Commando Archive

Thread: Looking for Clarification on coming Defensive adjustments

RandoD
Thu Jan 22, 2004 2:01 pm
#1


We all know that Commando doesn't offer much in the way of defensive mods.


To combat this, I was planning to pick up some Pistolier and possibly some melee to make me a offensive/defensive machine.


But with the coming defensive changes, I'm confused. Which of the following (if either) is the change to do:

- Prevent various profession mods from stacking - So if I'm wielding a FT, I get Commando Mods, a Pistol, I get Pistolier Mods, a Sword, Fencer Mods. I will not get Pistolier Dodge if holding a Launcher Pistol.


- Cap mods that you can have - I can acquire skillboxes in Commando, Pistolier, and TKM, but the max Ranged defense that I can have will be +150.


If option 2, will SEA's,BE'd clothing, future foods, etc., be able to bump you above the cap?



I've seen conflicting information, and the actual answer might not yet be known 100%, but I'm assuming the answer will affect many others besides myself.


Appreciated!




Rrrando -- Wookiee -- StarSider -- Trinity -- Events Planner
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