Commando Archive

Thread: An idea for Commando's weapons

TheWhiteRaider
Tue Dec 23, 2003 6:07 pm
#1

I think here are a few suggestions


Flame Throw and Heavy Acid Rifle


I think that i may be a good idea to lower the damage on the FT and raise the damage and APon the HAR. That way you would have a choice between a lower damage with a DoT or higher damage with AP.


Limited use items


They need tohave these easier for weapon smiths to make. As of now they cost an arm and a leg just to make and this causes WS to charge very high prices. These weapons need metals that aren't so rare.


Grenades


I think we can all agree that is it stupid you can't throwfuther than 10m with a grenade that has a blast radius of 10m. All grenades need a pass.About 30m sounds correct for the range as the distance you can throw a nade from 48-60ft.




_________________________________________________________

Trayn Loes Master BH on Vaction to Doc
Thraxx_Deathdealer
Tue Dec 23, 2003 9:02 pm
#2

um, how about fix what's broken and don't mess with what works.



Thraxx of Bria


Novice Ch ( 3 2 2 2 )


Novice Commando ( 0 0 4 0 ) - "need a light?"





-=Thraxx of Bria=-
Master Bounty Hunter
Master Smuggler
dabbler of pistols
Official MeatShield and Bait of AH
AH-Master Sergeant of the Rebel Army

RebSquasher
Tue Dec 23, 2003 9:37 pm
#3

If they mess with my flame... It might just cause me to give up commando. It would be so hard and pointless without the good flamethower. They do need to fix grenades, but the flamethower is the only thing we have as of now...




Nehov "King of The Butterfly's" Yevon

Proving that fat men have feelings too
Since 2003

Come visit my new loot vendor at -3634, -5626 on Tatooine.
GDK scales, Krayt tissues, and DOT weapons."
- I support keeping & balancing the current combat system You can too
Page 1 of 1
Previous Next