Commando Archive
Thread: The XP nerf and its affect on grinding Commandos
We're not an equal playing field because of our "utility", but it has been shown that we're in fact below that playing field...maybe its time to even the odds...
Message Edited by StarNick on 08-17-2005 05:50 PM
StarNick wrote:
I agree. This might be a decent shot at getting some feedback if we might get some specials, because the only reason why all our weapons are tied to skillboxes was precisely because we *didn't* have specials to call our own and we didn't want some newb master carbineer tote a rocket launcher and be better than a commando could possibly be without the same skills, since that would be as if you don't have to be a commando to "be a commando"...
We're not an equal playing field because of our "utility", but it has been shown that we're in fact below that playing field...maybe its time to even the odds...
Message Edited by StarNick on 08-17-2005 05:50 PM
It goes deeper than specials, Nick, and this xp nerf exposed the fundamental flaws of Commando:
In order of importance, IMHO:
1) Weapons - our weapons, even including our "built in" states, do not compare to other professions weapons in terms of damage, speed, and most glaringly SAC
2) Specials - because we have NO damage specific attacks OTHER than what is available from novice marksman / ranged IV, we rely on our weapons to provide our specials for us (AoE, KD, etc). We do not get a damage boost from our weapons, EVEN IF AoE WORKED.
This xp nerf / readjustmenthas madeCommando the single hardest profession in game to grind except for Jedi.
Where is the pay off for that? Where is the risk / reward?
Its almost like this new xp system, from as far as I can gather it doesn't seem to even be fully working and the old method was just plainly simplier. In my own opinion, I think what came with Publish 22 has overcomplicated how we gain XP in the game. And I will bring this up on the Corr forums later today (well tomarrow, but its past 12 am now
Message Edited by StarNick on 08-18-2005 12:25 AM
As if our AoE made us undesirable in groups preP22, the XP nerf that is in game now just made it significantly more difficult for a Commando to advance, postP22.
Read on...
During normal grinding, other professions have higher damage weapons, less SAC penalty, and not to mention much more varied attacks as they progress. They do not have to worry about AoE/being an agro magnet.
This xp nerf is further compounded when a single mastery is already obtained, and one is looking to another profession to augment their desired "main" prof.
Message Edited by RankorCity on 08-17-2005 02:35 PM
noone has been hit harder than commando, those that remain true to this profession really deserve ever bit of admiration. The way you adressed this bate it should be easy for anyone to see that there is no balance and hopefully commando will rise again.
although my commando smuggler is sure to remain gimped forever i hold hope because of people like you.
oh and /wave nick. long time no see