Commando Archive

Thread: ATSTs

Zetter
Mon Mar 14, 2005 11:33 am
#1

Dear All


After a long period off commando the lure was too great and I am back in the world of flamethrowers and explosives. As a mster pistoleer/ soon to be mater commando I was wondering with the GCW in full wing how people approach taking out ATSTs?

Is it with rocket launchers, FT ticks, Launcher pistols, grnades or a combination of several of these?


Cheers


Zetter


Thatguyfubu
Mon Mar 14, 2005 11:41 am
#2

This really depends if I am solo or if I have at least one other person with medic with me. If I am solo I lay down some heavy DOTs, than switch to a really fast launcher pistol. Keep my distance and heal as needed. Once DOTs wear off I do it again. Now if I have someone with me I get my fastest flamethrower (2.3 speed with a ADK) lay down the DOTs and spam overcharge shot 2, flame single 2, and flamecone2, while running around in circles around it.


-Zaran




X Zaran Moonwalker X
[]g[c]g[g][gg]: (gg) (gg) (gg)
__.'///_/ Strength * Honor * Unity
__.///REBEL ALLIANCE SPECIAL OPERATIONS


Ohetie
Mon Mar 14, 2005 12:46 pm
#3

i'm i'm alone. Flame DoT and run away and hide till DoT subsides, then repeat.
if i'm with someone. Flame DoT then hit it with my rockets.




Ohetie
Rebel Colonel
Retired Leader of the Antarian Rangers

Zetter
Mon Mar 14, 2005 4:13 pm
#4

Cheers for the help sounds like the way to go is hit and run but i do have some heavy rockets in reseve. Ill see how i go
Reydon
Mon Mar 28, 2005 7:39 pm
#5

BEST STRATEGY!!!! (requires pistoleer)




/burstrun

charge the AT-ST, stack your DOTs fast and run away (usually requires a fast flamer)

/peace, till it works

run back to it

go prone at a distance

take out your Launcher Pistol

spam health shot 2 or body shot 3 till it dies


I was able to fight 4 of these today (with help of course). But if you have Body Shot 3, I am confident you could solo the AT-ST, I only had health shot 2.


THIS WORKS WHY? : Launchers = Blast Damage. Health Shot 2 = Bleeding + 1000 damage w/ pistol. AT-ST = 0% blast resistant. This = pwnage





Cyrus' Ludarin
Proud Mercenary Commando of 731 Days of 12/21/05
"SoE has murdered my hopes for a good game and a fun time by destroying what defines a commando. How about you?."
Zetter
Tue Mar 29, 2005 2:17 am
#6

Thank god there are some Commando/Pistoleers out there though i was the only one!
DragonRider24
Tue Mar 29, 2005 12:23 pm
#7

*cough* *cough*
Hey SOE! FIX THE GODDAMN ATST!
kthxbye




D'orn Katar
Imperium Securis
Imperial Shock Trooper
| First Responder | Master Carbineer | Master Commando |
-I support letting the rabbit get the bloody Trix.You can too!

Cpl_Fisher
Tue Mar 29, 2005 12:27 pm
#8






DragonRider24 wrote:
*cough* *cough*
Hey SOE! FIX THE GODDAMN ATST!
kthxbye





It needs at least 90% lightsaber esist, I don't care how heavy of armor, becuase my launcher bypasses it!



Member of the Rock alliance.
CO of DD 214
Member of EC-p8r militia
"Have faith in God, but believe in antimatter"
Bounty Hunters kill for credits, Commando's kill for the hell of it!
Docbengal
Tue Mar 29, 2005 2:43 pm
#9

how much FP does killing one give?





00101000100110011101001011011111110100100010011111
00111010000011000011000110101111010011010110111000 Thraxus Kobalai
00101000000010010110000111011000001101110000110101 EE
11010011000100010110011101001000001000001110110111 Retired Smuggler
11100111100011011001010110100101010110110011101000 Imperial Colonel
01101000110100101101110000011110011010100100110001
10100010100001110000101111101110010010100000000111


Cpl_Fisher
Tue Mar 29, 2005 2:44 pm
#10






Docbengal wrote:

how much FP does killing one give?






like 10



Member of the Rock alliance.
CO of DD 214
Member of EC-p8r militia
"Have faith in God, but believe in antimatter"
Bounty Hunters kill for credits, Commando's kill for the hell of it!
DragonRider24
Tue Mar 29, 2005 2:45 pm
#11



Zetter wrote:
"cough" "cough" SOE DONT do anything the ATST its bad enough imps get a tank to help em now while us rebs get puny troopers its would be a nasty suprise if it was immune to everything. And us commandoes have to have something we can smack around thats a bit nasty otherwise what does it leave us Turrets

Message Edited by Zetter on 03-29-2005 08:58 PM




Nothing short of a commando with a rocket launcher should be able to kill an ATST solo. The ATST hardly qualifies as a tank, a swordsman can solo them in about 5 seconds. They need to be fixed.




D'orn Katar
Imperium Securis
Imperial Shock Trooper
| First Responder | Master Carbineer | Master Commando |
-I support letting the rabbit get the bloody Trix.You can too!

Docbengal
Tue Mar 29, 2005 2:52 pm
#12






Cpl_Fisher wrote:





Docbengal wrote:

how much FP does killing one give?






like 10





Ah well, at least it sounds fun, even if its not lucrative.





00101000100110011101001011011111110100100010011111
00111010000011000011000110101111010011010110111000 Thraxus Kobalai
00101000000010010110000111011000001101110000110101 EE
11010011000100010110011101001000001000001110110111 Retired Smuggler
11100111100011011001010110100101010110110011101000 Imperial Colonel
01101000110100101101110000011110011010100100110001
10100010100001110000101111101110010010100000000111


Zetter
Wed Mar 30, 2005 1:57 am
#13


"cough" "cough" SOE DONT do anything the ATST its bad enough imps get a tank to help em now while us rebs get punytroopers its would be a nasty suprise if it was immune to everything. And us commandoes have to have something we can smack around thats a bit nasty otherwise what does it leave us Turrets

Message Edited by Zetter on 03-29-2005 08:58 PM

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