Commando Archive

Thread: new commando/melee modifier suggestion

Erryk
Fri Oct 10, 2003 6:38 pm
#1

commando's have to learn a whole tree of brawler.


as a soldier in the U.S. army, we are taught to use our rifles as a melee weapon if we ever found ourselves in close combat. Give us some kind of "butt stroke to the head" move.


It would be a lot more believeable and realistic than the pistoleers pistol whip move.


what do you think?


Erryk
Starsider
Master Creature Handler - Grenadeer - Expert Commando




Erryk - Ranger - Rebel Army Captain
Mastered: Marksman, Scout, Creature Handler, Medic (holo #1), Fencer (holo#2),
Brawler, Smuggler (holo#3), Artisan (holo#4), Entertainer, Image Designer,
Musician, Dancer, Teras Kasi, Swordsman, Carbineer, Pikeman, Rifleman,
Commando, Pistoleer, Squad Leader, Bounty Hunter.

Spankling
Fri Oct 10, 2003 6:43 pm
#2

I think we need to remove our vulnerability to melee before we worry about offensive melee moves. But down the line, actually using our brawler background would be great! A melee KD would give just enough time to DoT and get back out.
Page 1 of 1
Previous Next