Commando Archive
Thread: Why grenades suck, and how to fix em
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Azmodean
Fri Jan 23, 2004 9:17 pm
#1
1. Grenades miss way too often. Ever hear the phrase "Close only counts in Horseshoes and Handgrenades"? Well... apparently the devs haven't, because you're more likely to hit with a powerhammer than a grenade. Grenades should hit almost all the time even at the novice level. I mean... that's the whole POINT of grenades... having an area effect device that lets you apply lethal force in situations where it's difficult or impossible to be accurate (such as tossing them around corners, or into bunkers, etc).
The solution? Change the grenade accuracy modifiers to +40 to all when you do the weapons overhaul.
2. They depend on a special move to fire them. Rather than autofiring like other weapons, charged weapons have to be "used", which has its own HAM cost and delay multiplier to it.
The solution? Change the special move required to throw grenades so that the multipliers on them are less noticible, especially the delay.
maddogs
Fri Jan 23, 2004 10:36 pm
#2
ya and lower ham and make speed faster
and make speed and ham on all gernades
no dif in throwing dif size rocks exsept for how fare you can throw it
Azmodean
Sat Jan 24, 2004 1:22 pm
#4
The nerfs are only the first step. They're bringing the flamethrower down to where it should be... then hopefully using these previously useless posts to bring the other weapons UP to where they should be. At least... we can all hope.
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