Commando Archive

Thread: My Thoughts On A 'New' Commando

TranquilityTHX
Sun Jan 18, 2004 4:35 pm
#1

First off, I'm only a novice commando so I haven't experienced the full wrath of all the commando bugs, however I have been reading about a lot of the issues and here's what I'm thinking:

My revamped version of the commando skill tree:

(From left to right: )

Branch I: Keep the field tactics line completely as it is, change title to Grenadier.

Branch II: Keep the heavy weapons support change the title to "Heavy Support".

Branch III: (Commando) "Weapons Specialization" this is the flamethrower tree and the HAR tree consolidated. (This is also assuming the HAR is fixed and not nerfed completely). This branch could also include bonuses and specials for the LP. Title: Expert Commando.

Branch IV: "Last Resort Combat". This is where the unarmed prerequisite comes into play. Last Resort because it’s assumed the commando has no other options, whether his weapons are expired or it’s just not practical to use weapons for a number of reasons. These moves would be slow but powerful. Incorporate moves such as "(Total) Knock Out" where the opponent is completely stunned for ten seconds (similar to knockdown) this would give the commando time to scrounge up weapons some how. Another move such as "Sand Kick" (taken from another thread can't remember which one sorry) this would temporarily blind your opponent, reducing their accuracy for say 30 seconds (commandos are slow, we need the time). There would be more unarmed moves but a big thing would be unarmed defense bonuses, after all commandos are TOUGH.

I know some of the titles are that great, but I'm not the most creative person so any and all suggestions are welcomed on anything.




In game: Myer Av-Raum (Flurry), Drew-Lane (Starsider)
zenixoda
Mon Jan 19, 2004 1:22 pm
#2

i like it but i think the unamred should be more like shoulder trows and other military style fighting



***********************************************************************************************
George Carlin "Think for a moment about flamethrowers. The fact that we have them at all. What it indicates to me is that at some point, some person said to himself, "Look at all those people across the road. What i wouldn't give to set them on fire. But i'm much to far away. If only there was some device that would shoot flames on them"
IronMedic
Mon Jan 19, 2004 1:40 pm
#3

i personally dont think a commando should need a last resort column. that is what a smuggler has. commandos have more pride in their weapons to need a last resort weapon. i think the commando tree is quite fine where it is now except for the HAR. i never use it! it's just there to say i own one and in case i find a use for it.
HumanATAT
Mon Jan 19, 2004 9:28 pm
#4

Change line 4 to "Squad Support" and put repeating blasters on it. lrbs on up to e-webs.



"Every night you'll look over your sholder wondering if I'm there and then one night...I will be" Jimmy Stewart
eyeodragon
Mon Jan 19, 2004 9:56 pm
#5

change the 4th colum to just close combat fighting. commando uses his already equiped weapon to deal close quarter melee damage with some melee knock downs. or like i read in a previous post have a comando specific dagger specifically for this tree that can be used if you dont want to use your precios flame thrower



______
Master Commando
Master Marksman
TKM

Hard Work Often Pays Off After Time,
But Laziness Always Pays Off Now.
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