Commando Archive

Thread: Idea for Commando

NaKitNa
Sun Sep 05, 2004 3:29 pm
#1

Has anyone ever suggested Commandoes losing a line of heavy weapons and gaining infiltrate .. an abilities to hide from hostile NPC's similar to scouts mask scent? A friend and I were discussing this, and didnt know if it had ever been brought up. I am not a commando, but It was something we were wondering had ever been approached.

Joyce
Sun Sep 05, 2004 3:36 pm
#2

It would be a interesting idea but I dont see any purpose for it in game aside from posibly breaking into a faction base.



Lorane Stormbringer
Master Droid Engineer
Master Shipwright

NaKitNa
Sun Sep 05, 2004 4:36 pm
#3

In this case the point would be mainly for dungeons and the like. For instance in the Corvette, instead of clearing a room to get a key a commando would have a chance to sneak into the room without aggroing anything and get the key. Sure there is only a chance as is the case with maskscent, but it would be interesting to have that option rather than beating everything down. Much like when Luke and Han infiltrated down to the detention block... they didnt have to blast their way down there, they snuck... something at this point that can't be replicated in SWG. Most militaries have strong focuses on the ability to infiltrate.. something perfect for commando.

TatooinainWarrior
Sun Sep 05, 2004 9:12 pm
#4

LOL snap i also was talking to a mate about this very thing... and the only thing i could add that you didn't mention is for taken down lairs and missions bases.... when you start the mission... you have a chance to take out the lair/base in one swoop (not the NCP/animals) ... this would be like you start to sneak... if you don't get agro'd you can plant a bomb at the base of the lair/base (will need to be made my weaponsmith and not too cheap) now this will mean that the base/lair is taken out... but not the ncp's as you'll need to still fight them.... but when you are in sneak mode you have no weapon equip and so can't fight back (not even unarmed) you'll need to come out of sneak mode (and like weapon change with a delay) to fight the ncp's or spawned animals (about this... if you like when the lair is destoryed by a bomb more animals spawn unlike it is now with a one shot lair kill, where no more animals spawn)... also the bomb weapon/device can only be used while in sneak mode (as the dmg done is so much)


hows is that?




Ra'ven (Infinity)
Canceled, last day of play is may 21st
Former High Council Memeber of Dorsai
The former Hunt Leader for dAcE
The former Field Marshal of EpS

Fireworks Guy for Phoenix Star
Still the Watchmen for Ephesus
*Member of the Infinity Roleplay Community*
StarNick
Mon Sep 06, 2004 1:33 am
#5

Or...an Infiltrate (similar to the cloaking in KOTOR) option to sneak into a room, then make an attack on an NPC (sneak attack) which has a chance of killing it, regardless of ham, off in one fell swoop (like breaking his neck or something)


ONLY works on NPCs, since creatures will alert you or be alerted to you...as well as higher lvl NPCs (such as bosses or Nova troopers...maybe they have infra red!)


Having this as a Master Commando skill would be neat....and to go along with it, an infiltrator's belt which is required to go invisibile (a la KOTOR)...but not as a whole tree...



--Stern Synex-- --Master Commando-- --IDI Forces--
--Proud Commando of 42 Months-- --Last Commando Correspondent--

We fear no enemy...we are the few, the proud, and the brave. We are, Commando!

Pyro Games

JuggernautRM
Mon Sep 06, 2004 9:40 am
#6

Have it in the Field Tactic's .

Maybe have a animation like a sneaking walk that you get to see in so many of those special forces kinda movies.

Right now in this game, sneaking around or anything rarely looks like actually sneaking around. The main reason is because regardless of sneaking, player's can see you on their radars and it really defeats the purpose of having a sneak attack.

If there was ever a sneak or infiltrate sorta skill for Commandos, Rangers, and Rifleman, it should allow the Player to temporarly disapper from the radar. For example, a novice rifleman with just concealment 1 should be able to stay off the radar for 10 seconds but be visible to players on their screen, but a Master rifleman in cover should be off the radar for say 1 minute and invisible with the help of a Lazarus type belt that blends them into the enviroment. But rifleman can only do this prone, and only use concealment shot with a longer delay time during this time, and each time you use the shot, it reduces the con invisiblity time.
Maybe having a duplicate sorta move called infiltrate thats the same for commandos, except htey have a sorta sneak walk that makes hte person go at walking speed but say at novice commando stay off radar and the auto target tab for 10 seconds, while a master Commando could stay of the radar and be invisible with the help of a Lazarus style belt that makes them invisible untill they do their first attack. Of course faction scanners will be able to detect invisibles and make them visible.



Romolo Karminov - Wanderhome - RGU - All around Badass.

Tariel - Bloodfin - nWo - Brainsmasher.

