Commando Archive

Thread: Something for the Commando that actually makes sense and wont p1ss off other professions.... muc

mochloD
Fri Mar 19, 2004 2:11 pm
#1

We all agree that we want some new weapons right?


Other professions are getting new weapons right? Pistoleers get access to the GeonosianSonic blaster, Riflemen get the DXR-6... its onlya matter of time until the Carbineers get a gun of their own too.


So what am i proposing? Give Commandos access to these weapons at NOVICE. This wont make us Gods of the game, we will still be limited to using the special attacks that we earn in Marksman but now maybe those attacks can be used with something that actually has some kick to it.


Not the best solution but its an idea that maybe we can toy around with.




mochloD'tmos
Order of Teras Kasi
~ Teras Kasi Master ~
~ Shock Trooper/Heavy Infantry/Trickshot/Medic ~

Vericona
Fri Mar 19, 2004 3:52 pm
#2

Those weapons should be a special treat for those professions. It would be unfair and out of context for Commandos to use those weapons, especially at novice levels. If Commandos get anything it should be a heavy weapon or different grenades.



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Vericona Par'Tuuk - Master Image Designer / Commando
Oomba De'Glob - founder and president of OOMBA CORP
Raptor2k1
Fri Mar 19, 2004 4:15 pm
#3

The problem with commando right now is that the profession is put together so terribly in terms of how you get weapon skills and certifications, that it's almost impossible to add a new gun to the proffession, without it being just a variant of either the FT, the HAR, HSW, or grenades. I really hope this is being addressed in the combat rebalance, or this is going to severely hurt the profession's longetivity.



Kyeran Halkyon

Master Gunfighter and Demolitionist of the Old Republic Navy
SWG Commando Forum


thepunisher286
Fri Mar 19, 2004 4:30 pm
#4






Raptor2k1 wrote:

The problem with commando right now is that the profession is put together so terribly in terms of how you get weapon skills and certifications, that it's almost impossible to add a new gun to the proffession, without it being just a variant of either the FT, the HAR, HSW, or grenades. I really hope this is being addressed in the combat rebalance, or this is going to severely hurt the profession's longetivity.






Raptor said it best in a nutshell...people will most likely disagree but there are 2 kinds of commandos: The ones that want uber powerfull slow heavy weapons to take out at-sts that no one uses, or become elite soldiers that actualy reflect the prerequisites of the proffesion.


Im all for the 2nd one. I think heavy weapons should be at master or just below, and should be for rare occaisons as to see an atst taking out turrets. The heavy weapons ( consumables ) are far too expensive and have too many disadvantages for them to become some sort of backbone. FT and HAR should be special occaison weapons realy. The backbone of the commando arsenal should be a good old fashion blaster ( assault rifle/ assault carbine ). Im all for that and so are a lot of others.


But whatever comes out of commando in the end, i want commando to be a real combat class that can do damage. We spend all our 169 skill points purely for combat, I expect commando to be good at combat. If a combat medic or some clown with his fists can kill more people than a commando who weilds grenades and flamethrowers, then something must change.
Rebarty
Fri Mar 19, 2004 4:43 pm
#5

I think of commando as stealthy, Demol, slit the throat, pick up just about and weapon to cause death. What we have is someone who carries a Bic lighter, a Snot gun, and a Second hand smoke pistol....lol.



Rebarty Mir-mar Old Commando- Pre-CU, Pre-NGE
Mayor, Zion city of Light
Wyenn Mirmar, Dancing Fool
StarNick
Sat Mar 20, 2004 12:34 am
#6

Raptor-


"The problem with commando right now is that the profession is put together so terribly in terms of how you get weapon skills and certifications, that it's almost impossible to add a new gun to the proffession, without it being just a variant of either the FT, the HAR, HSW, or grenades. I really hope this is being addressed in the combat rebalance, or this is going to severely hurt the profession's longetivity."


Raptor you just hit a very high key note...the dev's repeated refusal of combining HAR and FT into one tree, and making way for launcher pistol tree is the main fault behind this...hell it not only causes the placement of new weapons hard, but placement of EXISTING weapons as well..take the LP..the LP does NOT fit ANYWHERE in our prof...why? because all trees are extremely specific...i dont mind field tactics and HW being specific..but TWO GUNS that are varients of each other having their own seperate trees is just downright STUPID...making a 4 tree class like: Field, HW, Special HW, Assault is much better in my opinion...anything associated with gernades or field stuff goes in the first, same with any new disposable hvy weapons, then any new weapons that use our specials goes into special HW..and finally assault cannons/rifles/guns etc go into the last! its so simply a monkey can do it


and speaking of our specials..the same goes for our specials...we can NOT have ANY new weapons unless the devs give us generic specials..otherwise we would have to leach off another proffession YET again like with the LP or just have a general attack..which is a major disadvantage


I just got really pissed off by some cheaters in CoD..so i wont say anymore





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