Commando Archive

Thread: In Concept post by TH

Halmet
Tue Jan 20, 2004 6:06 pm
#1

http://forums.station.sony.com/swg/board/message?board.id=in_concept&message.id=11


This is a good chance to shine and see what we can do to help our profession out.


Post your ideas, definitions, etc. and lets see if we can get our profession a little help.




Master Commando
Naritus

Nothing to see here. Move along citizen.
eyeodragon
Tue Jan 20, 2004 8:10 pm
#2

thanks for the heads up



______
Master Commando
Master Marksman
TKM

Hard Work Often Pays Off After Time,
But Laziness Always Pays Off Now.
TechnoHic
Wed Jan 21, 2004 8:52 am
#3

/bump


Everyone take the oppurtunity while you can. I posted my thoughts but it is imparitive that all of us get in on this with what they feel since my opinion may vary from yours.





CARNAGECARNAGECARNAGECARNAGECARNAGECARNAGE
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CARNAGECARNAGECARNAGECARNAGECARNAGECARNAGE
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Elder Commando
Carnage' - Master Munitions Trader
Nobunoga Oda - Bounty Hunter >
SasKarna
Wed Jan 21, 2004 9:16 am
#4

from what i read, the ideas are perfect. placing explosives, id like to craft the explosives too, like beta. then wed have a reason for the ordnance manufacturer title. but good stuff nice post, i cant add to all what is there, and im surprised no nerf cries are in there, lol
Loto68
Thu Jan 22, 2004 7:30 pm
#5

I Noticed that some people that posted weren't actually commandos or attemping to be commandso, i personaly need 30k more unarmed to be a novice, and it really gets me pissed when i see non commandos give ideas about what we should be



-Loto Mcleod









Loto McCleod
Ex-Master Commando
Master Smuggler
Master Marksman
Bounty Hunter (coming soon)


Fondler
Thu Jan 22, 2004 8:10 pm
#6

eh... everyone has a say :/. I think it should be made clear though when someone makeing a suggestion isn't a commando though.



no sig
Nighthelm
Thu Jan 22, 2004 8:36 pm
#7

I agree absolutely. This is the time, between now and april, to post in that thread in unison. For those of you unaware, the entire combat engine of the game is being completely redesigned. Most commandos that have posted so have all agreed that the commando should not just be limited in usefulnes in the destruction of turrets, rather they should be an elite soldier type as well. Even a few non commandos have made this point. However, there have beena few non commandos post that commando should just be heavy weapons guys, with big damage but extremely slow attacks, and should be easily taken out in a duel by any normal elite combat class. Basically there argument comes down to the thought line that commando should be balanced against normal elite types, despite the fact we spend twice the skill points. We must drown out these posts from non commandos who want nothing more than to keep commandos down in the status quo. Make no mistake, we're not asking to be uber, rather we should have an edge in combat due to the fact we spend twice as many skill points as possible. Now is the time, and that thread is the place to push for the light repeating blaster, with a high dps output, that we've always wanted (in replacement of the acid rifle, that even if working, nobody likes). Also, the E-web has been brought up many times on this forum and a few times in the concept thread. I urge every single commando who reads this post, to take time out and post these ideas we have come up with on the commando forum, and place them on the in concept thread. This may be our last chance to break out of mediocrity, let's make it count.




Jered Nighthelm of the Keepers of a New Hope
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