Commando Archive
Thread: My view of what the comando profession should be.
IMHO Comandos should be specialized with ion artilery to take droids and electrical devices down (disable energy shields), Not some crazykilling machinethat sets everything in its path on fire. Flame throwers should be used very rarely, Imo grenades should be the main dmg boost in a battle for the comandos. The game just does not feel like Star wars without the presence of a class that specializes withion vs energy shields/electronic devices.
This is not a flame , Im trying to be constructive but I think thatthe DEVs need to play someKOTOR, the combat system for that game really felt like starwars. No 3k health boosts from docs but battle stimulants were actually pretty cool and the combat in that game just felt like it was balanced. Use Ion rifles vs droids, disruptor rifles vs unarmored foes etc, not to mention that (light, medium and heavy) armor felt like it was not overpowered but had its uses in various tactical aspects of a battle.
do you realize how many people acutally use droids and sheild gens? about zero, more or less. sure, go for it, if you want to make us more worthless than we already are. heres a dictionary definition of what a commando should be:
commando
n 1: a member of a military unit trained as shock troops for hit-and-run raids [syn: ranger] 2: an amphibious military unit trained for raids into enemy territory
Source: WORDNET P University Princeton 1997 © 1.6, ®
more less, thats exactly what we are. we go in, hit what we can, then die. we dont shoot ion crap at droids that no one uses or disable sheild gens that no one wastes credits on. we go in and burn **edit**, making it easier for the rest of our group to over take the enemy. simple as that. now, if we only had a few more weapons that worked, we could actually be as effective as we were supposed to be.
The commando skill set shouldn't be called Master Commando, it should be called Master Flamethrower. I spent 64 skill points to master a flamethrower. I mean don't get me wrong Ilove the flamethrower, but what about all the other weapons? I never use them. I 100% completely agree with the person who posted this stream. He knows what a commando should be and SWG you really need to improve the commando skill.
O_o!
dci321 wrote:
nice feedback , Anyone feel like some peoples are so selfish that they would go to the point to keep the game unbalanced just so that their character template remains the strongest?
Someone correct me if I'm wrong, but did this kid just imply that Commando is the strongest template in the game?!
Wow. Someone doesn't play this game as a Commando. In PvE, MAYBE, in PvP quite the opposite. I loved KOTOR... honestly, I think it might make a great premise for another SW movie, but a single player RPG is much more of a closed environment from a design point of view, allowing developers to balance things far more effectively.
Also, it's "Knights of the Old Republic," not "The Definition of the Star Wars Universe." Though it does more effectively capture the star wars feel, it is not because of the weaponry/combat system alone... Please read the posts by TheLonelyCombatMedic and -Ares- on the GCW forum for more insight about the feel of the game.
dude, dont write in those big letters, it freaks me out and makes me hate you even though i don't know you.
Second,
I agree Flame is kind of weird, I mean if I think of Commando I think of 2 things, machine guns and explosions. Are explosives are kind of weak (although i hear good things about Protons, havent found any yet though) and our standard weapons are slow. I dunno. I guess
I just want a big machine gun.