Commando Archive

Thread: ok i am seriously pissed at soe. rangers getting commando -type abilities? what the heck????

TwilekKilla
Tue Sep 20, 2005 11:29 pm
#66

Okay, I was going to make a long post on my ideas, but i'm to tired atm, and just want some sleep. But waht I'm going to say is commando needs a major fix. My fondest memory was me with a TEF killing fation NPCs, and a staker comming at me overt. What I did was throw a rocket his way, charged, and FlameCone2. I hit both shots(one in a million) but still lost, due to the fact I didn't hit again. Now why is it still one of my fav PvP moments? The feel of it, jumping to my knees, poping of a rocket his way, throwing napalm at him, is was almost orgasmic.

PostCU, I got MCom/MRifles/some pistols, and I remeber how I felt, sluggish, not as dynamic, ect. ect. How I would fix it is 1)Make the rocket launcher how it was before, a high damage AoE hit that you poped with a touch of your Fkey, got in a very venurable position for a sec, and go back to flamer 2)Make nore master lvl weapons with different roles, ie Flamethrower a close range AoE hell raiser, maybe the HAR a longer range, single target high damage, LP, a mid range AoE that the explotion scares the crap outta the enemy , and so on.

Anyways, I'm off to bed, and maybe tommorow this, and my other ramblings will make more sence.



xxxxxxxxxxxxx
Raeve Tiesaci s Pimp of Rival
Makes the children cry
s
Me > you, truth
You don't know
the power of the Pimp side


coldreboot
Wed Sep 21, 2005 8:39 am
#67


At first I was a little confused for you guys when I read the new Ranger stuff, but then I did a little more reading and discovered that they are going for the Rangers of actual Star Wars lore, not the LOTR type. Rangers in Star Wars ARE the commandos. The actual Commandos of Star Wars are Heavy Weapons experts/specialists.


So your role is changing (although not much if you think about the weapons you guys have), and so is Rangers.


The 'old school' Ranger of LOTR fame is going to be the basic scout skill.


So don't get too upset, until you know what you turn out to be. You'll be laughing if your driving around in Tanks and calling in airstrikes, and you probably won't even remember getting upset about all this!


And if you still aren't happy and want to be the 'commando' you thought it was, grind Ranger instead.


You guys are going to be the large-scale assault, softening up the enemies for the main push. Rangers are the infiltraters, more for hit and fade.

Message Edited by coldreboot on 09-21-2005 04:41 PM



WANTED


Rieko Terook
i Known Rodian Smuggler i
i Captain of the Astral Sword i
i Leader of the Mooncursers i

Reward Offered for Information

Envoy3113
Wed Sep 21, 2005 8:53 am
#68






coldreboot wrote:




So don't get too upset, until you know what you turn out to be. You'll be laughing if your driving around in Tanks and calling in airstrikes, and you probably won't even remember getting upset about all this!


And if you still aren't happy and want to be the 'commando' you thought it was, grind Ranger instead.


You guys are going to be the large-scale assault, softening up the enemies for the main push. Rangers are the infiltraters, more for hit and fade.

Message Edited by coldreboot on 09-21-2005 04:41 PM




Sweet, when?


*looks at stack of 2yr anniversary holos*





There comes a time in every mans life when 86 years is just too damn long...
Aendracon
Wed Sep 21, 2005 9:38 am
#69






StarNick wrote:
"IMO we should push to be the next proffession revamped after ranger. Smugglers got a massive revamp in the CU that turned them into a combat proffession. Sure they still lack their 'smuggling' flavor content..but hey, commando LACKS content AND damage AND role AND its weapons are totally FUBAR. We should be priority."

Thats something I'm starting to push harder now...some other Corro's agree as well. Certain news, also hints at this but I'm still waiting for a follow-up and permission regarding it though...




Well, here is some news for you: nobody picks the Smuggler profession for its combat prowess! In fact, Smuggler has alsways been considered to be the Pistoleer's retarded little brother - combat wise. There may be a few people around dabbling with Smuggler to get FD or LD, but that´s it and we don´t really consider them Smugglers anyway. Thus, the ability to smuggle is not just some "flavor" to the Smugglers, its the sole reason to pick this profession, and despite numerous promisses we still haven´t got it.


