Commando Archive
Thread: Riflemans T21 VS Commando Lightning Cannon
Lightning Beam Cannon -21-423 Damage, 6.2 Speed, 23.08 Wound chance, 38/84/22 HAM costs, 179 Uses
T21- 68-458, 9.3 Speed. I'll be making a total of7 of them (due to a lack of gallorinian rainbow gems)
I find that the Lightning Beam Connon is not so bad. But due to the lack of sp attacks it does.
lol
edit this part out:
*I'll be making a total of7 of them (due to a lack of gallorinian rainbow gems)*
/cut
/delete
You are comparing apples to oranges. Our "cannons" (Lightning Beam, Particle Beam, and Acid Stream) are situational use weapons to attack heavilly armored monsters and vehicles. The T21 is a general use weapon. The proper comparison would be to the Acid Rifle, and not the Lighting Beam Cannon.
Acid rifle is one of our two-prong standard weapon duo, with the other being flamethrower.
Yeaa T21 can't be compaired to a uses weapon unless you can make T21's poof after 175-200 shots.
I don't realy care about if it has charges or not. I get all my weapons sliced. So you can't repair them anyways. getting credits to pay for them is not a problem, hence credits are so easy to get.
The cost of weapons is not a problem for me.
actually the way things are now, commandos would beat rifleman in a duel any day of the week. ALL commando weapons get the 2.5x damage bonus to rifle wielders.
So, that lightning cannon would do nearly 1200-2000 every hit.
Might wanna check your info on not being able to repair sliced weapons there bud.
Well, I belive that is a bug in the game and will be fixed. At the moment you can repair sliced weapons but not for long.
note: I have not tried repaire a sliced weapon in 4 days.
"At the moment you can repair sliced weapons but not for long."
That's by design. Read the smugglers forums. It use to be you couldn't repair sliced weapons and they removed that few weeks ago. It won't come back if smugglers get their say in it. Same with weaponsmiths. We like repairable sliced weapons.
"I don't realy care about if it has charges or not."
Fact is your clueless on charge weapons. Here's some facts on them. They take more resources and stuff then a T21. When the last charge is gone the weapon poofs. Due to resource in making them they will far far far harder to get your hands on them on a regular basis reguardless of price. Also you cannot equip a charge weapon. They are backup weapons and are only used per charge. A charge weapon is basically a grenade with a different graphic. You cannot compair a grenade/charge weapon to a equippable weapon and have a valid argument.
You can only compare them on a single shot or number of charges basis. The fact that cannons go poof removes any long term DPS comparisons, regardless of availability.
Another reason is that the cannons are NOT primary weapons. According to SOE/LA, they aren't even secondary weapons, those are the flamethrower and acid rifle. They rate as 3rd tier, very rarely used weapons for those "special SPECIAL situations."
to fire the cannon we need to use hams.. you can fire for nothing. then you can spend your hams and do like x2 damage easily. also you can add a 30% damage power up. heavy weapons have no power ups. only adv we get with the cannon is simple.. its area weapon.. and when they fix the area it be 6 radius. not sure if thats in meters but right now its in millimeters
KIthh Kannon
certified user of particle cannons.
gunsmith and expert weaponsmith.