Commando Archive

Thread: Commandos on Scylla.

Oruedin
Thu Aug 07, 2003 10:07 am
#1

Currently, we have people who can make the high-end rifles. But, the weapon stats are similar to the other rifles. But, without special abilities in the beginning; we can do little.



Yes, the Launcher Pistol giving HW XP using pistol specials is -good-. Keep that. It means we have -some- viable way of doing damage. That and you -have- to have them sliced to be effective. Yes, anyone with a scout-blaster sliced to 1.8 speed, that has -good- experiment damage will out damage you. A BH will out damage you with his scatter pistol (which is easier to make, and easier to experiment for ungodly damage, and slice, etc.)


We have no knockdown, no stun, no root, nothing. We are supposed to do damage, correct? Well, I have a good launcher pistol and if I use roll-shot, I might get anywhere from 70-600 damage. It's a crap-shoot. Much like being a Smuggler.


Yes, the weapon certs are broken. But, I'm waiting till they are fixed before I quit the class. I like it. I like how the weapons look. I want them to work, viably. Yes, nasty ham costs, no big deal.


Currently, I team with another Commando and a soon to be Combat Medic. As of right now, we use mostly our marksman skills. Sadly, because we can't get weapons that give us the xp for our class.


I'm almost tempted to go BH just to get the lightning rifle so I can get hvy wpn xp. (If, this class isn't fixed within a week or so, I probably will, just so I can get the beam rifle cert.)


At the moment, I have an acid rifle and a beam rifle. I've played with them. The acid rifle shoots a dust splotch. It's kinda funny. The beam rifle fires red-blaster bolts. How to fix this?


Make the rifles use rifle specials. Make the Pistol use pistol specials. Make a weapon that uses carbine specials. Then the *special* heavy weapons, let them have their own specials. No big deal eh? I mean heavy particle beam cannon, should use rifle stuff? Or will we just kinda point click, and wait for the rest of the party to kill something?


The HAM costs are nasty, right? Increase the damage on the specials would be nice. But anyone who's part pistoleer will tell you it's not about doing a chunk of damage at once. It's about hitting fast, repeatedly, with little ham cost. My scout blaster, I can do like, 190-250 dmg every 1.8 seconds for 31 action.


My launcher I can do 70-600 every 3.5 seconds, for 71 action. So you see, the averages really -- they're comprable. Why use the launcher at all besides it looking cool? Maybe I'll nail that big hit, then switch back.


Cause, you can't use the launcher all the time. Sure, if this is a secondary profession, then what? We have to be a pistoleer/rifleman/carbineer, too?


Grenades: I've used like some, oh 50-100 grenades (looted from Jawas) now. I've hit maybe, 10 times total. For piddly damage. I'm not seeing a real use for them. Not for the delay they give. They're fun eye candy, but little else. Make the grenades easier to craft, and cost less resources.


Also: Damage for weapons relies on resources (conductivity / over all quality) on different things. Yes, I've got a gunsmith on Scylla mainly because I'm not shelling out 5k-20k for stupid grenades. And yeah, I'm going to most likely outfit myself with weapons because that 50k price tag on a flamethrower is a little exorbant.


So right now? I've been playing him instead of my commando, cause I can't really xp hvy wpns until it's fixed.


If you want to fix commando then:


1) Fix the weapon certs.


2) Give us weapons that are viable normal ones and comprable to other classes. i.e. Bounty Hunter, Rifleman, Carbineer, Pistoleer, etc.


3) For the big guns, sure, give them decent ham costs and the resources allowed. (Imagine if a crafter actually *could* experiment the ham costs away; they'd be nasty.)


4) Make the rocket launcher non-charged. Give it unlimited uses but deteriorate *very* fast instead. 25 shots, that always miss? I'm not sinking 50k into a weapon that I'll hit once with. Not really impressive.


----


I've been impressed with the Launcher Pistol. It looks neat, does decent damage; well-- considering I sliced it to do that, lol. It's speed is okay, and most the other pistols out damage me. Well, until I switch to my scout, or dh17 pistol. Then I outdamage everyone.


Currently, yes-- we're gimped. And a BH-Pistoleer will drop us like a bad habit, on any given day. But, I'm waiting and hoping that we'll get some attention and maybe get fixed so we can have fun being commandos. It took me a -long- time, and a lot of hard work to get to Commando, and Slicing in smuggler.


I'd be very dissappointed if all that hard work was for nothing. Of course, I *did* have fun with my friends playing, but-- it'd be nice to be viable, yanno?


Commandos are supposed to be tough, right? I mean, the name commando seems like we'd be tough. But, as it is, we're laughed at pretty much by every BH / CH on Scylla. I don't care tho!


I like the "Novice Commando" tag above my head. =)


And I *really* wanna keep it!





Eversepheles
Thu Aug 07, 2003 10:11 am
#2

Nice to see another scylla commando. I managed to get all the way up to flame thrower IV but stopped once I realized my flamer was going to break soon. I've been using pistol raising pistoleer and getting combat xp to raise field tactics. I figure ill get a few more pistol skills for when the launcher pistol is fixed. Hopefully resources will shift and we can get more weaponsmiths to make better heavy weapons. I've heard some on other servers they could get launcher psitols to over 300 max damage.
Warlock_The_Darkone
Thu Aug 07, 2003 11:35 am
#3

Check it out guys... Jame or Ivar from Pax Imerius can get you what you need at desent prices... I am also a Comando Scylla... Name i Malock Razorblade... rop me a tell and I will hook yall up!



Tewls or Malock Razorblade(ALT)
Master Merchant, Master Commando, Master Bio-Engineer, Master TKA, Master Artisan, Fencer
Master Treasure and Rare Loot Gathers
Senior Member of Dark City Corperation
Pround Member of PAX Imperius
Scylla
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