Commando Archive

Thread: Can we all agree

sothh
Sat Aug 13, 2005 12:03 am
#1

been buzzing around other forums, looking for ideas. The main one i have seen is that if we can control the postings and reall come up with something serious, we could be taken serious and start getting some real changes made. The main problems is complaining to much, yes i know a hard one to beat, but if we can get by that and come up with some real realistic change for commando and get a majority to agree and in a good format we may have a chance. Just an idea.



"Combat is diplomcy without lies."

Corbantis
ICTU : Imperial Counter Terrorist Unit
Tylor : Elder Commando -
Sothh: Elder Merchant
Olsson
Sat Aug 13, 2005 12:29 am
#2

Go back and read posts from 3, 6, 9 and 12 months ago. You won't any more well thought out, logical and coherent discussions of what Commando should be. None of it did any good. The CU has created a situation where the Devs have no real vision of what Commando is, or should be. The problem isn't lack of ideas on our oart or complaining. The Jedi, Masters of complaining are given exponentially more thought, attention and fixes that the rest of us. In fact if you had been here all along you coulkd have watched as the long held attitude of "Devs, please tell us what you need from us to help you fix us" turned to "Screw this, the squeaky whell is getting all the grease. Time to raise hell." You intent is good, but we tried it your way from launch until now and we're still a broken proffesion.
OldManDog
Sun Aug 14, 2005 12:39 am
#3

Stop trying to compare apples and oranges, and just eat af*#$ing fruit salad.




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sothh
Sun Aug 14, 2005 1:53 pm
#4


i've seenthe otherposts and just like before they all turn into bit*h sessions. so need to be inform not complaining.



"Combat is diplomcy without lies."

Corbantis
ICTU : Imperial Counter Terrorist Unit
Tylor : Elder Commando -
Sothh: Elder Merchant
jm_preiss
Tue Aug 16, 2005 11:50 am
#5

This forum is a whole lot better than others. The only reason threads might degenerate into a 'bit*h fest', as you so elegantly put it, is because WE HAVE A REASON FOR IT TO! The commando community gets the short end of the stick, shafted, and shoved up a creek without a boat, oars, or the knowledge that there is a waterfall with jagged rocks up ahead. Now, why do we even bother staying commando? We enjoy setting stuff on fire. We love the concept of a Commando. How do we manage to stay alive in this world? We know what we are doing. It used to be that jedi were your most experienced players (thanks to hologrind). Now, it looks like Commandos are going to be filling that role thanks to that fact that only experienced players would stick with a profession with all of these problems.

Another thing that helps is that we have hope.


If you honestly want to see a forum that has some real problems, go check out the FS forum. There is some real whining and bit*hing going on. 'Nuff said.



Aiteim of Corbantis
-Elder Commando
- I am Order 66!
Krembacca of Corbantis
-Boom Device Maker (Munitions Trader)
StarNick
Tue Aug 16, 2005 10:08 pm
#6

Well I for one sound like a broken record with the amount of issues we still have, still havent recieved word on, and still have nothing to show for it...

Almost every new idea that has cropped up on these forums has in some way or form been on a wishlist, revamp thread, petition, or general brainstorming. So many great ideas and such a powerhouse that seems to have generally gone to waste (instead we got a Rocket Launcher that is pathetically weak...and AoE rather than big explosions that rock the planet). We *all* start sounding like a broken record at times...

However more than ever, we can't degenerate into something like those other forums we all know and love. We can be mad and very angry, and possibly throw stuff (namely large and heavy objects if you got 'em)...but we're still a community, that despite the crap that has been told to us or given to us for the last two years, we're still in it together.

Message Edited by StarNick on 08-17-2005 01:10 AM



--Stern Synex-- --Master Commando-- --IDI Forces--
--Proud Commando of 42 Months-- --Last Commando Correspondent--

We fear no enemy...we are the few, the proud, and the brave. We are, Commando!

Pyro Games

Warmaker01
Tue Aug 16, 2005 10:49 pm
#7

There have been many ideas in the various forums around here that were put well together. Some of these you can tell took alot of the poster's time to think it up, organize, and type it up for a post on the forums.

