Commando Archive

Thread: Another template help

DKJBoyd
Mon Jul 04, 2005 2:29 am
#1


alright my temp im goin for is mls/enhan 4xx4/healer 4xxx/def 4x4x. i have 13 sp's left.

what i could get:

x1xx healer or

novice powers.


if i get x1xx healer i will get the ability to heal my wounds but i will get 6125 force.

if i get novice powers i will get 6225 force.


which should i get? lol. any opinions and suggestions will help




Koli Pun
[ Elder Jedi ]
-=SOL=-
Leifen23
Wed Aug 17, 2005 3:54 am
#2

im master bh(soon, grinding last investigation) and master Commando offcourse. and im novice CM. but im not using bacta spray or toss. as the novice medic heal works better with me. Dont know why. But. what should i do? drop the whole cm and medic tree. and use stims and ruby? or.. should i got 4x1x medic? the doctor ones. Help me out here ppl




IGN
Munin Elite Commando
NebuDanzar 12 pt AS. 12 pt WS<
Samun
Wed Aug 17, 2005 7:48 am
#3






Leifen23 wrote:

im master bh(soon, grinding last investigation) and master Commando offcourse. and im novice CM. but im not using bacta spray or toss. as the novice medic heal works better with me. Dont know why. But. what should i do? drop the whole cm and medic tree. and use stims and ruby? or.. should i got 4x1x medic? the doctor ones. Help me out here ppl





In my experiences, I've found that if you're used to having medical skills in your template, it can a bit rough to take them out completely, because your style of fighting takes into consideration that you have the ability to heal yourself. You end up playing a bit more reckless, I think.


Myself, as a MBH / M. Commando / 0004 Pistoleer, I didn't have much need for healing that would have constituted having Medic skills. With Improved Duelist Stance running and a decent set of armor, your template's firepower ought to be able to take out most mobs before they can do enough damage to you to require a heal. But it's definately a good idea to keep stim D's and Ruby Bliel handy, just in case


I suggest taking the Medic skills out of your primary toolbar (so you're not tempted to use them, but still have them if you're in a pinch) and see how well it goes for you... maybe move them up to the next toolbar up or something like that.If you find that you're doing quite well without them, then perhaps you can consider freeing up those skill points for more offensive or defensive skills. If your playstyle is one that is full-on, frontline combat and you're taking a lot of damage, then maybe it's wise to keep the Medic skills.


Hope this helps.





Rasth | Hiran | Angmar | Pael
Todesengel
[ PHO | Kauri ]
Commando. Those who feel it, know it.
Obey the flame.


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