Commando Archive

Thread: Commando SAC Issues...

TerasKasiWeaponsSmith
Sun Aug 14, 2005 7:06 am
#1

With the implementation of the new BH loot drops, there are power cells and the feed mechs that work like krayt tissues and gorax bones. I personally have looted about 3 of each type and have had some of the most devistating weapons crafted. All have been damaged capped and SAC capped before the experimentation stage of crafting, so the WS just dumped every exp point in speed. I'm pretty sure that these could be used to make some SAC capped commando weapons. I think the cap for them is is 100....but hey 100 is better than 130 for sure. So if your BH...get to work.



-D-
Nothing Personal...Just Business

StarNick
Sun Aug 14, 2005 9:18 am
#2

Pretty much old news, from what I've heard are that the power cells have -8 SAC and function exactly like a fully experimented krayt power handler. In order to hit our cap sac of 100, you need a stock however, which adds speed to the weapon. There are other loot stocks out there that can do this, as well as add more damage...



--Stern Synex-- --Master Commando-- --IDI Forces--
--Proud Commando of 42 Months-- --Last Commando Correspondent--

We fear no enemy...we are the few, the proud, and the brave. We are, Commando!

Pyro Games

Kesslan
Sun Aug 14, 2005 2:22 pm
#3






StarNick wrote:
Pretty much old news, from what I've heard are that the power cells have -8 SAC and function exactly like a fully experimented krayt power handler. In order to hit our cap sac of 100, you need a stock however, which adds speed to the weapon. There are other loot stocks out there that can do this, as well as add more damage...





Yeah cept formiftted dont lower SAC, and the BH looted ones while they lower speed and raise damage. Dotn lower SAC by much at all. I'd personally rather have the -20 or better SAC reduction I get out of my stocks. Cause i've found it make a hell of a difference going from my current PFT (122 SAC and just over 1k damage, presmuggler patch damage sliced) to my 10pt uninhanced crafted PFT at 104 SAC (post smuggler patch damage slicedover 1kdamage).


Not just in damage output course. but my action bar doesnt drop quite as quickly. Personally I'm just waiting till I make 12pt (Whcih sould be soon Got a guy dropping off the last tape I need on my vendors today) and then some of those BH powercells and I should have one very mean PFT. Which I'll promptly hide away from the world untill I get an ADK for it.





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StarNick
Sun Aug 14, 2005 7:49 pm
#4

Yeah the 2 extra points really help when you you SAC cap components and apply the rest in speed, then max out damage on a PFT (10 points) and put the last two for either less speed, or elemenetal if you choose to.



--Stern Synex-- --Master Commando-- --IDI Forces--
--Proud Commando of 42 Months-- --Last Commando Correspondent--

We fear no enemy...we are the few, the proud, and the brave. We are, Commando!

Pyro Games

BukuJohnson
Mon Aug 15, 2005 6:10 am
#5

My stocks are -24 SAC, so when crafting a Power cell schematic I put points in SAC till it hit -12 SAC, and then spent the other 6 or 7 exp points on speed. For my resources this let me hit the 100 SAC cap on the combine and get a very nice speed on the PFT. Now if only we could add scopes to them, our accuracy needs a bump : (


Buku
Naritus
PyroCommando
Mon Aug 15, 2005 7:04 am
#6

my flamer is nice


108 SAC cost with over 1k of damage done most of the time


its really a nice gun , its better than my old 132 SAC(drained me to death literally)



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