Commando Archive

Thread: Here is the way it should be. What do you think?

Craxus
Wed Jan 21, 2004 6:03 pm
#1


I think it is actually refreshing that people are complaining that a combat class is too powerful. I mean isn't that the point. Sure a Commando uses one weapon at close range to do all their damage but thats what they used all those skill points up for. I think these are the changes that need to be made:


1. Stop looking at a commando from a WWII era and look at them now. A commando is an effective silent hunter. They use a smaller version of larger weapons as there main weapon. (US Army Delta force and US Navy SEALs use the M-4 instead of the M-16.) Commandos do have large armaments to take down tanks and planes but it usually not a primary. If you so choose to keep weapons such as a flamethrower in the game you do need to remember that this weapon is BANNED in real life because of what gamers are complaining about right now. IT ISN'T FAIR!! This weapon was horrific when used causing massive burns. This weapon had a very high rate of fire and a very short range. I think personally it is exactly how it should be deadly and unfair. I didn't spend my points to be at the same damage level as a carbinier or pistoleer.( I leave out the riflemen since they are much more powerful than any other class in the game right now.) I spent those points to do massive amounts of damage. To wade into the worst combat situations and show the other combat classes how its done. I'm sure many people see it this way also. In short you need to make this THE best all out combat class in the game.


2. There is no Content for a Commando. You spend 170 skill points to be a walking flamethrower. You do not get any special missions. You don't get access to anything cool except for the flamethrower and you want to nerf it. So what then would be the point of having a commando? I could get master rifleman for 93 points, or pistoleer or carbinier for the same amount of skill points. Even still, I can spend the 218 to be a bounty hunter. So if your gonna nerf you need to throw them a bone.


3. Get off the "role" idea. The whole point of a commando is someone who fills the needs of the ever changing battlefield of the future. If you want a character that do PvP they should be a commando. Why should a pistoleer equal or be balanced with a Commando? Thats what they have 157 extra skill points for to balance them out with a commando. Think about it a commando needs to have brawling, but there is nothing in his tree to follow these skills. up with. They are useless. A commandos "role" is SWG should be that of Ultimate combat character. They should be the soldiers on the field that scare the normal ranks. They should strike quickly and quietly laying waste to their opposition. Then when things the get messy they can use they heavy weapons and waste vehicles and turrets.


Here is the way I think Commando should be laid out.


You should have to master both Marksman and Brawler first.


Tree1 Should be Assault weapons. ACommando specializedrifleand carbine and keep the launcher pistol. this should cover range defenses and other defensive stats. This would continue the marksman class. These weapons should be something likethe elite weapons but with slightly less damage or something to set them apart. Give one or two specials to these weapons. maybe even keep them the same.


Tree 2 Should be Advanced Hand to Hand combat. include a batton, a sword and some nasty unarmed strikes. Also this should cover melee defenses and other defensive stats. This would continue the Brawler class and give some close range versatility. Give them a sword and some piano wire. I will explain this on the fourth tree.


Tree 3 Should be your heavy weapons tree. Include your Flamethrower, grenades and shoulder mounted weapons here. The Flame thrower should not be changed in damage but the decay should be moved way up. Maybe even make it a charge type weapon like grenades and rocket launchers. this will keep people from using them but maintain the deadly effect of the weapon on personnel as was intended by the weapons design. Also include a LIGHT REPEATING BLASTER in this tree instead of the acid rifle. Also give it a high rate of fire and have it decay quickly. Both the Flamethrower and the LRB could be made to over heat with use. Also both can retain the simple specials that are in place for the flamethrower.


Tree 4 Should be Advanced Espionage and Gurrilla warfare. These should be stealth skills. I know using something like this would be difficult in this game but it should be here. There should be a sneak function to get us in and out of enemy bases and installations. This could also be used to sneak up on characters and take them down with piano wire. Also serve to make us better at combat in general.


This should all culminate into a master box that makes it worth while to get too.


I think this would make a good class. Also if you put in Commando mission terminals after these changes you would have a functioning class that has a "role" but is also difficult to attain.


Thanks for your time.




Colonel Craxus Blade, Imperial Bounty Hunter/Master Carbineer(not so much)

Vorean Blade, Elder Jedi (Yeah my Glow stick is faster than your's)
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