Commando Archive
Thread: What is Our Number One Issue?
Karg Regal
Novice Commando
Ahazi
I have to agree with most of ths posts on here..
The non-consumable weapons and thier skill tree(s) need to be looked at. Flamethrower is busted in the dot applies full dmg, the HAR is not all that great,the launcher pistol is AP0 and we get no specials with it (thus relying upon other elite profession skills for it's usage) and we get no better at using the pistol either.
IMO and also mentioned a hundred other times on this thread, fixing the FT dot, making the HAR AP1, and launcher pistol AP1 would be an awesome start. Moving the HAR to the FT skill line and making a pistol skill line in it's place w/ skill mods and specials (that only work with the launcher pistol and don't stack with pistoleer mods) would be a good step in the right direction.
-Sedory (Smuggler/Commando)
1.HAR has no defined use besides damage type even then it still sucks.
2.area affects dont work right unless monsters are standing on top of each other lol
3.Componenets to get charged weapons still to complicated this results in way higher prices and weaponsmiths unwilling to make.
4 master commando has nothing in it making it worth getting besides the titiel lol
GRENADES, GRENADES, GRENADES, GRENADES, GRENADES, GRENADES, GRENADES
Please fix the grenades!
There are NO special moves for grenades
There are NO damage modifiers for grenades
There are NO schems for the optinoal componentswhen crafting grenades to makebetter for grenades
They have NO accuracy whatsoever
They do NO damage compared to every other elite weapons in the game.
I am such an idiot!!!!!!! Why? because I based my entire character around grenades!!!!!! You think so now too don't you? Well it's cool because I am an idiot hell I based my entire character around GRENADES.
Weapons Smith, 2 trees filled up, Munitions and Weapon crafting techniques why? To make grenades.
Commando, 1 tree filled up Field Tactics why? To throw Grenades
Master Smuggler, why? To Slice Grenades!
I'm such an IDIOT............
Message Edited by Pvt on 02-17-2004 02:51 AM
In my honest opinion, the largest issue for commandos is the fact that weapons are being considered by the game as Melee and causing way too much damage in PvP. People are going to whine and cry about it until Commandos get nerfed because they don't understand the problem.
The sooner that gets fixed, the sooner people will quit crying, and the possibility of Commandos becoming impotent again is severely reduced.
1. Make Master Commando worth getting
2. Make the HAR worth using
i think everything is fine excapt 1 thing
the titles arnt right why would u call someone with flame thrower spec 4. a grenadeer common please fix that as the finishing touch on commando =)
(ow yeah not to forget that a flame thrower acts like melee damage that isnt right lol)
I think the HAR needs to be fixed and under heavy weapons add Deployable Turrets.. one time use and it adds to the weaponsmith branch aswell..
I haven't even made commando yet, but I alreadydread having only one weapon worth using. And from the guide, it sounds like the FT is gonna miss a ton until I hit the 3rd box anyway. So it's gonna be LP to FT and then what? Just having the HAR fixed isn't gonna cure my bordom. I'm with the people that want grenades fixed, or combining the FT and HAR trees to make room for another, or adding some unarmed stuff. I don't expect all that to get done, but please come up with something else unique to our profession that is worth using.
Well coming from a military background myself, the things commando needs are:
1. Skill Tree #1 Chemical Delivery Weapons
- Box #1