Commando Archive
Thread: What's up Commandos...
Helios_SOE wrote:
If, hyptothetically speaking, I were to say "If you could snap your fingers and fix THREE (3) things with your profession right now, what would they be?", you would answer with...
Make Commando match up to the devs' own description of the profession with the Combat Upgrade Documents.
Commando was supposed to be a "5" rated Offensive Profession.
Fixing AOE, IMO, does not bring Commando a "5" Offensive rating. Why? I know the devs will never allow AOE damage to come anywhere close to the damage the original target takes.
My wishes for Commando?
* Ditch most of our target control abilities for the sake of much higher damage. A Carbineer easily outdamages Commando, and Carbineer was supposed to be "Positional Control." Rifleman also suffers from a lack of hitting power, but not as badly as Commando. Increase the effects (damage / states) of Grenades.
* Remove Commando from being essentially an area attack profession. Player groups have grown to RESENT Commandos since the profession is a liability to the group.
* More useful weapons for Master Commando There are only TWO useful Master Commando weapons. Everything else is too weak.
MsNiL wrote:
3. Add the recoveries...
If the Recoveries are to remain in the game, add them to Commando just as you done to all other combat professions.
1. Give me free SP to be a commando again
2. Kill the level system and the marketing weenies who imposed idiotic deadlines that forced it on the game.
3. AOE attacks that actually mean something
4. Give commandos AT ALL LEVELS the option to use AOE or individually targeted attacks, so they don't become pariahs in groups.
5. Fix grenades so that they don't give combat XP, but grenade XP, and restore the combat XP ratio at the village as a result.
That's five, but the first two were not commando specific.
1. Damage Shots
2. AOE
3. Unarmed Skillpoints removed to allow for a more effective spreading of Skillpoints as Melee provides us no inherent benefit.
Helios,
PLEASE follow up with us on this...I know its not your MO, but too many times we have seen a red letter come in here, post "What Do You Want?", we answer, then they vanish only to be never heard from again ![]()
Our night vision is just fine. We dont need any more carrots dangled in front of us. Our skins have already developed an orange tint...
Respectfully,
No offense meant but my first opinion before I addressed 2 issues was that this belongs on the Jedi or BH forums since thats all the devs ever seem to care about ![]()
<3 Helios
TheTemplar2 wrote:
1) Better (Full?) AoE damage from weapons (currently it is elemental + 1).
We've never had AOE damage. It teases us right after server reset until we cross a zone line and its back to 1+elemental. Its the same with all Heavy Weapons. No it doesn't effect other professions as their AOE is special move based and not innate. AOE specials with a heavy weapon result in nothing more then a normal heavy weapon AOE effect complete with the 1+elemental AOE effect.
Helios_SOE wrote:
TheTemplar2 wrote:
1) Better (Full?) AoE damage from weapons (currently it is elemental + 1).
Can someone give me a detailed explanation of this issue along with an example?
Does this defect occur 100% of the time or is it intermittent?
Does it matter what AOE weapon you use?
Does this happen with AOE specials from other professions?
Does this happen with AOE specials from other professions only when you're using one of the commando AOE weapons?
Helios_SOE wrote:
TheTemplar2 wrote:
1) Better (Full?) AoE damage from weapons (currently it is elemental + 1).
Can someone give me a detailed explanation of this issue along with an example?
Does this defect occur 100% of the time or is it intermittent?
Does it matter what AOE weapon you use?
Does this happen with AOE specials from other professions?
Does this happen with AOE specials from other professions only when you're using one of the commando AOE weapons?
My 2 decicreds
1. Fix AoE
2. Make Grenades worth using (Increase dmg and stack size)
3. Increase damage on the PFT and/or allow a power-up to be applied to it.
Hedd wrote:
We've never had AOE damage. It teases us right after server reset until we cross a zone line and its back to 1+elemental. Its the same with all Heavy Weapons.
So, does that mean it does work properly at some point?