Arias - Valcyn - The Wanderer.
Si vas Pacem, Para Bellum.
Stupmster
Mon Sep 06, 2004 12:13 pm
#7

i really don't like this idea... commandos in THIS game are supposed to (imo) blast things to bits, and when that fails, blast some more... sneaking around is more of a ranger thing, that is what conceal is for (although IIRC it doesn't work properly on NPCs)



______________________________________________________________________

Sazu Nez'kre - Bothan Super Commando
JuggernautRM
Mon Sep 06, 2004 1:33 pm
#8

I just had a idea when you said shopping....basically each profession has its ups and downs. But maybe have like a sorta Defend and Offense and Reflex sort of basic profession's. Like how the FS trees are, but making them 3 seperate professions that require combat experience to learn from, and im talking about the combat experience required to learn that 1 tree in every elite combat profession, but multipled by 4 and have the sp requirements of a basic profession. That way, a person can "shop" and pick up some extra defensive, offensive, or reflexive mods added, and forget about the force sensitive quest just to allow you to get a mob that you want but then have to spend weeks just getting it.



Romolo Karminov - Wanderhome - RGU - All around Badass.

Tariel - Bloodfin - nWo - Brainsmasher.

Arias - Valcyn - The Wanderer.
Si vas Pacem, Para Bellum.
StarNick
Mon Sep 06, 2004 2:33 pm
#9




trees...this will lead to more "diverse" commando make-ups...Some Commandos will be stealthy...some will be tanks...some will give up defenses for more offense and vice versa...




FACT: I never played as a scout in KOTOR


FACT: I never really used the stealth generator in KOTOR


FACT: I always usually picked soldier in KOTOR


FACT: Stealth is for Girlie-Men Commandos!





--Stern Synex-- --Master Commando-- --IDI Forces--
--Proud Commando of 42 Months-- --Last Commando Correspondent--

We fear no enemy...we are the few, the proud, and the brave. We are, Commando!

Pyro Games

Stupmster
Mon Sep 06, 2004 6:55 pm
#10






StarNick wrote:


FACT: I never played as a scout in KOTOR

Scout doesn't use stealth, scoundral does...


FACT: I never really used the stealth generator in KOTOR

same


FACT: I always usually picked soldier in KOTOR

i normally use a scout/sentinal, mainly so i could get repair high and uber up HK-47


FACT: Stealth is for Girlie-Men Commandos!

/agree









______________________________________________________________________

Sazu Nez'kre - Bothan Super Commando
TatooinainWarrior
Mon Sep 06, 2004 9:00 pm
#11

OK i must say garvin that sounds ok actually... if some commandos can have the option to be a stealthy i'll be happy... cos it's not always about the hugh firepower.


Ohh and the sneak ideas i've read so far are cool too... i agree that in current pvp/gcw there is no point is which direction you attack... as the radar can see you coming anyway... i think that it should also be linked to speed.. as in a slow moving target will need to be closer to read on the radar.. while a fast one would show up far away... ambus tatics could be used for the first time (and i mean real ambus not getting someone as soon as they walk out the sp)... and i know this might be a bit much... but what about line of sight... if not all the time... atleast during combat... i mean a battle in the streets of the city should have ppl not only fighting... but they should also be able to hid (weak fighters maybe) or even use houses and terrian to make flanking movements on the enemy... this would make city design more important (as it should be i think).


Wow i wasn't planing to write that much... just wanted to say.. i like what garvin said... IF it happens





Ra'ven (Infinity)
Canceled, last day of play is may 21st
Former High Council Memeber of Dorsai
The former Hunt Leader for dAcE
The former Field Marshal of EpS

Fireworks Guy for Phoenix Star
Still the Watchmen for Ephesus
*Member of the Infinity Roleplay Community*
garvin
Tue Sep 07, 2004 12:43 am
#12






NaKitNa wrote:

Has anyone ever suggested Commandoes losing a line of heavy weapons and gaining infiltrate .. an abilities to hide from hostile NPC's similar to scouts mask scent? A friend and I were discussing this, and didnt know if it had ever been brought up. I am not a commando, but It was something we were wondering had ever been approached.





Part of the grand revamp line is that each profession will have a "specialization"...No profession will be "complete" on it's own and the more you "dabble" the better you become with rewards going to you the higher you go in a profession...


There will be something like infiltrate in the game if all goes well...so if you want you Commando to have it, you have to "go shopping"...


Personally, I like the idea of us having to "shop" for it rather then put it in our profession trees...this will lead to more "diverse" commando make-ups...Some Commandos will be stealthy...some will be tanks...some will give up defenses for more offense and vice versa...It's all how you spend your remaining skill points that will determine what kind of Commando you will be...





Garvin Lansdowne
Retired Commando Correspondent - Current Blue Glowie

Master Commando / TKM || Architect / Shipwright / Master Droidsmith

ShadowStyrkeGuild.com: A WoW Guild Website

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