Commando Archive

Thread: Better Commando Fixes

datinigrebzroom
Fri Aug 08, 2003 11:01 pm
#1

Pistol launcher has seeking rockets. Damage should be better with 4 explosive projectiles and because it's seeking, we should rarely miss. This and the rocket launcher, and any projectile-based commando weapon can merge into this tree.


Acid RIfle and Flamethrower are both shorter range AE weapons (or should be based on their traits) that should be merged into one tree. They should absolutely do damage over time since both attacks would logically be persistant in causing damage. (ever been burned by fire or acid?)


Energy weapons should be in another tree... like a lightning or ion cannon.


The 4th column should be your commando support/melee/grenade line. Expert unarmed is not utilized further as it stands few to no melee defense bonuses are given.


I've only seen a couple of commandos running around on bria with more than 1 or 2 blocks into commando currently and they're saying flame1 is weak...


Everyone knows commando is completely broken, I had no idea until 2 days ago when I finally trained in it just how broken it really is. I can only kill durnis with my flamethrower if I bleed them first with my novice pistoleer skill Health 2 using the LP.


Mostly though, I just want at least a quick fix. How hard is it to tweak min/max damages, aim, etc? That'll at least start us on the road to being legitimate... we all know they can take away XP from professions (nerf!)without too much trouble... how about adding it?




Spin Boldak
High Priest of the Fez
Temple of the Fez
-4363, -5197 Strongbadia, Naboo

http://members.cox.net/lfd_greedo/templeoffez.htm
Kreistor
Fri Aug 08, 2003 11:06 pm
#2

Don't get caught up in the wizz-bang effects. That's the artist team playing around... weapon damage and visual effects have nothing to do with each other.





Ub-ick Esava
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Bria - Working towards Master Dancer one fall at a time

Lowca - Master Dancer Extraordinaire
*CENSORS* Cantina, Honor's Keep, Corellia,
datinigrebzroom
Fri Aug 08, 2003 11:12 pm
#3

lol I know... that's pretty apparent they have nothing to do with eachother, but if they're going to lag my party member'slow-end systems at least make it be worth it! Flame1 shows your character hosing the battlefield like it's his lawn and the damage is still very unimpressive even with the decay.




Spin Boldak
High Priest of the Fez
Temple of the Fez
-4363, -5197 Strongbadia, Naboo

http://members.cox.net/lfd_greedo/templeoffez.htm
s_ripper
Sat Aug 09, 2003 3:42 am
#4

Kind of pointles to complain about flame single being crappy now, because we have absolutely no idea how powerful it is with the patch on Test Center. However, there should be no reason for the Dev's to not put hot-fixes for the acid rifle certification and launcher pistol xp on live right away. These should've been corrected immediately. Just goes to show the Dev's orderof priorities, and why those who expect them to completely restructure commando are just blowing hot air. Its not gonna happen anytime before we have landspeeders and swoops.




------------

Scistuie Dylan, Starsider


Novice Pyrotechnic Artist... er.. Commando
s_ripper
Sat Aug 09, 2003 3:50 am
#5

Dont get me wrong, I'd love to see commando done differently. Butits not up to me and its not necessarily up to anyone else here either. What we need is clarification of what our purpose is. The Dev's have yet to actually say anything on this, and everybody else has their own idea of what we should be.



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Scistuie Dylan, Starsider


Novice Pyrotechnic Artist... er.. Commando
Kill_Joy
Sat Aug 09, 2003 4:20 am
#6

Well unless flame one is in the 2-3k range damage wise its still weekrember the downtime of 12-14secs after unless they shortened that and in general sped up the flamethrower its still gonna be a useless POS mine witch I havnt gotten to see another is 54-257 damage speed 5.7


Current toy of choice for anyone useing a pistol is a scout blaster 70-150 on avg damge wise speed 1.8 thats 3-4 shots dureing one of mine not counting speed bonus diffrential at flame lvl 1 to anyone in an elite pistol useing class and specials on pistols only add a couple of seconds to recharge time.

s_ripper
Sat Aug 09, 2003 4:27 am
#7

Remeber its a dot attack, somewhat similiar to bleeding, but cant be stopped by medics. Kind of hard to say without knowing the initial damage how much damage the fire effect does, and how often. Remeber this is flame single 1, we also have flame single 2 to worry about. Also, from my experience flame single exclusively attacks the health pool, and is not adversely affected by the armor rating of the target (I tested this out on AT-ST's).



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Scistuie Dylan, Starsider


Novice Pyrotechnic Artist... er.. Commando
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