Commando Archive

Thread: Commandos RISE UP!!

Valius_Altmer
Thu Oct 09, 2003 1:02 pm
#1

yeah, i am almost master commando (3/4/4/2) and nowI am thinking about dropping it for BH. doing 200-400 damage with flame single 2 in pvp and then waiting for my FT to cool down while i am getting my a$$ shot up by BHs or beaten down by TKAs is rediculous. Especially since our special moves only work up to 16m.
Caelrie
Thu Oct 09, 2003 1:34 pm
#2

Uhhh, I would suggest waiting til they fix the bugs in this patch (like the reduced damage) before you go running around screaming that the sky is falling and surrendering commando.
o0MaSTa0o
Thu Oct 09, 2003 2:37 pm
#3

OH YAY another three months of screaming at the devs and their blatant stupidity sounds like fun....MUAHAHAH they uber us then they nerf us i love it....is this their idea of balance? OH and btw the acid rifle is still useless...just a thought. ANYWAYZ they really need to work on our profession..FIRST OF ALL since we have bean made to take rifle amounts of damage 2.5x for melee. THEN either A.make our specials shoot alloooooooot farther away (which is not gonna happen cuz who has heard of a FT sprayin some one 50m away) or B. which seems much more reasonable take away our uber time spent on specials. OH and to all my enemies if u want to kill me now is the time cuz im commando/CH so im like NUTHING now.


Iatip Ehievea


Command 0/3/4/0


Ch 2/2/1/0


medic 4/3/4/0





Iatip Ehievea
THE UBER AAAA POSTER
IDS Guild Leutenant..2.0 (retired)
Jeren_Sehn
Thu Oct 09, 2003 2:41 pm
#4

I agree. The damage bug (to read the boards) is the result of the system reversing the certification system. In other words, the game is treating you as if you are UNcertified with the Flamethrower for purposes of calculating damage.


If a novice marksman were to take your Flamethrower (and if he managed to hit with it), he'd be doing normal damage--as if he were certified with the weapon.


Thankfully I have a spare T-21 (with which I am not certified) to get me through this bug.





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Jeren_Sehn
Thu Oct 09, 2003 2:42 pm
#5

I agree. The damage bug (to read the boards) is the result of the system reversing the certification system. In other words, the game is treating you as if you are UNcertified with the Flamethrower for purposes of calculating damage.


If a novice marksman were to take your Flamethrower (and if he managed to hit with it), he'd be doing normal damage--as if he were certified with the weapon.


Thankfully I have a spare T-21 (with which I am not certified) to get me through this bug.





(gnn[[[[[[[[[[]nnnWX9ggggggggggggggggggggggggggggg)

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Dishno
Thu Oct 09, 2003 6:13 pm
#6

I am a master commando... what they did to pvp was by far the stupidest thing I have ever seen. We were in no way overpowered... we had to get close to do damage and it isn't our fault if you stood still. I remember countless times when people just stood there as I lit them on fire.


Last night I dueled a person who had just started up their character on intrepid... without using my flamesingle2 I was doing 20 more damage than his cdef. I was hitting him for 60 and he was hitting me for 40. I did a flamesingle2 and hit for 303... there is no point in being a commando now.


All of those who cried for commandos to be nerfed because you thought we were overpowered must have never taken a look at eye shot. Now that pvp is changed the true winners in pvp are those who can get the knockdown in. There will now be a mass exodus from bounty hunter and commando as everyone floods to teras kasi and carbineer. Long live the dizzy shot.




Intepid
Master Commando
Novice Medic 2,0,0,0
Novice CH 1,1,0,0
maddogs
Thu Oct 09, 2003 8:36 pm
#7

just to say a few things one dizzy should not work in pvp 2 lol i have to charictors me as maser cmando and me as a master wepon smith i me {commando me } use my pbc max it dos now is 3k my crafter shots {he actily hits more often lol } and dose 4-5k dam lol thats one bug i duel my bros whos a master comando and me as my crafetr i equpm my flamer and he equip his lol i do 100-300 dam he dos 50-70 he uses specil 300 dam lol and i use a pbc lol and i win doing 500 dam he use es one he dos 250 so i still win that is gay i have no fighting skills just my crafteing lol if that ant buged i ant no wat is


3the flamer is not a rifel its a mlee wep to be in all honisty max rang might be 64 but rily cant do any dam unles at 16m were if i run towerds tks and try and do that i get a instent kd dizzy 500 dam hit from them and im gone in less then 5 secs y i can stand there shoting at them for 7 sec and do hardly any dam lol o well devs u need to fix it





===============================================================


Daniel' Judson-Leonheart

GalacticDarkMaster
Thu Oct 09, 2003 8:44 pm
#8

I'm personalyl happy you have the 2.5 mods! lol Riflemen have them and for about a solid month we woudl take 2.5 damage from you all becuase of the you beign set as melee instead of ranged. so YAY I'm gunna laugh when I see a commando get owned by a Kaadu, now you have to learn tactics liek us riflemen have ha ha ha, ha ha ha, ha ha!Really its not such a bad mod I can kill baz nitches and gaping spiders and rancors even with takign 2.5 noraml damage time for you to learn or become somehting else either way have fun!


ArjunThakur
Thu Oct 09, 2003 8:52 pm
#9

Why does the 2.5x mod matter? When will a Master Commando take melee damage? PVE looking for badges?



-=BLUE GLOWIE=-
Zechs_Merquise
Thu Oct 09, 2003 9:56 pm
#10

"Why does the 2.5x mod matter? When will a Master Commando take melee damage?"



Oh yeah, I forgot that you can instantly become a master commando.




Zebacca - Intrepid
nightwolf180
Thu Oct 09, 2003 10:07 pm
#11

You pretty much CAN become instantly master commando, it would hurt though, now anyway. I hope this is another bug, or some sick joke (because we spent all that time doing 15k damage to people in pvp while they have rifles). But actually, if they gave us alternatives to the flamethrower (like unarmed specials-mods). And weapons that aren't hairdryers but still run along the same princables (except give us our own specials and mods for them) thats the ONLY way I would accept this insane damage add given to our flamethrowers.



----------------------------------------------------------------------------------------------------
You guys keep reading the post written by the long winded guy you think is an idiot.

The long winded idiot is going to play the game now. Enjoy.

Alex Kel'Jaro: Master Marksman Master Pistoleer Master Commando (working on it)
tacwraith
Thu Oct 09, 2003 10:09 pm
#12

they have until saturday. thats when i hit my cancel button.



Its one thing for a company to nerf in lieu of balance.. but another thing entirely to completely nerf out of sheer imbecility.



Just the armor not working bug SHOWS you they did NO TESTING whatsoever on this patch. Thats how proffessional SOE is.





'Foolish boy. Don't you know anything about Fantasia? It's the world of human fantasy. Every part, every creature of it, is a piece of the dreams and hopes of mankind. Therefor, it has no boundaries.'
'But why is Fantasia dying then?'
'Because people have begun to loose their hopes and forget their dreams. So the nothing grows stronger. It's the emptiness that's left. It's like a despair, destroying this world. And I have been trying to help it.'
'But why?'
'Because people who have no hopes are easy to control. And whoever has control has the power'
RNA - Master Bio Engineer pet-maker of Flurry (email your order!)

Briscoken
Fri Oct 10, 2003 12:57 am
#13

Moved our heavy weapons to rifle. Now all melee damage does 2.5 times more damage. Lets tell the devs how we feel about the new patch. I for one considering becoming tka. That way they can figure out a way to take the fun out that class.
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