Commando Archive
Thread: Entrench
End the commando defensive woes, add entrench to the field tactics line. deploying a craftable line of sandbags and rendering us immobile but with crazy ranged defense and huge bonuses to our heavy weapons speed. like the rifleman "sneak" moves, add a series of special moves to the heavy cannons. like artillery fire twice the normal range..ground target area attack. huuuge delay (30 seconds or so) while we reload. i think this would begin to define he commando as what swg first said it was.
w/o dmg defense mods yeah we can take out an at st(supposedly) but that same at st will shoot at us for a ton more than it would a pistoleer.
now i know these moves dont pertain to regular skirmish pvp. but it would justify the charges and expendability of heavy cannons.
just an idea