Commando Archive
Thread: is it just me or commando's extremly nerfed?
HaydenCross wrote:
Actually one clarification on the Flame DOT.. currently, if there's no water around, it's a guaranteed kill. For instance, if you seta guy on fire on Tat, chances are he's not gonna' be able to find any water. Even if he kills you immediately afterward, he is effectively dead... the flame DOT will either 1) give him massive wounds so you can't even see his healthbar, assuming he tries to heal himself, or 2) instantly incap him.
After the first incap, the person will get up.. and get incapped again. After that incap, the person will get up... get incapped, and die.
So, all you need to do is flame someone and you're guaranteed a kill, regardless of whether you live or not. That actually doesn't sound too bad to me, but who am I to talk? I'm not a Commando...
Flame away...
2 major problems with the rationale:
(1) What if that person is on any other planet that is covered in water? Without the dot, commando's damage output over time is far less than other classes (because of the huge delay), even though those classes spend less than half the skill points that commando do. If a commando's target is anywhere near water, the only guaranteed kill is the commando. These regional arguments swing both ways, and all suck.
(2) The dot is going to be substantially nerfed to be resisted by armor, and will no longer be as devastating as it once was. So should it ALSO be really easy to put out just because there is one planet without water? Doesn't that just nerf commandos only weapon (remember commando damage output is worse than other classes) to the point of being worthless?
This is why nerfherders should not be able to discuss this issue with the devs...without playing a commando, you have no idea about the HUGE weaknesses that are already present in the class.
Bass
If you thought commando was bad off atm
you shouldve been here
when
we couldnt even level since A) our lp gave pistol xp and B) our hvy weapons were pea shooters, doing 30 dmg (the enemy HEALED faster than the damage..Hell, our HAM drained faster...lol)
and that lasted for two months from launch to early/late september/august
the whole commando classes power is how fast the fire dot tics and for how much damage it tics for. and they shoved all of that into one branch.
once i finish master commando for holo i'm gonna almost instantly drop it all besides flame4. this profession has a ton of fookin potential but in reality sucks hardcore.
I'm a little sick to see everycombat profession outdamage me