Commando Archive

Thread: Ok, I've held this Back long Enough...

JediQuic
Wed Aug 06, 2003 7:31 pm
#1

Why in the HEll Do we have two Heavy Weapons lines that are Identical?


Seriously, There is no reason to go Flamethrower over Acid rifle other then "I like the way the Flamthrower looks better" or "I like the Acid Riffle being a Bit more low profile". It just doesn't make any sence, They both have the exact same mods and Specials(another subject i am not happy about).


Seriously Could it have been that hard to Put together different specials for the two guns....if you MUST devote two whole lines to one Spesific weapon?....Seriously how freakin hard could it be to Put in a "fire Knockdown", a Legshot...ect...But why do, shot1, cone1, shot2, cone2....TWICE!?! it is just lame.....Maybe for One Line it would be Acceptable, In the Flame line would be just fine.....As long as the Acid riffle had its OWN Specials...If you Did JUST that, it would make meinfinitly more confident in my Decision to become a commando.


Now from the "fixes" on the Test center, it looks like you believe the class is done and you just need to patch little bugs. Forgive me for not Sharing you opomistic view, But Reguardless of how strong a Flameshot 2 is going to be (could do 10k damage at the cost of 100ham for all i care) it is not gonna fix the Apparent Lack of thot and effort put into making a STARWARS COMMANDO! Its a Joke....


Another Point, What the hell is With the "part time / special case" weapons? are Yousaying that i mastered marksmen just to Become a Part time Commando along with another full time profecion? Thats just weak...and if thats how you are treating snd viewing the class, its no wonder we have so many problems. Understand this, People arn't Gonna Like Taking on the Second most demanding profecion in the game just to play as one "Once in a While"...


...i think i've ranted enough for now....Anyone wanna join me?

Jacen_Solo
Wed Aug 06, 2003 8:40 pm
#2

Agreed with your post. But to be honest nothing is going to be done about it. We all might as well be screaming at a brick wall. The dev's dont seem willing to tear down and rebuild this class. They're going to patch it constantly to fix the bugs without fixing the flaws which make this class gimped.




Fusion White
Commando/Scout/Medic
ucav
Thu Aug 07, 2003 1:33 pm
#3

If you've read any of my posts, you know I'm not a fan of the Commando profession as it stands today. But I did want to offer one possible answer to your question. Heat and Acid are two different vulnerabilitie classes and being able to equip a weapon that takes advantage of a target's weakness may have some small value once armor is fixed...and our weapons ungimped...and specials work...and we get knockdown moves...and...never mind, they'll never fix all that.
Maabus1999
Thu Aug 07, 2003 1:39 pm
#4

There is one big difference that the DEVs have stated;


Flame specials are DOT


Acid specials are instant


Don't have a link for you but it is somewhere in Dev Tracker from Q.


Also I believe acid rifle does more dmg in the end, as if you read the specials, it uses much stronger wording on the acid rifles damage description. Just a thought.


-Maabus-


Bloodfin Artilleryman




Life is Tough. Life is tougher if you are stupid.
Gimpmando
Thu Aug 07, 2003 2:30 pm
#5

I agree this profession is absolutely screwed. I spent ungodly hours playing cause i wanted to be the first commando on my server (ahazi). I dont know if i was the first but that dont matter. All i do know is that now that i have been a commando for quit awhile and have a rocket launcher a flamethrower and a lightning beam cannon(can't use i need tier 3 in HW), and a heavy acid rifle(which i cannot use due too the well known cert bug) they are absolutley worthless in a battle!!! The rocket launcher cost me 100K for 123 shots and i know for a fact now that i'm down too 20 shots left (and only recieved maybe 7k in HW exp ) that well over 50% of those shots where misses. Granted once in awhile i would rip off some real nice damage(over 1k up too 1.5k on occasion), if i didn't kill the mob he was beatin me up bad due to the crazy delay on the weapon before i could switch too my Knuckler or pistol and fight back. here is no way we will ever be able too compete with the pistolewers or riflemen or caribineers on the battle field due too our inability to target any pool or knockdown, without using our lower skills or becoming a pistoleer to compliment our launcher pistol. I went form hunting huge mobs on dantoonie using my tera kasi and pistoleer skills too killing durnis back on coronet with my flamethrower just too grind out some HW exp. I just can't believe the devs can sit back and act like theres just a few little bugs with our profession!! We all payed and are paying monthly for this game cause for some dumb reason we thought the commando line would be a viable path too go (maybe cause they made it sound devistating in the manual, and that we would be the heavy hitters), and now we are the laughing stock of the game. I know i'm dreaming too think that there is any fix too this problem in the near future. Seems too me there just gonna throw us an occasional bone ( like giving HW exp too launcher pistol), but other then that we are more then likely screwed!
Stelonous
Thu Aug 07, 2003 2:35 pm
#6

I chalk it up as poor coding.


With the length of time it takes to change certain things, I can only theorize that the code is not sound nor modular to allow easy modification.




Mecra Von'Stelonous
RigMortis
Thu Aug 07, 2003 3:33 pm
#7

SOE has pretty much alienated me forever. Nothing sucks worse than playing a completely non-funtional character while eveyone around you is dropping huge mobs and leveling up in their professions.

I am really very angry about the bugs, the imbalances, and the cavalier attitude SOE is taking towards fixing them. We have absolutely no indication from Sony that they understand the weapons are misconning, the effective damage is pathetic compared to other professions, or anything else.

I am looking forward to Horizons, Lineage II, FF, or some other game. I don't need frustration from a game. I can get plenty of that in real life for free.
Buzz1096
Thu Aug 07, 2003 5:04 pm
#8

Amen dude,


2 lines of our trees that total around 1.5 million HW exp, just to do the same crappy move with the same crappy weapon, but the special effects are different? That's just dumb.


Buzzy




Drege Duece
Master Smuggler
Master Doc
Generally Stoopid for Speccing this way...
PeterMcBeater
Thu Aug 07, 2003 10:19 pm
#9

You guys are blowing this out of propotion. First off there is an advanced weapon crafting bug that is seriously gimping our weapons. I don't know all the details but it doesnt seem to matter how good the componets are that go into the weapon. And our weapons take alot of different components. When a level 3 Marksman weapon does twice the damage of an elite profession HEAVY weapon something is wrong. Another thing commando isn't secondary the devs never said that they said some of the weapons were secondary and only to be used in certain situations. I mean seriously would you ever expect to hit something small, fast, (spineflaps) and that can fly with a rocket launcher. Rocket Launchers are intended to be used on vehicles which arent in the game yet so dont waste ur money. I would also recommend not wasting ur money on any commando weapons due to the before mentioned bug.



Culi Petersen


Radiant

Kreno_til
Thu Aug 07, 2003 10:31 pm
#10

Paragraph breaks are good....you can trust them.


Anyway, I semi-agree with you JediQuic, you made some good points, and you made some old points that have been heard a million times, and a million times again




I SURVIVED MELON NERF 2003
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