So while it is totally out of the question that the Commando profession both requires and deserves a revamp, so does the DE profession and the Smuggler profession. Other badly neglected professions already got revamped or will be soon. This is good news and should be cause for hope, rather than envy. So please refrain from this "we deserve it most" attitudeor get a glowbat. Thank you.



Ryian Coron - Elder Smuggler
"do not assume your customers are morons. odds are they know a lot more about the situation than you do because they live with it every day. listen to them, actually listen, and take what they say into account. you might save some money, morons."
- Fernas
coldreboot
Wed Sep 21, 2005 9:54 am
#70






Aendracon wrote:






StarNick wrote:
"IMO we should push to be the next proffession revamped after ranger. Smugglers got a massive revamp in the CU that turned them into a combat proffession. Sure they still lack their 'smuggling' flavor content..but hey, commando LACKS content AND damage AND role AND its weapons are totally FUBAR. We should be priority."

Thats something I'm starting to push harder now...some other Corro's agree as well. Certain news, also hints at this but I'm still waiting for a follow-up and permission regarding it though...




Well, here is some news for you: nobody picks the Smuggler profession for its combat prowess! In fact, Smuggler has alsways been considered to be the Pistoleer's retarded little brother - combat wise. There may be a few people around dabbling with Smuggler to get FD or LD, but that´s it and we don´t really consider them Smugglers anyway. Thus, the ability to smuggle is not just some "flavor" to the Smugglers, its the sole reason to pick this profession, and despite numerous promisses we still haven´t got it.


So while it isnottotally out of the question that the Commando profession both requires and deserves a revamp, so does the DE profession and the Smuggler profession. Other badly neglected professions already got revamped or will be soon. This is good news and should be cause for hope, rather than envy. So please refrain from this "we deserve it most" attitudeor get a glowbat. Thank you.




fixed.




WANTED


Rieko Terook
i Known Rodian Smuggler i
i Captain of the Astral Sword i
i Leader of the Mooncursers i

Reward Offered for Information

Aendracon
Wed Sep 21, 2005 10:05 am
#71






coldreboot wrote:





So while it isnottotally out of the question that the Commando profession both requires and deserves a revamp, so does the DE profession and the Smuggler profession. Other badly neglected professions already got revamped or will be soon. This is good news and should be cause for hope, rather than envy. So please refrain from this "we deserve it most" attitudeor get a glowbat. Thank you.




fixed.





Not sure if your or my grammar is faulty, butto avoid any confusion: the Commando profession both requires and deserves a revamp!




Ryian Coron - Elder Smuggler
"do not assume your customers are morons. odds are they know a lot more about the situation than you do because they live with it every day. listen to them, actually listen, and take what they say into account. you might save some money, morons."
- Fernas
SmugglinZane
Wed Sep 21, 2005 10:29 am
#72






StarNick wrote:
"IMO we should push to be the next proffession revamped after ranger. Smugglers got a massive revamp in the CU that turned them into a combat proffession. Sure they still lack their 'smuggling' flavor content..but hey, commando LACKS content AND damage AND role AND its weapons are totally FUBAR. We should be priority."

Thats something I'm starting to push harder now...some other Corro's agree as well. Certain news, also hints at this but I'm still waiting for a follow-up and permission regarding it though...





I know all the comments here are not yours StarNick, it's just easier to address this one post then the two of them seperately.


1. Smugglers never got a revamp in the CU. We got our specials changed (like many others) and armor mitigation added (like everyone else). The only thing new for us in there was combat modifiers. Slicing wasn't revamped, it was fixed. The slicing changes could be called an abortion at best compared to what was "supposed" to have gone in. Smuggler IS a content profession, that has NONE of the content it is supposed to.


