Commando Archive

Thread: Questions and comments about the Commando Class

boycejason
Thu Aug 07, 2003 11:33 am
#1

Heya, (long post warning)


I am an aspiring Commando and I have a few questions/comments about the commando class.


First off.. is there a difference between the acid rifle and the flamethrower? Or is it basically just different gfx? If they are basically the same I don't see a reason to have 2 separate trees.. unless of course they just wanted to fill up the extra discipline.


I have been reading about the launcher pistol giving heavy weapon xp and I totally disagree with this. Hear me out. Its a pistol right? Cuz you can use pistol specials with it (at least with the next big patch). And it gives you heavy weapons xp? This makes.. NO sense. So its a pistol... that gives heavy weapon xp.. sounds like a rifle giving carbine xp. Makes no sense right? Sounds like a fix that just makes things wacky.


I would recommend the following:


- Keep the grenade tree the same... Except change xp required to GRENADE xp.. make it like traps for scouts. Combat xp to me sounds too generic. Maybe they should rename the Field Tactics tree to grenades... or anti-personnel or something.


- Move the rocket launcher cert from novice to level 1 heavy support. Adjust the other certs up one level (lightning beam, particle beam). People would rely on the launcher pistol for heavy weapons xp. for level 1.


Note about Launcher Pistol: Since it would give heavy weapon xp.. it should be a heavy weapon.. thus it should prolly either be inaccurate OR slow (at least at novice). Obviously it should do some pretty kickin damage.


Now.. here is where it gets funky. Since I am not a commando yet I don't really know what the difference is between the acid rifle and flamethrower. It seems to me that they must be very specialized weapons because they have their own trees. So here is an idea: Make each tree require xp of that weapon's type.. Ie: Acid Rifle tree requires acid rifle xp.. etc. Also make it so we can use these weapons as REGULAR weapons. Ie: Every elite profession has the best weapon at novice (like how the riflemen gets the t21 rifle at novice..etc). Does it make sense that you get better at using a flamethrower because your using a rocket launcher? Nope. That's why heavy weapon xp for acid rifle or flamers make no sense.


Another option would be to drop one of the weapons (only keep one like the acid rifle). Then make a 4th tree with crafting abilities. Primarily the ability to create grenades... And ammo for the acid rifle. I think that could work.


-----


In the end I envision a commando as the following: A dude (or dudette) who's power lies in using one big weapon like a flamethrower or acid rifle. Throw in the ability to duke it out with fists/carbines/pistols/rifle at a decent skill level. Then thrown in some grenades for some crowd control and hard to damage beasts. Finally have some heavy weapon support for taking down vehicles and structures. Note that some creatures could be considered structures.. like a rancor or dragon.


Sorry about the long post. I'm just giving my 2 cents.



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