Commando Archive

Thread: The Combat Upgrade and Commando A Call to Arms and FAQ (Of Sorts)

skotadi
Wed Mar 30, 2005 5:19 pm
#105

i started on talus...at least i think i did hummm
TK-132
Wed Mar 30, 2005 5:32 pm
#106

Actually Talus is pretty good. There are a lot of low level Thug Dungeons and thugs about everywhere. Then there are the Big Dungeons.

The Weapon Depot on Talus is freaking Huge! It's the biggest dungeon next to the Geo-Cave/DWB/Warren on the ground. It's really not an adavanced planety and it would be quiet plus a good place for FP for all of us...

Oh an Eclipse Imperial Commandos rack da House Baby! Captain Oll at the ready!

I'm ready, I'm ready, I'm ready!

*Opens page from CU Bible*

Brothers and Sisters!

*Screams and Wooting*

A most holy Chapter shall be read to thee!

In the begining explosions with which no reason occured!

And thus Commandos were born!

And Garvin didth say "Behold for we shall beat the Many Cocky People of the Galaxy with our Uberness!"

Thus came the name of the CU and the promise it held!

And it dith become true and the good Lord Garvin was true to his word!

And with his almighty Disciple StarNick things were good!

Glory be to the Launcher Pistol, Acid Rifle, and Flamethrower...

*Commandos*

WOOT! YAY!

*BOOM! BOOM! BOOM!*

Rockets Launchers and Flamethrowers go off filling the Commando Guild Hall!




Major Bluko Oll
Imperial High Command
Master Commando
Black Epsilon Ace

"Many things are said, but few are true."
RukkaSilverstorm
Wed Mar 30, 2005 5:34 pm
#107

Please smack me if this was covered already, but......will skill modifiers, i.e. my +whatever against knockdownI have in my pistoleerbranch be across the board in the CU, or still only relevent when holding a pistol???


I know I am dreaming.......



Rukka Silverstorm
Master Commando first and always!
Uhh...pardon me, but I've seemed to have set your head on fire...

"It is impossible to rightly govern the world without God and the Bible" -George Washington


Tanathalas28
Wed Mar 30, 2005 6:31 pm
#108

I should be there too. IGN hopefully Ehefe Kauri, but will change if necessary. anyway, I'd recomend either Dearic on talus or Doaba on Corellia. Starting planet for most of us will be fairly un-important, as with JTL most ppl will be able to go anywhere after less than an hour in space. If JTL isn't active, it's only a couple missions until you can pick up a starship ticket, so I wouldn't worry about that. (heck, I remember getting a ticket voucher for running the green garbage-can's novice missions). Furthermore, Talus will be a lot less laggy/crowded, which I expect to be an important concideration with the somewhat rough code we can expect. anyway, I'm rambling, and I hope to see you guys there.
DrMonoxide
Wed Mar 30, 2005 6:52 pm
#109

I'm guessing we will all be in one guild on TC? Also, I still think we should use Dearic, Talus as our "base of operations" to escape the lag.



***DrMonoxide: Retired Doctor, Master Carbineer, Master BH, Treasure Hunter***
"I learn more about SWG from Amazon.com then I do from SWG's own developers." - Damicatz
Vagrantprodigy
Wed Mar 30, 2005 6:55 pm
#110

or Tyrena. fairly deserted, but near the action,



Vagrant' - Trandoshan Commando- Test Center Jein - Zabrak BH/Commando- Starsider

Bring back Tyrant!!!
Fondler
Wed Mar 30, 2005 7:00 pm
#111

Hey guys, to those of you picking templates based on adding the number given for offense, defense, and crowd-control...

Keep in mind that these are ratings on a 1 - 5 scale of the profession's abilities. If you have a Commando/BH for example, you won't have a "9 offesnive rating." These ratings are being used to explain the role of the individual profession in relation to the other professions.

It is currently impossible for us to accurately rate any combination or professions as we have not experienced the gameplay and how the professions intertwine. For example, we can not say that Commando/Teras Kasi will be a good combination just based on the combination of numbered because TK abilities may be separated from Commando abilities and may only produce a small benefit when combined with Commando.

We can't know until we play, but our best bets for planning purposes are to combine similar strengths as in "Rifleman/Commando" as both are ranged for example.

Hope I was close to the mark and somewhat helpfull



no sig
JoKen_Jash
Wed Mar 30, 2005 8:29 pm
#112

I'd prefer to start in entha. Not only do I love tat houses, but tatooine has mobs from extremely low levels to the single most powerful mob in the game, the ancient krayt. So we could easily get all the xp and krayted stuff we need there. I'm going to go onto test center to find a place that we can put the city near entha.


Also, there is one other thing that weneed to decide. Since I'm sure we all want to test how the GCW will be affected, we need to choose a faction.


Personally, I'd prefer rebel, but imp is alright too.



JoKen Jash
Commando to the end!

SWG in a nutshell:
JoKen Jash flips a coin.
RandomJedi: OMG!!!! IT'S AN I WIN BUTTON!!!! NERF IT!!!!!!


"It's the End of the World as we Know it, and I feel fine..."
Akkori
Wed Mar 30, 2005 8:50 pm
#113






KnightHawk420 wrote:





RagNoRock5x wrote:

Mmmm the TKM / COmmando Combination will have 8 to Def and Offence


Lovely






Oh man I'm thinking the same thing too.... would love to have a good reason to go back to my old profession combo.





Bear in mind that armor cert come into play here in regard to what mods come into play and WHEN......



Odano Akkori
First Mayor of Tempest
Jaxian Bay
Elder DE, Rifleman, Swordsman

Jedi will never be a starting profession...Looted items and quest items will never be better then crafted items, this is not a loot based game...CH will return shortly...CH and BE will not be back in game...Rangers are getting their revamp next!...The stealth system will not be changing in the spy expertise...Need any more examples of things the devs said that did not hold true?
TK-132
Wed Mar 30, 2005 8:56 pm
#114

Well actually Dearic kind of sucks because there are so many NPCs doing th limbo in the Starport it lags like heck for me, course everything lags for me. I would go to the other city just cause it's cooler and somewhat closer to some more important places. I forget the name. Nashal isn't it? Really cool city with lots of low level thugs to kill and get XP from. Douba would work well also though.



Major Bluko Oll
Imperial High Command
Master Commando
Black Epsilon Ace

"Many things are said, but few are true."
Wolfmann31
Wed Mar 30, 2005 10:33 pm
#115

*looks around wearily, soot covered face grim with lack of sleep, flamethrower muzzle glowing in the dark*


I do hope, that I was not forgotten in this project.

I'll dispatch one of my troopers to the target city and start working when the orders come in, unless one of my troopers are allready in the area.


Read my calling card below, to see my troopers, one of them will be there.




RK-31
In memory of Stormtrooper Detachment Epsilon

We will not become a shadow of our former self

When the Star Wars world ends, my reason for being here ends. Thank you Helios_SOE for making that clear to me
All Access Pass Status: 4'th of July cancelation
DrMonoxide
Thu Mar 31, 2005 12:24 am
#116

How about Bela Vista (sp) on Corellia? Far from Coronet, no starport, has mission/bank/bazaar terminals, high in the mountains.. seems perfect.



***DrMonoxide: Retired Doctor, Master Carbineer, Master BH, Treasure Hunter***
"I learn more about SWG from Amazon.com then I do from SWG's own developers." - Damicatz
wolfgang74
Thu Mar 31, 2005 12:33 am
#117

I'm dying to test this CU......ARGH!!... I can't stand the wait!
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