2. Although Commando does need to be fixed, it does not lack content. Combat, like the other combat professions, is your content. You need your stuff fixed, pure and simple. Going through every combat profession and revamping them is pointless after the CU. You guys do need some fixing, but to call it a need for anything else is completely absurd. Your group role is undefined because your skills and functions lack the punch that they are supposed to have.Make Commandos the close quarter nukers (likeCommandos should be, and this is more appropriate with theRifleman rangefixes) andCommando has thier role.That's a fix, not a revamp.Fix that, and you're sitting pretty.


Now before everyone decides that I'm a troll, I'll go ahead and tell you where my opinions come from. My first character (on Naritus) was Commando. Commando was the first profession I ever mastered, and I still go back to that character from time to time. I know what the problems are. I know what you guys are lacking. To take a position against another profession like you have is just plain wrong. You are talking about the only profession in game that does not have anything to do with what their name implies. In other words, due to lack of "intended" development. If you want to go up against the most supportive community there is, be my guest, but you're asking for trouble. Many, many Smugglers are also Commandos. Many, many Smugglers have called for Commandos to be fixed. To claim that you are now more important in the development line than Smugglers is disgusting... And any community leader isn't much of a leader.




"Jedi claims of being "broken" are like saying "But my TV isn't widescreen! It's broken! My TV can't show high-def pictures in 1080i, it can only do 720i! It's broken!" Meanwhile, crafters are saying "We'd really like to have a TV that's larger than 12" and gets more than 4 channels and doesn't constantly lose vertical control", and entertainers are saying "Can we get some color instead of this B&W piece of junk?" And smugglers? We're listening to radio programs of "The Shadow" and "The Abbot and Costello Comedy Hour" and hearing FDR's Fireside Chats. We don't even HAVE a damn TV, much less a broken one or a "broken" one by Jedi standards. I'd LOVE to be as "broken" as they are." - The Legendary Solo4114
RoastyToasty
Wed Sep 21, 2005 11:14 am
#73




SmugglinZane wrote:





StarNick wrote:
"IMO we should push to be the next proffession revamped after ranger. Smugglers got a massive revamp in the CU that turned them into a combat proffession. Sure they still lack their 'smuggling' flavor content..but hey, commando LACKS content AND damage AND role AND its weapons are totally FUBAR. We should be priority."

Thats something I'm starting to push harder now...some other Corro's agree as well. Certain news, also hints at this but I'm still waiting for a follow-up and permission regarding it though...





I know all the comments here are not yours StarNick, it's just easier to address this one post then the two of them seperately.


1. Smugglers never got a revamp in the CU. We got our specials changed (like many others) and armor mitigation added (like everyone else). The only thing new for us in there was combat modifiers. Slicing wasn't revamped, it was fixed. The slicing changes could be called an abortion at best compared to what was "supposed" to have gone in. Smuggler IS a content profession, that has NONE of the content it is supposed to.


2. Although Commando does need to be fixed, it does not lack content. Combat, like the other combat professions, is your content. You need your stuff fixed, pure and simple. Going through every combat profession and revamping them is pointless after the CU. You guys do need some fixing, but to call it a need for anything else is completely absurd. Your group role is undefined because your skills and functions lack the punch that they are supposed to have.Make Commandos the close quarter nukers (likeCommandos should be, and this is more appropriate with theRifleman rangefixes) andCommando has thier role.That's a fix, not a revamp.Fix that, and you're sitting pretty.


Now before everyone decides that I'm a troll, I'll go ahead and tell you where my opinions come from. My first character (on Naritus) was Commando. Commando was the first profession I ever mastered, and I still go back to that character from time to time. I know what the problems are. I know what you guys are lacking. To take a position against another profession like you have is just plain wrong. You are talking about the only profession in game that does not have anything to do with what their name implies. In other words, due to lack of "intended" development. If you want to go up against the most supportive community there is, be my guest, but you're asking for trouble. Many, many Smugglers are also Commandos. Many, many Smugglers have called for Commandos to be fixed. To claim that you are now more important in the development line than Smugglers is disgusting... And any community leader isn't much of a leader.







