Commando Archive

Thread: Idea: Grenade Launcher

Kachada
Wed Jan 14, 2004 2:29 pm
#1

I wouldn't call it a proposal, those generally involve research and a lot of numbers but what if...

Somewhere in our skill tree we get a Grenade Launcher a regular weapon, except that it must be loaded with grenades from the Field Tactics tree. The launcher would basically let us hurl the grenades from say 30 meters or so, and we could pop diff grenade types in there, giving us more flexibilty in damage types.

Is this cool, retarded or maybe asking too much?



Kachada
Master Rifleman of Bria
-------------------------------
Krakoa
Aspiring Ranger & Swordsman

garvin
Wed Jan 14, 2004 2:32 pm
#2

Technically I've always though of the Rocket Launcher as a Grenade launcher...lol...if you've spoken with Weaponsmiths about their constructions you know that the building one involves crafting grenades first as a component of the RL...



Garvin Lansdowne
Retired Commando Correspondent - Current Blue Glowie

Master Commando / TKM || Architect / Shipwright / Master Droidsmith

ShadowStyrkeGuild.com: A WoW Guild Website

Bloodborn
Wed Jan 14, 2004 2:34 pm
#3

Interesting but I really like the idea of a gernade launcher.. think of it under your acid rifle.. would give the bloody thing more purpose if you can launch gernades with less ham costs at a faster rate and accuracy



Kachada
Wed Jan 14, 2004 2:37 pm
#4

I didn't know that, interesting.

Advantage to Grenade Launcher is that grenades are easier to make than RL I guess.
Really, I'd like to use grenades, but if I', already within 15 meters, I'll just use Flame cone 2. My hope is that with a Grenade Launcher I could lob one at a pack of enemies from30 meters, then close and use flame thrower.



Kachada
Master Rifleman of Bria
-------------------------------
Krakoa
Aspiring Ranger & Swordsman

Strongarm73
Tue Jan 20, 2004 1:14 am
#5

Unfortunately, grenades ARE the reason rocket launchers are such a pain to make...


Grenades are just a pain period...the proton grenades that comprise a rocket launcher (5 factory-made PGs per launcher) require 4 sub-components (each grenade!)


I just made a run of 20 rocket launchers...it required the following factory runs:


Proton Grenades:


100 stabilizers


100 fusing mechs


100 light warheads


100 med. warheads


(these plus resources per grenade when into a factory to produce 100 Proton Grenades)


then the following seperate factory runs:


160 feed mechs


100 scopes


200 Power handlers (*lol i can't remember, but it was either 200 or 100)


then the RL assembly in the factory:


100 Proton Grenades plus all the feed mechs, scopes, and Power handlers plus RL resources


= 20 Rocket Launchers


OUCH!....lol no wonder Commandos have a hard time finding these for sell and the reason they're expensive...I feel for ya!



Umpa, MWS/MAS - Kauri


Strongarm, MBH - Kauri


Strongarm73
Tue Jan 20, 2004 1:23 am
#6

Oh, and btw...those 20 rocket launchers from scratchtook 3 days running three different factories (factories that could be used creating a lot of othere weapons)...I did it somewhat casually, but it still would probably take 2 days at least.....


Something needs to be done to make these heavy weapons somewhat more less af a pain to craft so you guys can actually be able to use field weapons more....



UMPA, MWS/MAS - Kauri


Strongarm Azule, MBH - Kauri

Kachada
Tue Jan 20, 2004 1:28 am
#7

That was for just 20 rockets? or like a crate of twenty ...



Kachada
Master Rifleman of Bria
-------------------------------
Krakoa
Aspiring Ranger & Swordsman

Strongarm73
Tue Jan 20, 2004 1:31 am
#8

a crate of 20, i.e. 20 Rocket launchers with 5 Proton Grenades in each
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