Commando Archive
Thread: woohoo! hotfix and still 200 second wait for grenades
Why even bother with grenades when there's a 200 second cool down in between each throw? they do so little damage now, (100 dps!) it's completely pointless. i'm pretty sure i remember reading that grenade speed was fixed with the hotfix, but i still don't see any changes
aefa87 wrote:Why even bother with grenades when there's a 200 second cool down in between each throw? they do so little damage now, (100 dps!) it's completely pointless. i'm pretty sure i remember reading that grenade speed was fixed with the hotfix, but i still don't see any changes
I tested last night after the hotfix by pulling from a crate that was crafted pre-CU and the 200 second wait is still there for both thermals and protons. I never noticed the AOE KD working before on the termals but last night it seemed to be working on low level mobs that I dried. The AoE damage worked as well doing about 714 damage in a fairly large radius.
Well timers are working fine now. I logged in. Checked all my nades and even the ones I puleld before with 110 second timers etc now all have about 9 base or so. DPS is still low as hell but thats ok. I mainly use them in PvP for the dot stacking. (I generally wind up tossing a proton, thermal and cryban on some one while at the same time opening up with my plasma flamethrower) works quite well I find personally. Though the DPS per time usage is still kinda sucky. Now if they just fixed the AoE on all the commando weapons I'll be quite happy. Since yeah sure you wont do as much damage as say a master rifleman to a SINGLE target. You'll do nice damage to all of them.. supposedly.
BTW apparently you can still slice and pup nades. So might be worth trying that if you can get some post CU grenade pups.
yes the nade times are working as supposed but its still CR*P!
i.e. impdetonators do kd by the friken time u get to do the next special the enemy/opponent is already up!
No-Ni wrote:
aefa87 wrote:
Why even bother with grenades when there's a 200 second cool down in between each throw? they do so little damage now, (100 dps!) it's completely pointless. i'm pretty sure i remember reading that grenade speed was fixed with the hotfix, but i still don't see any changes
I tested last night after the hotfix by pulling from a crate that was crafted pre-CU and the 200 second wait is still there for both thermals and protons. I never noticed the AOE KD working before on the termals but last night it seemed to be working on low level mobs that I dried. The AoE damage worked as well doing about 714 damage in a fairly large radius.
Yeah, for some reason the grenade AOE dmg is indeed working, but the speed is too insane and DPS too low to really consider as viable atm....before the hotfix I guess tho (haven't used em since the hotfix). But on the other hand, our heavy weapons have decent DPS but the dang AOE is broken! Talk about ironic....at least before thr CU one of our weapons was working properly.....now not a single one of our weapons really is bug-free (poor HAR.....
question, how do grenades have a weapon timer?
i mean... what? did he break his arm throwing it? was it so heavy?
if i throw a baseball...does it take... 2 minues to pick another one up and throw it?
or is it the package it comes in? those plastic wraps can be tough to get off