It seems to me that everyone wants to have their profession fixed first. Honestly I don't see a problem with that. Who doesn't want their broken profession fixed? There are a LOT of broken things in this game as well as professions. I am of the opinoin, however, that the devlopment team will develop as they will. Honestly whining about who gets what first is kind of dumb since the devs will do what they want in the order they want. I think devs have FOTM come up on what they're working on. One month it's BH/Jedi, the next it's Creature Handlers, then Squad Leaders, and so on and so on. I don't see a problem with a correspondent pushing to get his profession fixed first, I would think all the correspondents do this. Correspondents need to be concerened first and foremost with their profession, let the devs make the final decision on balance and implimentation.


Okay, as to commandos lacking content in a way we do. The reason is, if combat is a Commando's content, but Commandos are pitiful at combat. Then in essence our content is limited. Do other ranged profs get excluded from DWB or Corvette groups? Do other ranged profs get kicked out of grind groups or not even let in? Commandos do becuase our AOE only draws aggro and most of our weapons that don't have AOE are pitiful damage-wise. The ONLY high damage non-AOE weapon is a rare loot drop from Necrosis who thankfully isn't surrounded by high level mobs that get aggroed through walls by your AOE.


The reason Commandos ask for a revamp is because our role is so screwed up at the moment. Our AOE and innate states makes us crowd controllers instead of damage dealers. Commando was supposed to be a damage dealing profession, but somehow code got crossed and we ended up crowd control. In a similar fashion Smugglers were supposed to be well, Smugglers, but the devs crossed that too and you ended up drug and arms dealers. At least a smuggler's specials reflect their role as most provide a means for escape or a gamble for victory. Commandos have no specials and our weapons scream crowd control(actually crowd states since we don't have snares or mezzes).


The thing is, both professions are not doing what's intended for them and both correspondents are (or should be) lobbying for their profession to get fixed soon.

GlanocRunningstrider
Wed Sep 21, 2005 1:44 pm
#74

Honestly I am optimistic that the commando-like stuff being added to ranger is a sign that there IS a defined role in mind for Commando and hopefully a real revamp atleast in mind somewhere down the line. If all they planned to do was up damage a little and fix AoE they would have done it already -- I hope. Commando is a special profession like SL, BH, and Ranger in that its a word that can be interpretted and defined in several ways, but there is no easy answer as to exactly what they should be. Rifleman, Pistoleers, and Carbineers are all defined by their weapons, but BH, SL, Commando, and Ranger are defined by their title -- and idealy to some extent how that title is defined in the Star Wars universe. As it sits now, our title is not well-defined (we were shown some numbers on our damage Pre-CU, but really thats it). So seeing SoE fleshing out SL and Ranger makes me feel they will better define Commando in ways beyond fixing issues we have now. I think the big question is "will they pull out something from no where or will they pick a vision supported by the majority of the player base?" It will most likely be harder for them to base commando on a template from the Star Wars universe like they did for Ranger or BH. I personally am hoping for a vision similar to Republic Commando and the ARC Troopers from the Clone Wars Cartoons.



The Empire is Mother, The Empire is Father.
StarNick
Wed Sep 21, 2005 1:57 pm
#75

No idea where this secondary debate got started, but:

1) I quoted someone (hence the quotation marks), if any smugglers missed that. My reply was what all correspondents pretty much say...Im pushing...does that mean the devs listen? Not always, but I am trying to get attention for the profession Im representing.

2) Ok, if you smugglers want MY opinion on what's should be done, and an opinion that I have expressed in other threads/forums:

I see smuggler as a content problem, not a role problem. I noticed a smuggler talk about commando and content...where did that come from? Both of our profession's need of revamping (or major tweakage/mini-revamps) are two totally different beasts. Yes it would be nice if commandos recieved "commando content", but thats really...really far into the future in wishlists. Nor is it even an issue here.

