Commando Archive

Thread: launcher pistol is a pistol I wont pistol exp not HW exp.

slapcin
Thu Aug 07, 2003 6:47 pm
#1

i dont wont the pistol to give HW exp its a pistol ! any one?
Sinron
Thu Aug 07, 2003 6:52 pm
#2

Well I do
JediMasterAJ
Thu Aug 07, 2003 6:53 pm
#3

until they fix the flamer/acid i really really need that HW xp from my launcher pistol




Intrepid - Stev Syoj
MBH / MMarksman / MRifleman
New Republic -NwRep-
HiyaEiseiKaishi
Thu Aug 07, 2003 7:15 pm
#4

I'd prefer for the launcher pistol to be a heavy weapon and give heavy weapon exp then for it to be a pistol and give pistol exp. (though in the mean time, yes, it needs heavy weapon exp).



Hiya Eisei Kai'shi Clan Kryshi


Commando in Training


"Quality may be better then quantity, but quantity has a quality all it’s own."

Schnynkle
Thu Aug 07, 2003 7:20 pm
#5

well, since it is a commando weapon and commandos have no need for pistol xp... Why would you want it to give pistol xp?


But, since, according to the DEVs themselves, heavy weapons are supposed to be secondary weapons, I guess every commando is gonna have to choose another combat profession as a primary. So if launcher pistol gives pistol xp and uses pistol specials, why is there no commado weapons using carbine specials? I heard there was a beam rifle of some sort that gave Rifle xp but I don't think you can use rifle specials with it.

RigMortis
Thu Aug 07, 2003 7:32 pm
#6

I imagine you are not a Commando. I am guessing you are a pistoleer that wants to rub salt in our wounds by taking the only decent working weapon in the Commando line and use it to advance in your profession while we poor gimped Commandos watch in despair.

Having a weapon in the Commando line that doesn't help a Commando advance is useless. Show me another profession that has a Novice weapon skill for a weapon that doesn't give experience for that profession. Let's add a polearm cert to the Novice Pistoleer. It makes only slightly less sense.
Ezekiel25
Thu Aug 07, 2003 8:19 pm
#7

Well said RigMortis.


I am having the feeling that some people are accepting the fact that we may have to advance in the Pistoleer tree to be effective with our "Primary Weapon" the launcher pistol. This is a horrid idea making commando basically(although it is optional) suck unless they devote more skill points to a teir that only adresses 1 weapon. Its almost like requiring commando take pistoleer as a prereq. this is an unacceptable shortcut for the Devs to not have to design us moves of our own.


Please don't let them turn us into an Elite Hybrid Pistoleer that has no advantage over the current pistoleer line other then flashy secondary weapons. If this happens make sure to change our title from Commando to Elite Pistoleer with alot of wasted points.

Crashcart
Fri Aug 08, 2003 1:02 am
#8

This message shouldn't even of had any replies... it should have fallen off the commando forum into a black hole (laughed at on the way).
BobbyJack
Fri Aug 08, 2003 1:04 am
#9

MaDCoW8Me



True but fact of the matter is the devs aer pushing us to get pistoleer mods and skills for the launcher pistol to work.



To change the launcher pistol to HW XP would only increase the vast amount of time its already going to take to make a commando a bonifide threat, especially in PVP. If the laucher pistol gets HWs XP then we'll have to go through a bunch of fwg5s to get the skills we need to make the launcher pistol work instead of using a launcher pistol, which is made and created soley for commandos.



As long as our specials and accuracy modsfor the launcher pistol are under pistoleer, then that's where the XP should go for the laucher pistol

s_ripper
Fri Aug 08, 2003 1:14 am
#10

I get the feeling that the launcher pistol giveing heavy weapons xp is a quick fix to help us get from Novice to the first skills. if you read the last response on the second response to to the week2 letter more carefully,Q only said that the launcher pistol would help us get heavy weapons xp, not necessarily be our main weapon. he completely avoided the question of what our primary should be.



------------

Scistuie Dylan, Starsider


Novice Pyrotechnic Artist... er.. Commando
s_ripper
Fri Aug 08, 2003 1:18 am
#11

er.. should be second response to his first week report, not week 2.



------------

Scistuie Dylan, Starsider


Novice Pyrotechnic Artist... er.. Commando
Mystidia
Fri Aug 08, 2003 6:23 am
#12

I will keep drillling this until people start to do the math and see what I am talking about. Flamethrowers are not bugged as far as accuracy goes. They have a steep learning curve.


Master Pistoleers that take the Launcher Pistol because it is the "uber pistol" are misinformed. It will be worse than the best Pistoleer pistol. The Launcher Pistol is a "stepping stone" weapon. A master commando will never equip a Launcher Pistol, even if he is a master Pistoleer as well.....because if he is not a master pistoleer, his primary weapons, the Flamethrower and the Acid Rifle, will be more accurate and faster. If he IS a master pistoleer, he will use the best master pistoleer pistol (when he wants to use a pistol that is).


The Launcher Pistol is a "gateway" pistol to make up for the fact that we have no prior training in any of our primary weapons.



It is listed as a pistol ONLY to take advantage of the bonus to speed and accuracy of our novice marksman branch.

XCal78
Fri Aug 08, 2003 6:28 am
#13

Slapin just wanted to light a match and see if he could start a fire. I'd hope no one fuels his fire. Let them moron start fires else where.



Zeto (Lowca)
Master Weaponsmith / Master Merchant
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Kaadara, Naboo (5825,6275)
Now offering pre-sliced weapons! New architech vendor open as well. Pets for sale and medical supplies as well as crates of items.
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