Commando Archive

Thread: anyone else notice this since last patch...

DarthRath
Thu Mar 18, 2004 8:58 pm
#1

I've noticed a huge decrease in accuracy with my flamethrower. I don't have solid numbers, its just the feel of it..I feel like I'm missing ALOT more often than I was pre-patch. Stealth nerf? or just an off day?


Help?



".......so what I said was true, from a certain point of view."
Jaxtrax
Thu Mar 18, 2004 9:49 pm
#2

yes it has something to do with the to hit damage mitigation they said they "fixed". Now your flamer is registering as a rifle grade ranged weapon. This gives them a better chance of hitting you close up and you have less of a chance of dodging an attack all of this equels up to less accurracy and getting killed in very short order.


Flamer is not a ranged weapon if its range is 0m. Why do they consider it one then? Well its cuz they hate commando.



TheVeginator
Thu Mar 18, 2004 10:07 pm
#3

I haven't been able to play all week due to spring break, but can anyone else verify this? If so..... I have some spamming to do.

This is Theedage btw - I'm currently banned from the forums



The-Veginator, Bria
Master Medic, Master Doctor, Master Swordsman, Ex-Master Combat Medic
Jaxtrax
Thu Mar 18, 2004 11:39 pm
#4






TheVeginator wrote:
I haven't been able to play all week due to spring break, but can anyone else verify this? If so..... I have some spamming to do.

This is Theedage btw - I'm currently banned from the forums




here you go. If you search around on that thread the whole ugly truth will come out.


http://forums.station.sony.com/swg/board/message?board.id=in_live&message.id=763


l Defense / To-Hit Fixes:


o Melee attackers now get a To Hit bonus when attacking targets with ranged weapons.


This is found in the main post.

ElrohirSoR
Fri Mar 19, 2004 12:00 am
#5

jaxtrax, darthrath is actually asking about FT accuracy not his defenses or mobs hittinghim more often*wink*


I havent felt any difference in the accuracy of my flamethrower at all, i logged quite a few hours the last two days and it feels the same to me, i use my FT a lot wheni grind missions so i logged quite a few hours with it, maybe it's just a bad luck.





Elrohir
Master Rifleman/TKM / Marksman 4004/Brawler 4300/Nove medi and scout

GTSimmo
Master Swordsman/Master Doctor
Previously: Master Fencer, TKM, Brawler, Carbineer, Marksman, RIfleman, Armorsmith, Artisan, Combat Medic, Entertainer, ID, and Scout
RukkaSilverstorm
Fri Mar 19, 2004 12:15 am
#6

I was PvP'ing outside Anchorhead after the patch, and I ran up the hill behind the shuttle after an Imp. on a swoop. He got off and started shooting me with his pistol. He was moving around somewhat, but nothing major. I missed the the 1st 2 shots with flameSingle2, then finally connected 1. He started running away from Anchorhead in a straight line as he was healing himself, and I swear I must have chased him 3/4 of the way to Bestine racking up miss after miss after miss. This never happened beforeon this scale. I finally did db him, but man that composite is heavy.....



Rukka Silverstorm
Master Commando first and always!
Uhh...pardon me, but I've seemed to have set your head on fire...

"It is impossible to rightly govern the world without God and the Bible" -George Washington


La-grange
Fri Mar 19, 2004 4:02 pm
#7

I've noticed an increase in misses as well. Seems like anyone unarmed gets that 2.5 multiplier that they take from you and get that much harder to hit.

LOL. I don't know who it was but they predicted that everyone will be kung fu fighting a few months ago after CH got hit with a sledgehammer. Seems to be the way the devs are pushing the game. I know I am doing so more often.



"Bet I can kill me before you can kill me."
Elder Carbineer and other stuff
`:_-|-_ Here lies S.W.G. R.I.P November 15, 2005
Sivol
Fri Mar 19, 2004 9:53 pm
#8

I dont understand why commandos have to suffer this melee penalty. Pistoleers have dodge, Carboneers have counterattack, rifleman have block.... what do commando's have? Nothing... yet still get **edit**ed over. Im not sure if BH would qualify since they can use a pistol and get dodge bonus's.



Erok - Carbineer Extrodinaire
owning gIMP's since '03
StarNick
Sat Mar 20, 2004 12:26 am
#9

Agreed, we are a ranged proffession yet require melee pre-reqs


we are a ranged proffession yet the only power we have and the best accuracy is IN MELEE range


the phrase "you dont have to spend all your time in melee mode for specials dude" does NOT apply, since if we did NOT use our specials..we would be little more than a master marksman


all elite classes cept for the hybrids get counters..and the least amount of defenses in general


we suffer a rifleman's penality, nearly 50 m closer to the enemy...that alone doesnt make sense, along with everything above






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ElrohirSoR
Sat Mar 20, 2004 1:57 am
#10

against players it's another matter because you cant be certain in most cases just how much range defense that person has.



Elrohir
Master Rifleman/TKM / Marksman 4004/Brawler 4300/Nove medi and scout

GTSimmo
Master Swordsman/Master Doctor
Previously: Master Fencer, TKM, Brawler, Carbineer, Marksman, RIfleman, Armorsmith, Artisan, Combat Medic, Entertainer, ID, and Scout
Jaxtrax
Sat Mar 20, 2004 11:02 pm
#11






ElrohirSoR wrote:

jaxtrax, darthrath is actually asking about FT accuracy not his defenses or mobs hittinghim more often*wink*


I havent felt any difference in the accuracy of my flamethrower at all, i logged quite a few hours the last two days and it feels the same to me, i use my FT a lot wheni grind missions so i logged quite a few hours with it, maybe it's just a bad luck.








No offence intended. But that seems to be affecting our accuracy. It is the one thing that has changed since the patch and our accuracy is suffering. Not to mention we are getting hit about %45 more nowsince the last patch as well. The end result here is that this nerfing of commando needs to stop before its to late...Oh wait it is to late...We are officiallly a useless proffession.
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