Just like BH, Smuggler is a very iconic profession that relies on both a combat role, as well as profession content to make it fully complete. Right now, we fall (as some commandos have reiterated) very short of achieving our role as a CU commando with damage. Does smuggler fall flat on its face in a crowd control role? All professions more or less could use some tweaks and minor changes here and there and never will become "complete", but our role really is drastically short of the expectations. Even if we don't require revamping, our AoE has been worked on once already and was failed to be fixed. A dev himself said it was an intermittent problem and tricky.

So, we shouldn't get that much needed fix, or a mini-revamp of our grenade system (which IS needed no matter how you look at it)? Thats saying the Devs can't complete more than one major fix. I'm not looking at this that way, as I know the devs can work on stuff in piecemeal and know they can get quite a bit done when something is brought up to their attention.

Now, look at it this way when stuff isn't brought up to their attention: Our AoE problem was only recently re-noticed by a developer, one of the biggest problems in derailing our combat role. It has been broken since the CU Beta and despite being a topic for many of my corro threads, it was forgotten. Maybe they didn't listen, maybe I didn't push hard enough...but I keep trying because its an important issue...ALL Corro's do that. In a way, we're also all biased saying that our profession needs such and such first. Honestly? I try and be as fair-minded as humanly possible; I'm not an "its all about us" guy in the larger spectrums of things. In my mind, if we get some critical fixes here and there, we could very well bypass a huge revamp. Others, unfortunately are not so lucky in role (Rangers, DE's, etc) or content (Smugglers), and I do support those Corrospondents plus their respective communities because they're either right or I'm sympathetic to the feelings that their profession is broken or ignored...guess why?

Anyways, I've said it again and I'll say it here since, it seems I've been taken out of context...again: I think, because smuggling is mainly a content problem...its not necessary a combat revamp and could very well be worked on by another dev team, rather than those who work on the combat side of professions (at least, speculation...but we do know there are various teams working on stuff, and since smuggling would involve a really cool new quest system for you guys, it *does* make sense that the content team would be working on it). What Im pretty much saying is, both the other half of the smuggler revamp as well as others can be worked on at the same time.

But really...thats moot point, because that very part of the smuggler revamp is already on the plate and in concept, so who's going to be next in line? Definately won't be you guys (hopefully!) because the devs will finally give you the ability to smuggle already. If you say, "but he said after ranger!"...well, is the second half of the smuggler revamp a major role-defining and combat-changing revamp for smugglers? For at least half of the Commando profession, whatever will get fix will significantly change the current role from a potential crowd control pleaser, to a damage dealer...basically, what is the next big un-announced profession revamp?

Hope that clears it up, as it sorta is a bit demoralizing being criticized for a misunderstanding, when I've always wanted you guys to get something and generally support other professions getting revamps. When Im in the Commando Forums, I focus primarily on our issues as its my job and my passion...when Im in the Corro forums, or other forums I try and help out everyone or help with pushing for other fixes that are not our own as well as those that are.



--Stern Synex-- --Master Commando-- --IDI Forces--
--Proud Commando of 42 Months-- --Last Commando Correspondent--

We fear no enemy...we are the few, the proud, and the brave. We are, Commando!

Pyro Games

Pe-Ell-Morgoth
Wed Sep 21, 2005 3:02 pm
#76


I dont know about anyone else, but grinding for trapping (ranger skills) sucks and is a very slow process. i think before they come out with the final revamped ranger and commando they need to address an issue about gaining trapping experience if its going to be on either one or both of these professions.


Pe-Ell Morgoth



-GAME OVER-

&Morgwar&

GhosT

StarNick
Wed Sep 21, 2005 3:07 pm
#77

"i think before they come out with the final revamped ranger and commando they need to address an issue about gaining trapping experience if its going to be on either one or both of these professions."

I hope that along with the revamp, this is alleviated. But really, all of our consumables are in a position for a much needed revamping/upgrading/however you'd like to call it. Hopefully, the Devs have this in mind



--Stern Synex-- --Master Commando-- --IDI Forces--
--Proud Commando of 42 Months-- --Last Commando Correspondent--

We fear no enemy...we are the few, the proud, and the brave. We are, Commando!

