Commando Archive
Thread: Commandos: What are your top 5 issues?
If the HAR is kept then i would suggest changing the projectile fired from it. Judging from the size, look, and over all name of the gun i expect to see a big ol green glop of acid being shot out at a guy, instead i see this....well most of the time i dont even see anything but what i have seen looks like a stick. Give the HAR some eye candy.
To increase the defenses against states kd, dizzy etc... commando in pvp always in the ground always
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The masters commando with 100% of effectiveness in the DOT " onfire " flame1 - 10% flame2 - 20% flame3 - 30%, flame4 - 40% not dablers.
HAR, with abilities similar to rifleman, to attack mind, bleeding in mind, and dizzy.
RL. Abilities like kd, greater accuracy and speed, and some powerful firing and ap1 or 2.
HW. hpbc, rl etc... 50 remaining and more accuracy, grenadas equal....master commando with grenadas miss miss miss
Sorry for my english is very bad ![]()
Toddraptor master commando radiant
1.HAR sucks get rid of it
2.do not nerf flamethrower if you do u might as well remove the commando profession entirely
3.make resources for our heavy weapons easier to find
4.replace HAR line with LP line and add some nifty specials like smugglers have
5.the LP is a heavy weapon not a we should not depend on our skills to be able to it anything with it
6.Ivoni for correspondent
5.the LP is a heavy weapon not a we should not depend on our skills to hit anything with it
1) HAR sucks!
2) Grenades suck and take WAYYYYY too much HAM.
3) Give us more defense in the Feild Tacticts line
4) Again, fix HAR! lol
5)More defense again
(I cant think of 5)
The Heavy Acid Rifle should be removed from the game. Nobody uses it and nobody wants one. I would recommend either removing it or replace it with another weapon.
That's my only concern with the Heavy Acid Rifle. Also, make Master Commando a much more beneficial to obtain. We have to spend 170 skill points to get there and the the benefits are less that satisfactory.
Balance the class out! You can get away with Flame IV only for everything!
Can we try to keep anything none related to our 5 top issues off of this thread? If you want to debate something then please start another thread. I'd be nice if the DEVs could read a thread that would only contain info about the 5 top issues.
I know that this post is a contradiction of itself and that I am also guilty of posting "off-topic" here too.
I think then it would be easier for TH or who ever our new Correspondant will be to compile the list better.
Ok, The HAR is USELESS. I have what is considered an excellent one and I never use it. Please FIX this first. 2nd would be grenades. I almost never use them because the dmg/dly on it is not as good as just using my flamer. So lets see, so far we can say at least halfthe commando skill tree is useless. 3rd, As for heavy weps, there fun but not really worth it, again I can do more dmg with my flame most of the time and God knows its cheaper. So as a master commando, i WASTED skill points to get master , just to get flame cone 2. I mean really, its silly. My advice to people is screw master and just get flame 4 and use your points for another prof. I will soon follow my own advice, if nothing improves here. I MUST say that I love my flame thrower, so PLEASE don't nerf it, its all I have. I also, like many others, wonder if this armor piercing thing works right, cuz i sure dont notice it. Please "Fix" us, but don't make it worse in the process. I know this is not 5, but it's all I care about.
Osiriss SiRa
Lord of the Underworld, Son or RA
Imperial Master Commando/CH - Ahazi
"I love the smell of napalm in the morning" (Apocalypse Now)
HarrisMoD said
2.5X Melee Modifier Should not be a concern.
I would have to say this it is a good idea to have this. First off none of our heavy weapons are effective within melee range. There is Zero reason to have your Flamethrower or HAR equiped within 10m or our opponent.
This is what Im talking about. You gotta be within 16m to use our flame specials and a tortur or any other big creature can hit you within 20m. Remember this isnt just a PvP game where I only have to worry bout human size creatures.
TechnoHic wrote:
HarrisMoD said
2.5X Melee Modifier Should not be a concern.
I would have to say this it is a good idea to have this. First off none of our heavy weapons are effective within melee range. There is Zero reason to have your Flamethrower or HAR equiped within 10m or our opponent.
This is what Im talking about. You gotta be within 16m to use our flame specials and a tortur or any other big creature can hit you within 20m. Remember this isnt just a PvP game where I only have to worry bout human size creatures.
I don't know about PVP, I Rarely PVP. But even within 20m only equip your Flame to do your special. Once you begin the cool down time unequip it and re equip it only to do another move. I particurally rarly see an agroed creature 20m from me since they always warp to zero.
the heavy acid rifle needs a whole lot of fixing. from the skill mods to the damage to the combat animations. at master commando, under the skill mods, it says that i have +70 and +40 to acid rifle accuracy. it should be a combined 110, but it is not. also, it is twice as slow as the flamethrower when using the specials, yet it does less damage and doesn't stick a DOT on my target. even if something is vulnerable to acid and has 100% heat resists, it's more beneficial to use the flamethrower and stick the burn DOT on it than to wail away with the acid rifle. it is also the only acid base weapon in the game that has no armor rating. if a little gun like a dx2 or scatter pistol can have AR1, give the HEAVY acid rifle at least that as well.
the launcher pistol needs some specials and mods of its own. commandos should not be forced to pick up pistoleer and/or smuggler in order to become more proficient with their own weapon. a pistoleer with novice commando should not be more powerful than a master commando with a launcher pistol.
heavy weapons need more charges. yes, they're supposed to be expensive and discourage people from using nothing but them in battle. but with the high HAM costs of just firing it once, the horrible accuracy, and the fact that its about 2000 credits per shot will discourage many from using them at all. i've had the same rocket launcher, heavy particle beam cannon, acid stream launcher, and lightning beam cannon since the commando weapons were first fixed. that's not because they have a ton of charges. its the fact that i won't use them except for special occasions.
give us terrain negotiation in the field tactics tree. if combat medics can get terrain negotiation in their crafting tree, why not give it to us as well? we spend the exact same amount of skill points to master our hybrid professions. we both need to pick up other professions to be proficient. yet the combat medics can neglect scout all together because they get up to +50 terrain negotiation skill mods at master. they don't need to spend the 24 skill points to get exploration 3. commandos should have these skill mods as well.
i think we commandos need to be fixed up big time....the acid rifle tree should be just removed or share the same tree with flame skill.
i also think we should add a new tree that uses heavy machine gun like a real commando, and since there is no machine gun in star war, we can change that to somehting close to a machine gun like the imperial heavy repeater instead. The imperial heavy repeater should be simular to nowaday machine gun, we get heavy accuracy penalty for shooting while standing or moving,and medium penalty for crouching, and no penalty for crawling. this weapon's range should be mid to long, so we dont have to rely on flame thrower only. and if we wield this weapon our movement speed should be deducted. the special can be some attack that make the enemy get hurt and change position so we can pin them down like real machine gun or just some attack that can wound them badly on all hams.
i also think that we can add a special to the heavy support weapon, such as can lock on to 4-5 target at a time or fire multiple rocket at a single target.
Well this is what i think can spice up the game for commando player. to all the ppl of other profession, i am not telling the developer to make us stronger but just make it more fun to play as commando
thanks