Commando Archive

Thread: Has anyone noticed flamers aren't working too well in pvp since patch?

ALCOHOLIK
Mon Dec 22, 2003 12:09 am
#1

People can heal faster now than the burns click, hits for 800 damage are barely denting opponents hams.


Is this the damage mitigation, but if so why are the flame DOTs not damaging, surely the damage mitigation wouldn't apply to DOTs....



Raptor2k1
Mon Dec 22, 2003 12:31 am
#2

It's because the initial hit does less damage. The key is to havea rifle on hand so that they can't heal themselves due to low mind.



Kyeran Halkyon

Master Gunfighter and Demolitionist of the Old Republic Navy
SWG Commando Forum


JediMunchies
Mon Dec 22, 2003 2:03 am
#3

You using flamesingle1 or 2?


I can bring down any unarmored player in one shot w/flame single 2. If you aren't Flame IV yet, just stack flamesingle1 and flamecone1. In the meantime, work on Flame IV.




Ta'Karn Eventyde
-=-=-=-=-=-=-=-=-=-
Master Commando
VII Legio Imperator
City of Bastion, Talus
Chief of Security

"Your honor if your life, let none dispute it."
Nydeliw
Mon Dec 22, 2003 2:42 am
#4

yes some less initial damage, dot i think still same at less if unarmored.


But still missing like hell.



Master Commando

Nydeliw
Tue Dec 23, 2003 2:33 am
#5

kd give 1,5x damage modifier, but even it i feel 5k too much even if you were unarmored or with armor with no heat resist.
bounty77
Tue Dec 23, 2003 1:21 pm
#6

Lol i just got hit for 5k dmg by a commando took out my buffs and i had armor on....but he also kd'd me.
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