Commando has had it's share. There have been ideas to emphasize the SWG Dev's vision of Commando as the "Heavy Weapons Specialist." There have been ideas to make SWG's Commandos be more alike to real life commandos / special forces. Heck, there was even an idea here for Commandos & Squad Leaders to form up weapons teams to crew an E-Web. The E-Web is the crew served weapon you see the Snowtroopers try to set up in ESB, before the M.Falcon shot them up!

Another place that is truly a hotbed is the Galactic Civil War Forum. But despite the asbestos lined walls, soot & ash of that specific forum, there have been MANY great ideas. Some good enough that the Rebel & Imperial players could all agree. Ideas to enhance the feel and look of the GCW and still be faithful to the movies. Ideas to get players to come back to active "Overt" participation in the GCW. Ideas to bring the "Star Wars" back into SWG's GCW. I vividly recall a stickied, well read and repied to thread in the GCW Forum called "100 Ways To Improve The GCW" which was started by the original Kade_Deveron. That thread was deleted after 89+ pages of inputs and refinements.

There was even a SWG Correspondent Summit, if you remember, back in Summer 2004. The 2 Correspondents that I was most anxious to hear news from were: J3STER (GCW) and Garvin (Commando; before StarNick).

Alot of information had been gathered by Correspondents. Various posters here (including myself) have bothered to put up extensive posts / suggestions.

You simply can't say the community hasn't done anything to give ideas or input for the devs, even if you discount the flamewars & b***h sessions. The community has given enough, not even counting the time and subscription costs of SWG.

Latenighter
Wed Aug 17, 2005 1:10 pm
#8

I believe that the reason that Commando is a "no" priority (not high, not low, that's right "no") priority is sort of evident in this post by TH:






Thunderheart wrote:


Well, there are a lot of things that come into play. The most important thing is steps-to-reproduce. Once an issue is reproducible, then it gets prioritized by severity and the amount of people it affects. Complexity also comes into play. Some issues which may seem simple can be tied into many different systems, which may cause a fix to take a bit longer.









That post was about bug fixes. One could consider our problems to be bugs or to be design errors, it's all in the eye of the beholder. But the fact that priorities to assigning resources to addressing any issues based on the amount of people it affects means that Commando just won't warrant meaningful attention. There aren't enough of us out there to make a priority out of fixing AOE, grenades, weapons, states, timers, specials, damage output, a reason for having unarmed as a pre-req, and the list could go on and on. And on.


That's the business reality of the situation. SOE will deploy it's resources in the areas that have maximum payback/impact. And Commando doesn't rate by that level of attention.


I've been reading a lot of back emails, and that one caught my eye and really tied in with StarNicks comments on having posted a lot of very meaningful, useful and constructive comments that have resulted in not even the politest of replies or reponses.


Just a vent at the state of a fine profession that isn't what it could be.




RIEN - Master Commando
"We are the guys skilled with all ranged weapons. They should let us act like it"
Warmaker01
Wed Aug 17, 2005 6:13 pm
#9



Latenighter wrote:
I believe that the reason that Commando is a "no" priority (not high, not low, that's right "no") priority is sort of evident in this post by TH:



Thunderheart wrote:

Well, there are a lot of things that come into play. The most important thing is steps-to-reproduce. Once an issue is reproducible, then it gets prioritized by severity and the amount of people it affects. Complexity also comes into play. Some issues which may seem simple can be tied into many different systems, which may cause a fix to take a bit longer.




That post was about bug fixes. One could consider our problems to be bugs or to be design errors, it's all in the eye of the beholder. But the fact that priorities to assigning resources to addressing any issues based on the amount of people it affects means that Commando just won't warrant meaningful attention. There aren't enough of us out there to make a priority out of fixing AOE, grenades, weapons, states, timers, specials, damage output, a reason for having unarmed as a pre-req, and the list could go on and on. And on.

That's the business reality of the situation. SOE will deploy it's resources in the areas that have maximum payback/impact. And Commando doesn't rate by that level of attention.

I've been reading a lot of back emails, and that one caught my eye and really tied in with StarNicks comments on having posted a lot of very meaningful, useful and constructive comments that have resulted in not even the politest of replies or reponses.

Just a vent at the state of a fine profession that isn't what it could be.






Then we're screwed.

We're not BHs.

We're not Carbineers or Riflemen.

We're definitely not in the same galaxy as Jedi.

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