Commando Archive

Thread: Summary of commando problems 8/7

Ivoni
Thu Aug 07, 2003 2:30 am
#1

1. Flamethrower treated as melee. NPCs view you as holding a melee weapon and treat you accordingly. No status

2. Broken certifications - told fixed on test server

3. Incorrect xp type for weapons - told fixed on test server

4. Lack of damaging specials - told being looked into

5. Incorrect titles per column. These reflect beta idea of Commando which has since changed.
Field Tactics: Artilleryman
Heavy Support Weapon: Expert Commando
Flamethrower Specialization: Grenadeer
Acid Rifle Specialization: Ordnance Manufacturer

6. Broken Combat Xp with flamethrower. Receive 1 combat xp unless mob is yellow difficulty or higher.

7. Feeling special attack for flamethrower has been misplaced in Bounty Hunter Carbine 3 column due to the following exact description in game:

"Fire Knockdown: This ranged attack blasts the target with a quick rush of flame aimed at their upper body, which can cause them bowled over by the sheer force directed at them, causing them to be dizzy as well."

Carbines aren't known for their quick rush of flame. Also, all other classes posses a knockdown attack except commando.

8. Incredibly rare resources for guns - told this is being looked into.

9. Inverse relationship with Weaponsmith tree versus Commando weapon achievements.

10. Frustration with upcoming fixes for launcher pistol. A heavy weapon gun should not use the specials of another tree. The lack of this requires in essence for commandos to also become pistoleers since it is with specials any true damage in game is done. Adding a simple knockdown or perhaps lock on attack (they are rockets after all) would be greatly appreciated.

11. Lack of explanation of LucasArts/SOE's "vision" for the class.

12. Lack of explanation or usage of unarmed required experience.


I'm tired. Think that does it for now.



Ivoni the Bunny Slayer
1st Master Commando on Intrepid (retired for jedi hunt)
1st Holocron - Master Ranger (done)
2nd Holocron - Master Squad Leader (done)
3rd Holocron - SILENT (100k wasted)
s_ripper
Thu Aug 07, 2003 2:45 am
#2

"6. Broken Combat Xp with flamethrower. Receive 1 combat xp unless mob is yellow difficulty or higher."


This has nothing to do with the flamethrower being broken, just the flamethrower /cons improperly. Ever wonder why destroy missions with the flame thrower equiped come up as diff 22-26 (depending on skill). The fact that a stormtrooper /cons as "tough" with a flamethrower equiped should be another clue.


Starsider has been fortunate enough to have every weapon availabe except the rocket launcher. Doesnt do us much good though, cause we cant use 'em yet.


Dont know about other servers, but the relationship between weaponsmith achievment and commando certification isnt really an issue. There are a number of master weaponsmiths on SS, on all the major planets. There shouldn't be a discrepancy between the servers on this, there isnt anything stopping the weaponsmiths on other servers progressing just as fast as the ones on Starsider. Keep in mind that the launcher pistol should only be used as a stepping stone to the first tier skills, no more. Any commando who gets pistoleer skills might as well use a different weapon, as my scout blaster does more damage almost twice as fast. Hopefully with the upcoming week 3 response we should hear some more about the Dev's understanding of the purpose of commando.




------------

Scistuie Dylan, Starsider


Novice Pyrotechnic Artist... er.. Commando
Vinter79
Thu Aug 07, 2003 4:29 am
#3

Lets se now with the new system ill have to advance in pistoleer with a pistol to get new specials witch i can then use with my launcher pistol to get heavy weapon exp.


Now why do i get the feeling this sytem is just a bad patching of the profession?


Why not call it a launcher gun, make a tree in the Commando profession on it, add a special every step(maybe 2 once).


Why not give every skill slot in the commando tree a small bonus in heavy weapons and accurecy(except throwing weapons), to add up to a max greater than we have today, and make all heavy weapons use the same basic bonus.


How about the armor piercing? is it implememnted or is it still borked ?




Look around, I might be behind you.
Olsson
Thu Aug 07, 2003 7:02 am
#4

You missed one of my current personal pet peeves:


Commando is designed to be used as a group player, performing poorly as a soloist by design. Yet our weapons graphics createbad lag for many players and so we're often not welcome in groups either. Maybe other classes' outlooks will change when we're able to destroy buildings and vehicles but for now it seems we're interesting for the first 60 seconds after people first see our weapons go off, but then we get filed into the "that damned lag guy" folder forever afterward.


Armodeus "Army" Phaylanx


Corbantis.


an almost-ready-to-move-on-to-another-profession Commando.

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