Commando Archive
Thread: Any flaws in my temp?
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razorwind0
Thu Jul 21, 2005 10:23 am
#1
The temp I'm grinding is Master Commando, Master Pistoleer, Master Marksman, and Carbineer 0030. What do you guys think? Com and Pistol give me some pretty good defences and specials like adv. stopping shot for rooting, improved burst shot for stun, improved disarming shot for preventing people from attacking, and intimadate shot for intimadating. Master Marksman give me a good boost to speed and accuracy and carbineer gives me improved charge shot for knockdowns. Combine the special with the PFT and I can wreak some serious havok on mass amounts of people at a time.
VitoGenovese
Thu Jul 21, 2005 11:32 am
#3
What he said. You will become very dependent on Ruby Bliel and Stim D's. If you always group with a healer you should be fine, but healing is now the end all, be all of SWG. Well that and jedi...
razorwind0
Thu Jul 21, 2005 11:18 pm
#4
That is a potenial problem but I'm almost always in a group with atleast one Doc so it's not really a problem, plus I got pretty good defences. I'm at Master Commando, Pistol 0203, Carb 0010 (only 100k away from 0030), and need to train Master Marksman once the temp is finished my defences will be 280 melee, 260 ranged, speed will be 157, and accuracy will be 250, not bad I think.
StarNick
Thu Jul 21, 2005 11:20 pm
#5
" What he said. You will become very dependent on Ruby Bliel and Stim D's. "
Amen to that, I find myself not only dealing out damage in my groups...but also tanking, as well as laying down crowd control heh. Kinda ironic, but eh...ive learned how to effectively use my AoE to be beneficial to groups in dungeons...
Amen to that, I find myself not only dealing out damage in my groups...but also tanking, as well as laying down crowd control heh. Kinda ironic, but eh...ive learned how to effectively use my AoE to be beneficial to groups in dungeons...
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