Commando Archive
Thread: Commando getting nerfed?
hockeyrules wrote:
I just read this in the latest gamepro article...
"With the release of the Jump to Lightspeed expansion approaching, LucasArts has said that much discussions is currently underway surrounding the much-awaited combat rebalance--with one LucasArts spokesperson talking of the potential "nerfing" of powerful professions such as Teras Kasi and Commando. "
http://www.gamepro.com/computer/pc/games/previews/37888.shtml
You can't be serious...you can't be!
How should I put this...hmmm
NOPE
Commandos aren't getting any direct NERF'ings from what I've seen First Hand!!!
Overall combat is getting some significant changes that may feel like NERF's to some, but Enhancements to others...and overall, Gameplay with be 100 times better in my book...
The Uber powerful professions will not feel so uber anymore, and at the same time, the weakest combat professions won't feel so weak...now that's called Balance... ![]()
If you've ever trusted me in the past, trust me now...Good times are coming...You'll look at Commando in a whole new Flaming light soon...I PROMISE!!!
hockeyrules wrote:
I just read this in the latest gamepro article...
"With the release of the Jump to Lightspeed expansion approaching, LucasArts has said that much discussions is currently underway surrounding the much-awaited combat rebalance--with one LucasArts spokesperson talking of the potential "nerfing" of powerful professions such as Teras Kasi and Commando. "
http://www.gamepro.com/computer/pc/games/previews/37888.shtml
You can't be serious...you can't be!
That spokesperson has never played a commando.
Paddle Ball I II III IV
Pearing Knive I II III IV
Silly String Tactics I II III IV
Whiffle Ball Bat Tech I II III IV.
With these new modifications SOE hopes the Commando's will fit in correctly with the Star Wars Universe.
UttiniDaKilrJawa wrote:
Recently its come to SOE's attention that Commando's can actually use Ranged Weapons which apparently goes against all SW lore in both the movies and EU. So, to rectify this SOE decided to replace the Commando's current skill trees with the 4 new ones.
Paddle Ball I II III IV
Pearing Knive I II III IV
Silly String Tactics I II III IV
Whiffle Ball Bat Tech I II III IV.
With these new modifications SOE hopes the Commando's will fit in correctly with the Star Wars Universe.
Who are you and how did you get a hold of the Combat Revamp docs early?
![]()
garvin wrote:
How should I put this...hmmm
NOPE
Commandos aren't getting any direct NERF'ings from what I've seen First Hand!!!
Overall combat is getting some significant changes that may feel like NERF's to some, but Enhancements to others...and overall, Gameplay with be 100 times better in my book...
The Uber powerful professions will not feel so uber anymore, and at the same time, the weakest combat professions won't feel so weak...now that's called Balance...
If you've ever trusted me in the past, trust me now...Good times are coming...You'll look at Commando in a whole new Flaming light soon...I PROMISE!!!
which imho would be good....
as a tkm, i can say that if you are not on a high horse, you wont win at pvp....
it will be nice to finally add some skill into the game
garvin wrote:
UttiniDaKilrJawa wrote:
Recently its come to SOE's attention that Commando's can actually use Ranged Weapons which apparently goes against all SW lore in both the movies and EU. So, to rectify this SOE decided to replace the Commando's current skill trees with the 4 new ones.
Paddle Ball I II III IV
Pearing Knive I II III IV
Silly String Tactics I II III IV
Whiffle Ball Bat Tech I II III IV.
With these new modifications SOE hopes the Commando's will fit in correctly with the Star Wars Universe.
Who are you and how did you get a hold of the Combat Revamp docs early?
Thepimpmonk wrote:
How could u say commando is bad? If my newb friend can dish out 8k damage, he rocks. guess waht he does, and he doesnt even have a good gub and he isnt master yet.
*sigh* i could spend forever explaining to you how someone who can dish out 8k damage in one hit could be bad, but i've spent ALOT of time explaining that to my friends in game, so i'll just do a brief summary:
3 broken trees
169 skill points to master
virtually no defenses
get pwned damage per second wise by every other combat profession in the game (with the possible exception of BH)
if you want a deeper explanation, read some of the sticky groups.... i don't want to sound like i'm flamming, but I'm REALLY tired of people who think commando is uber because we have high initial damage with our FT... i think garvin said it best: we're a horse with one leg, and you keep telling us how strong that one leg is....
"Like the hand of God I smite Thee!"
Lieutenant Fox-Wolfian Drigger of the Emporers Imperial ArmyMaster Scout, Master Fencer, Master Pistoleer, Master Marksman, Master TK, Master Commando
(And I wasn't even grinding Jedi) ![]()