Commando Archive
Thread: I was just about to take up commando, not now!
Albve wrote:
Add to that the fact that the commando gets the least amount of defense bonuses of every combat profession in the game.
You're bummed because you were just about to master commando, well i just MASTERED it 2 weeks ago, and now I'm wondering if I should take up soemthign else alltogether.
I have been commando since about the second month of this game. I lived through us getting wound dmg lessened, 2.5 times melee etc. Right now the only good things we have are the dot stack, and the fact that our LP has no range modifiers. If we lose the dot, commando will only be useful for the LP, so a novice commando with pistoleer or smuggler will be way more effective then a master commando. Maybe I will go back to 0040 and drop master commando, but the likelihood is I will just stop playing, I am sick of building a template that gets nerfed because too many people (mostly lesser qualified professions) yell about it.
Think of this skill point wise. The difference between a master commando and a master TKM. We both do Unarmed 4. Same number of skill points. Then they do master TKM while we master BOTH marksman and commando, and they still think they should be able to beat us in pvp, and right now do if they can get closer then 16m, which is not hard to do. I mean forLESS skill points you could master TKM plus any other ELITE profession off the brawler tree.
I am NOT asking for TK to get nerfed that profession needed the skills that they have finally been given. I am just asking for us to be able to keep the flame dot, which it appears won't be happening, or at worst give us some defense against dizzy/kd. Without it we have ZERO chance in pvp without using pistoleer/smuggler as backup, or getting LUCKY with the first shot.
Jayded Phobos, Master Commando, Sunrunner
Well, since you were never a commando and can't really comment on how godly we were, I'll take your statement with a grain of salt.
Let me just say this. The commando pretty much has the slowest set of weapons in the game when compared to the other combat classes. Add to that the fact that the commando gets the least amount of speed bonus of every combatprofession in the game. Add to that the fact that the commando gets the least amount of accuracy bonus of every combat profession of the game. Add to that the fact that the commando gets the least amount of defense bonuses of every combat profession in the game. Add to that the fact that we really only have two weapons that are usable. One (launcher pistol) we don't get any kind of special attack with unless we take pistoleer or smuggler. The other one (flamer) we will really only have one special with. Add to that the fact that there will now be food that will counteract the effects of the flamer. Add to that the fact that there will also be fire extinguishers that will completely take our one DoT attack away instantly. Add to that the fact that armor now pretty much protects you from 1000 degree burning jelly.
I think that anyone who has actually played a commando knows that we get hit 2 or 3 times for every shot we get off, and that we actually connect with our shots around half of the time. So, at best, you're talking one hit from us to 5 hits from everyone else. If you factor in accuracy and speed ratings of the character to the gun's damage/second, commando is the lowest of any elite combat profession.
My guess is at one point you saw a commando actually get lucky with his weapon and hit and you saw a -3598 light up above his target's head, or you were on the receiving end of a commando getting lucky and getting a flame DoT on you. Well, when you've never played the class before, and you're only experience with one was on the business end of a lucky flamer shot, then I guess your perpspective probably would be skewed.
Why don't you go over to the carbineer forum and tell those guys they need to be nerfed too, while you're at it.