Commando Archive
Thread: The Combat Upgrade and Commando A Call to Arms and FAQ (Of Sorts)
TK-132
Wed Mar 30, 2005 5:32 pm
#106
Actually Talus is pretty good. There are a lot of low level Thug Dungeons and thugs about everywhere. Then there are the Big Dungeons.
The Weapon Depot on Talus is freaking Huge! It's the biggest dungeon next to the Geo-Cave/DWB/Warren on the ground. It's really not an adavanced planety and it would be quiet plus a good place for FP for all of us...
Oh an Eclipse Imperial Commandos rack da House Baby! Captain Oll at the ready!
I'm ready, I'm ready, I'm ready!
*Opens page from CU Bible*
Brothers and Sisters!
*Screams and Wooting*
A most holy Chapter shall be read to thee!
In the begining explosions with which no reason occured!
And thus Commandos were born!
And Garvin didth say "Behold for we shall beat the Many Cocky People of the Galaxy with our Uberness!"
Thus came the name of the CU and the promise it held!
And it dith become true and the good Lord Garvin was true to his word!
And with his almighty Disciple StarNick things were good!
Glory be to the Launcher Pistol, Acid Rifle, and Flamethrower...
*Commandos*
WOOT! YAY!
*BOOM! BOOM! BOOM!*
Rockets Launchers and Flamethrowers go off filling the Commando Guild Hall!
The Weapon Depot on Talus is freaking Huge! It's the biggest dungeon next to the Geo-Cave/DWB/Warren on the ground. It's really not an adavanced planety and it would be quiet plus a good place for FP for all of us...
Oh an Eclipse Imperial Commandos rack da House Baby! Captain Oll at the ready!
I'm ready, I'm ready, I'm ready!
*Opens page from CU Bible*
Brothers and Sisters!
*Screams and Wooting*
A most holy Chapter shall be read to thee!
In the begining explosions with which no reason occured!
And thus Commandos were born!
And Garvin didth say "Behold for we shall beat the Many Cocky People of the Galaxy with our Uberness!"
Thus came the name of the CU and the promise it held!
And it dith become true and the good Lord Garvin was true to his word!
And with his almighty Disciple StarNick things were good!
Glory be to the Launcher Pistol, Acid Rifle, and Flamethrower...
*Commandos*
WOOT! YAY!
*BOOM! BOOM! BOOM!*
Rockets Launchers and Flamethrowers go off filling the Commando Guild Hall!
RukkaSilverstorm
Wed Mar 30, 2005 5:34 pm
#107
Please smack me if this was covered already, but......will skill modifiers, i.e. my +whatever against knockdownI have in my pistoleerbranch be across the board in the CU, or still only relevent when holding a pistol???
I know I am dreaming.......
Tanathalas28
Wed Mar 30, 2005 6:31 pm
#108
I should be there too. IGN hopefully Ehefe Kauri, but will change if necessary. anyway, I'd recomend either Dearic on talus or Doaba on Corellia. Starting planet for most of us will be fairly un-important, as with JTL most ppl will be able to go anywhere after less than an hour in space. If JTL isn't active, it's only a couple missions until you can pick up a starship ticket, so I wouldn't worry about that. (heck, I remember getting a ticket voucher for running the green garbage-can's novice missions). Furthermore, Talus will be a lot less laggy/crowded, which I expect to be an important concideration with the somewhat rough code we can expect. anyway, I'm rambling, and I hope to see you guys there.
DrMonoxide
Wed Mar 30, 2005 6:52 pm
#109
I'm guessing we will all be in one guild on TC? Also, I still think we should use Dearic, Talus as our "base of operations" to escape the lag.
Fondler
Wed Mar 30, 2005 7:00 pm
#111
Hey guys, to those of you picking templates based on adding the number given for offense, defense, and crowd-control...
Keep in mind that these are ratings on a 1 - 5 scale of the profession's abilities. If you have a Commando/BH for example, you won't have a "9 offesnive rating." These ratings are being used to explain the role of the individual profession in relation to the other professions.
It is currently impossible for us to accurately rate any combination or professions as we have not experienced the gameplay and how the professions intertwine. For example, we can not say that Commando/Teras Kasi will be a good combination just based on the combination of numbered because TK abilities may be separated from Commando abilities and may only produce a small benefit when combined with Commando.
We can't know until we play, but our best bets for planning purposes are to combine similar strengths as in "Rifleman/Commando" as both are ranged for example.
Hope I was close to the mark and somewhat helpfull
Keep in mind that these are ratings on a 1 - 5 scale of the profession's abilities. If you have a Commando/BH for example, you won't have a "9 offesnive rating." These ratings are being used to explain the role of the individual profession in relation to the other professions.
It is currently impossible for us to accurately rate any combination or professions as we have not experienced the gameplay and how the professions intertwine. For example, we can not say that Commando/Teras Kasi will be a good combination just based on the combination of numbered because TK abilities may be separated from Commando abilities and may only produce a small benefit when combined with Commando.
We can't know until we play, but our best bets for planning purposes are to combine similar strengths as in "Rifleman/Commando" as both are ranged for example.
Hope I was close to the mark and somewhat helpfull
JoKen_Jash
Wed Mar 30, 2005 8:29 pm
#112
I'd prefer to start in entha. Not only do I love tat houses, but tatooine has mobs from extremely low levels to the single most powerful mob in the game, the ancient krayt. So we could easily get all the xp and krayted stuff we need there. I'm going to go onto test center to find a place that we can put the city near entha.
Also, there is one other thing that weneed to decide. Since I'm sure we all want to test how the GCW will be affected, we need to choose a faction.
Personally, I'd prefer rebel, but imp is alright too.
Akkori
Wed Mar 30, 2005 8:50 pm
#113
KnightHawk420 wrote:
RagNoRock5x wrote:
Mmmm the TKM / COmmando Combination will have 8 to Def and Offence
Lovely![]()
Oh man I'm thinking the same thing too.... would love to have a good reason to go back to my old profession combo.
Bear in mind that armor cert come into play here in regard to what mods come into play and WHEN......
TK-132
Wed Mar 30, 2005 8:56 pm
#114
Well actually Dearic kind of sucks because there are so many NPCs doing th limbo in the Starport it lags like heck for me, course everything lags for me. I would go to the other city just cause it's cooler and somewhat closer to some more important places. I forget the name. Nashal isn't it? Really cool city with lots of low level thugs to kill and get XP from. Douba would work well also though.
Wolfmann31
Wed Mar 30, 2005 10:33 pm
#115
*looks around wearily, soot covered face grim with lack of sleep, flamethrower muzzle glowing in the dark*
I do hope, that I was not forgotten in this project.
I'll dispatch one of my troopers to the target city and start working when the orders come in, unless one of my troopers are allready in the area.
Read my calling card below, to see my troopers, one of them will be there.
DrMonoxide
Thu Mar 31, 2005 12:24 am
#116
How about Bela Vista (sp) on Corellia? Far from Coronet, no starport, has mission/bank/bazaar terminals, high in the mountains.. seems perfect.
wolfgang74
Thu Mar 31, 2005 12:33 am
#117
I'm dying to test this CU......ARGH!!... I can't stand the wait!