Commando Archive

Thread: Master Commando+Master crafter+what support prof?

neilcreek
Mon Apr 18, 2005 4:25 am
#1

I'm a Master Shipwright, and I love it. I'm also a Commando with the flame line and a few other skills. When the CU hits live I plan to get Master Commando, because I'm having fun playing with it on TC. My question is, with what few skill points I have left (not sure how many that would be), what other skills should I take up to complement my commando? Since it seems the Commando shines most when combined with the specials of another combat class, what should I get with the limited points I'd have left? My playing style would suit keeping enemies at a distance rather than melee range. I mostly solo PvE, occationally group PvE and rarely group PvP.

Any suggestions?
StarNick
Mon Apr 18, 2005 7:45 am
#2

MC + MSW = 198 Skillpoints, meaning you have 52 points leftover to get quite a bit of a ranged profession. Rifleman/Pistoleer/Carbineer would be recomended since you don't have enough points to get high enough in BH (29 skillpoints just for the scout pre-req). You'd have just enough to master 2 trees in whatever ranged profession you pick, and have SP left over.



--Stern Synex-- --Master Commando-- --IDI Forces--
--Proud Commando of 42 Months-- --Last Commando Correspondent--

We fear no enemy...we are the few, the proud, and the brave. We are, Commando!

Pyro Games

Ohetie
Mon Apr 18, 2005 2:10 pm
#3

if i were you, i'd probably invest those skill points in smuggler, you get a few decent skills early on that allow you to control stuff.




Ohetie
Rebel Colonel
Retired Leader of the Antarian Rangers

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