Commando Archive

Thread: To the Devs regarding Commandos

GrathXandar
Thu Aug 07, 2003 5:59 pm
#1

I have a few ideas, thoughts, comments, and grievances about the Commando profession. Keep in mind, I have not been up to date with the posts that you all have been making, this is just from my perception of the class in the game.


It seems to me that the Commando class was intended to be the Arnold Shwarzenegger class in the game. Running around with rocket launchers and things that make big noises. The class looks very promising, and at a glance of the Prima's Official Strategy Guide, this is every man's PvP dream! Not so, however, I slaved away getting the skills and combat points into being a commando, and I must say, I was sorely disappointed in the results.


Problems


I know everyone probably has this problem, and the DEVS are probably getting sick of reading it. Well, heavy weapons aren't so heavy, boys and girls. Last I checked, a flamethrower was supposed to burn things, kill things, and turn them into a charbroiled mound of gore on the street. Instead…it does about as much damage as a CDEF pistol and the only thing worth the credits if you can find anyone who has the resources to make them is the cool effect. Come on people, where is the love? There is more power in becoming a pistoleer than a commando, what's the point in even having the class in the game if you're not going to fix them?


Which leads right into my next problem. I read how the DEVS said that they want the resources for the heavy weapons to be rare because they're supposed to do more damage than everything else. And that the default weapon attacks aren't supposed to be spectacular, it's the special attacks that make them shine. Then answer me this. If the weapons are rare, expensive, and hard to come by, then why would we even want to use them? I mean…we buy one for say…75k…we use it, use it, and use it to get our heavy weapons up…and it doesn't pay off. Not only does it do little to no damage, which means that we can't get much XP when in groups fighting bigger monsters that is, but it wears down WHILE doing little to no damage. Bottom line. The weapons aren't heavy, and unless you expect us to get to 175k heavy weapons XP killing dwarf Nunas on Tatooine for 85 XP a pop, I'd suggest you either increase the amount of default damage and availability of these weapons, or give us an alternative. And yes, I read that you're allowing launcher pistols to give heavy weapons XP…but if you take away the ability to use pistol moves with the launcher pistol, then there will be a LOT of un-happy campers out there.


In regards to the charges on the super heavy weapons…either make them re-fillable by appropriate means…or increase the damage by at least 50%. They're too expensive for the results you get.


Also, what is with Commandos not getting any base defense? We are supposed to be hardcore…not get knocked down by some little pansee running around with a pistol. When you compare commandos to most classes in the game, we suck. According to my Star Wars knowledge, which is extensive, Mandalorian Super Commandos actually posed a threat to the Jedi. Note the COMMANO in that name. Do we pose a threat to ANYTHING? No…an Artisan could probably own us in the state and condition that our class is in. NERF ARTISANS! Erm. This goes without saying that knockdown is entirely too powerful and all you people are out to do is keep on amping it and making it more powerful. So I'd suggest another thing…either give commandos a knockdown skill…or give us and other classes some hardcore defense towards it, eh?


Another thing that I have noticed is the extreme lack of special moves that Commandos have. Combat points are hard to come by, folks, and when we earn enough to buy up our tactics, there should be some pretty decent rewards. How about some increased distance with grenades throwing, some increased defense to certain attacks coughknockdowncough, some special un-armed moves…like eye gouging, or take-down moves that actually allow US to knock people down! I don't know about you…but when three seeking missiles come at me out of a launcher pistol, I'd be on the ground pretty darn fast! It seems that you took your precious time on bounty hunters…giving them one shot kill moves and all…why not do it with Commandos too, huh?


I can't stress enough how much the apparent lack of damage that our weaponry does. In the U.S. military…rockets are used to take tanks out…our rockets have trouble bruising a womp rat. I know there is a balance issue here…but its not like I'm asking you to grant us the ability to wield super lasers and blow up star systems, ya know? We're paying $15 a month just like all the bounty hunters and sharpshooters out there, why not put a little balance into the game instead of making everyone want to gear towards one class, huh? Seems to me that everyone wants to be a bounty hunter because they're the only finished class in the game. Did you see 1,000 Boba Fetts and Dengars running around in Empire Strikes back? If you did than I urge you to tell me. The amount of bias away from commandos and towards all else is extremely disappointing.


Basically…before you start working on your server stability issues, frame rate performance, and CSR ticket issues…take a look at the game…and finish it. It has gotten to the point where companies can release an un-finished game because MMORPGers are used to downloading patches and complaining about how the game would be better if this or that. Finish the game. Commandos and MANY other classes are skimped and very weak. Fix things…and take advice from the players…we know what we're talking about. We're about as sick of Commandos being carebears as you probably are of us moaning an complaining about it. Want us to stop? Than fix it.




"Yeah man, that's the good stuff."
-Kenny Chesney

Grathius (Grath) Xandar
Master Commando
Kauri
Gimpmando
Thu Aug 07, 2003 6:17 pm
#2

Well i agre completely!!......The over akll poor performance of our weapons versus the cost is sickening!! I paid 100k for a rocket launcher with 123 charges. I'm down too 20 something charges left and i got maybe 7k out of the deal HW exp. Don't get me wrong once in a great while i woyuld rip off a real nice 1k plus damage shot too three or more enemies, but those shots where few and far between, and dont get me started on this lame exuse for a flamethrower. How can we be considered an elite class with these weapons? Even if they fix the certification on the acid rifle it's still a pathetic excuse for a HW. And too all you pistoleer commandos like me out there, get your pistol exp while yah can cause the only fix i see coming is Launcher pistol giving HW exp. While that will help me climb the gimped commando profession it will not help me gian the skills i need in pistoleer too survive out there.

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