Commando Archive
Thread: Need input from the skills gurus :)......i.e. template help.
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RotorofCorRng
Sat Aug 14, 2004 9:26 am
#1
Here is what I've been thinking:
Master Commando
Scout 4000
BH 0430
Carbineer 4000
Mastaer Marksman
The above template gives me 115 carb accuracy 105 carbine speed. and Pistol Accurcy 100 Pistol speed 70 which the Launcher Pistol uses.
So, I can use the LP for Long to midrange, carbine midrange in, and the Flamer for upclose and personal.
Unfortunally the 3sec cap is a pain in the arse, but atleast it makes commando more versatile. As it should be. IMO.
So, does it look alirght, or should I spread the points different in the carbs. I.e. go for diff specials in carb?
Thxs.
(Sorry for all the questions, but my Main is an Archi/Rifleman so I am trying to learn the other profs)
Master Commando
Scout 4000
BH 0430
Carbineer 4000
Mastaer Marksman
The above template gives me 115 carb accuracy 105 carbine speed. and Pistol Accurcy 100 Pistol speed 70 which the Launcher Pistol uses.
So, I can use the LP for Long to midrange, carbine midrange in, and the Flamer for upclose and personal.
Unfortunally the 3sec cap is a pain in the arse, but atleast it makes commando more versatile. As it should be. IMO.
So, does it look alirght, or should I spread the points different in the carbs. I.e. go for diff specials in carb?
Thxs.
(Sorry for all the questions, but my Main is an Archi/Rifleman so I am trying to learn the other profs)
StarNick
Sat Aug 14, 2004 9:32 am
#2
Looks good...you can also possibly go further into carbineer and get pistoleer, you can apply the 32 SP invest in BH in these, as well as the 29 SP from the scout as well...
Some BH specials are good tho, but you'll be able to grab some defenses from carb/pistoleer...especially the special defenses in Pistol tech...
StarNick
Sat Aug 14, 2004 9:36 am
#3
some examples...you might get Pistol Tech IV for the specials, as well as Pistol Stances IV and marksmenship IV in pistoleer....get defense vs as well as melee defense, and power specials
That leaves 13 SP left over for carbineer stuff
Or mix and match, like cut Pistol Stances to tier 2 or 3 and pick up some carbineer to even it all out...
Edit: That is, if you're just looking for defenses and good firepower....BH is still good as you can get eyeshot, as well as a new Special HVY weapon, plus the ability to hunt jedi...in any case, true power wont be granted to you unless if you take TKM/MC....but then MC becomes secondary unfortunately
Or you could also go my route...TKA defenses 0-3-0-4...Pistoleer Tech IV, MC...MC is my primary, using TKA defenses to supplement, and falling on Tech IV as my secondary weapon with my LP....its up to you tho on how you want to play with the commando (as I see in your template, its built AROUND the profession, rather than a TKM/MC which frequently has the player using his TKM skills more....(MC is supplementary with the HW weapons...making it a support role <chuckle>
Message Edited by StarNick on 08-14-2004 12:39 PM
Raptor2k1
Sat Aug 14, 2004 6:03 pm
#4
If you're not going all-out offense, recent exerience teaches me that TKA 0004 is a must at the very least. The amount of defense from this tree is massive, and very beneficial to anyone who picks it up. Right now I'm using it in conjunction with MP and BH 0020 and I've got nearly 90 melee defense, which isn't too bad for a non-defense stacker that can fire at the speed-cap with ahand-gun.
From the looks of it though, it seems your trying to create a 'commando' template, and in this way I think you're heading about it the right way, as you'll have well-rounded offensive capablities and state-changing abilites.
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