Commando Archive
Thread: anyone else notice this since last patch...
yes it has something to do with the to hit damage mitigation they said they "fixed". Now your flamer is registering as a rifle grade ranged weapon. This gives them a better chance of hitting you close up and you have less of a chance of dodging an attack all of this equels up to less accurracy and getting killed in very short order.
Flamer is not a ranged weapon if its range is 0m. Why do they consider it one then? Well its cuz they hate commando.
This is Theedage btw - I'm currently banned from the forums
TheVeginator wrote:
I haven't been able to play all week due to spring break, but can anyone else verify this? If so..... I have some spamming to do.
This is Theedage btw - I'm currently banned from the forums
here you go. If you search around on that thread the whole ugly truth will come out.
http://forums.station.sony.com/swg/board/message?board.id=in_live&message.id=763
l Defense / To-Hit Fixes:
o Melee attackers now get a To Hit bonus when attacking targets with ranged weapons.
This is found in the main post.
jaxtrax, darthrath is actually asking about FT accuracy not his defenses or mobs hittinghim more often*wink*
I havent felt any difference in the accuracy of my flamethrower at all, i logged quite a few hours the last two days and it feels the same to me, i use my FT a lot wheni grind missions so i logged quite a few hours with it, maybe it's just a bad luck.
LOL. I don't know who it was but they predicted that everyone will be kung fu fighting a few months ago after CH got hit with a sledgehammer. Seems to be the way the devs are pushing the game. I know I am doing so more often.
Agreed, we are a ranged proffession yet require melee pre-reqs
we are a ranged proffession yet the only power we have and the best accuracy is IN MELEE range
the phrase "you dont have to spend all your time in melee mode for specials dude" does NOT apply, since if we did NOT use our specials..we would be little more than a master marksman
all elite classes cept for the hybrids get counters..and the least amount of defenses in general
we suffer a rifleman's penality, nearly 50 m closer to the enemy...that alone doesnt make sense, along with everything above
ElrohirSoR wrote:
jaxtrax, darthrath is actually asking about FT accuracy not his defenses or mobs hittinghim more often*wink*
I havent felt any difference in the accuracy of my flamethrower at all, i logged quite a few hours the last two days and it feels the same to me, i use my FT a lot wheni grind missions so i logged quite a few hours with it, maybe it's just a bad luck.
No offence intended. But that seems to be affecting our accuracy. It is the one thing that has changed since the patch and our accuracy is suffering. Not to mention we are getting hit about %45 more nowsince the last patch as well. The end result here is that this nerfing of commando needs to stop before its to late...Oh wait it is to late...We are officiallly a useless proffession.