Commando Archive
Thread: Idea for Commando
Maybe have a animation like a sneaking walk that you get to see in so many of those special forces kinda movies.
Right now in this game, sneaking around or anything rarely looks like actually sneaking around. The main reason is because regardless of sneaking, player's can see you on their radars and it really defeats the purpose of having a sneak attack.
If there was ever a sneak or infiltrate sorta skill for Commandos, Rangers, and Rifleman, it should allow the Player to temporarly disapper from the radar. For example, a novice rifleman with just concealment 1 should be able to stay off the radar for 10 seconds but be visible to players on their screen, but a Master rifleman in cover should be off the radar for say 1 minute and invisible with the help of a Lazarus type belt that blends them into the enviroment. But rifleman can only do this prone, and only use concealment shot with a longer delay time during this time, and each time you use the shot, it reduces the con invisiblity time.
Maybe having a duplicate sorta move called infiltrate thats the same for commandos, except htey have a sorta sneak walk that makes hte person go at walking speed but say at novice commando stay off radar and the auto target tab for 10 seconds, while a master Commando could stay of the radar and be invisible with the help of a Lazarus style belt that makes them invisible untill they do their first attack. Of course faction scanners will be able to detect invisibles and make them visible.
trees...this will lead to more "diverse" commando make-ups...Some Commandos will be stealthy...some will be tanks...some will give up defenses for more offense and vice versa...
StarNick wrote:
FACT: I never played as a scout in KOTOR
Scout doesn't use stealth, scoundral does...
FACT: I never really used the stealth generator in KOTOR
same
FACT: I always usually picked soldier in KOTOR
i normally use a scout/sentinal, mainly so i could get repair high and uber up HK-47
FACT: Stealth is for Girlie-Men Commandos!
/agree
NaKitNa wrote:
Has anyone ever suggested Commandoes losing a line of heavy weapons and gaining infiltrate .. an abilities to hide from hostile NPC's similar to scouts mask scent? A friend and I were discussing this, and didnt know if it had ever been brought up. I am not a commando, but It was something we were wondering had ever been approached.
Part of the grand revamp line is that each profession will have a "specialization"...No profession will be "complete" on it's own and the more you "dabble" the better you become with rewards going to you the higher you go in a profession...
There will be something like infiltrate in the game if all goes well...so if you want you Commando to have it, you have to "go shopping"...
Personally, I like the idea of us having to "shop" for it rather then put it in our profession trees...this will lead to more "diverse" commando make-ups...Some Commandos will be stealthy...some will be tanks...some will give up defenses for more offense and vice versa...It's all how you spend your remaining skill points that will determine what kind of Commando you will be...