Pyro Games

Envoy3113
Thu Sep 22, 2005 12:00 am
#78






SmugglinZane wrote:





StarNick wrote:
"IMO we should push to be the next proffession revamped after ranger. Smugglers got a massive revamp in the CU that turned them into a combat proffession. Sure they still lack their 'smuggling' flavor content..but hey, commando LACKS content AND damage AND role AND its weapons are totally FUBAR. We should be priority."

Thats something I'm starting to push harder now...some other Corro's agree as well. Certain news, also hints at this but I'm still waiting for a follow-up and permission regarding it though...





I know all the comments here are not yours StarNick, it's just easier to address this one post then the two of them seperately.


1. Smugglers never got a revamp in the CU. We got our specials changed (like many others) and armor mitigation added (like everyone else). The only thing new for us in there was combat modifiers. Slicing wasn't revamped, it was fixed. The slicing changes could be called an abortion at best compared to what was "supposed" to have gone in. Smuggler IS a content profession, that has NONE of the content it is supposed to.


2. Although Commando does need to be fixed, it does not lack content. Combat, like the other combat professions, is your content. You need your stuff fixed, pure and simple. Going through every combat profession and revamping them is pointless after the CU. You guys do need some fixing, but to call it a need for anything else is completely absurd. Your group role is undefined because your skills and functions lack the punch that they are supposed to have.Make Commandos the close quarter nukers (likeCommandos should be, and this is more appropriate with theRifleman rangefixes) andCommando has thier role.That's a fix, not a revamp.Fix that, and you're sitting pretty.


Now before everyone decides that I'm a troll, I'll go ahead and tell you where my opinions come from. My first character (on Naritus) was Commando. Commando was the first profession I ever mastered, and I still go back to that character from time to time. I know what the problems are. I know what you guys are lacking. To take a position against another profession like you have is just plain wrong. You are talking about the only profession in game that does not have anything to do with what their name implies. In other words, due to lack of "intended" development. If you want to go up against the most supportive community there is, be my guest, but you're asking for trouble. Many, many Smugglers are also Commandos. Many, many Smugglers have called for Commandos to be fixed. To claim that you are now more important in the development line than Smugglers is disgusting... And any community leader isn't much of a leader.







Again, I said it in the smuggler forum, and I'll say it here. What is the damn problem?


Smugglers did get fixes to slicing seince CU. Smugglers did get newspecials with the CU. Smugglers have working specials stemming from such. Smugglers are not only a combat profession, but a utility (slicing, spices) profession. So far smugglers have lived entirely up to their CU-Doc roles.


Commando has had every attempted fix to it's profession not work seince the CU. Commandos lost all their specials with the CU. Commandos have no class defining ability which serves any purpose what so ever (unless you make a commando/smuggler and use...SMUGGLER SKILLS!!!). Commando has fallen horribly short of it's CU-Doc roles in every facet.


So what did happen? A smuggler was browsing the commando forums and saw something that made him cry when he took it out of context. THISis what this games development has done, we all have to act like crabs in a barrel, cuz lord knows that the fixes for commando which were in the patch notes months ago have likely been scrapped because these******* don't know what is wrong with their own code. I can see the developers jesting now "Woops, you loose, we suck...next".


I regress, they did give us a fix, the same fix over and over again. And over and over again it didn't work. Instead of continuing to work on our fix they are giving Rangers explosives that will no doubt work better than the ones commando gains in a skill line titled EXPLOSIVES, and are working on an expansion and more smuggling content...so our fix...YES THE SAME FIX THAT WAS SUPPOSED TO HAVE WORKED MANY PUBLISHES AGO, is nowhere to be found.


Everyone, every profession is going to make it seem like they have the arse end of the stick. Well, if smuggler is 80% functional, we are 10% functional...and that 10% only applies under the right conditions.


Regardless of how you wanna take it, and twist it so you have something to focus your frustration on other than the people who are behind the machine that is feeding your community bull***t, and ours for that matter...StarNick has the commando profession to push for. If he is to do his job then you will see this...






StarNick wrote:
"IMO we should push to be the next proffession revamped"





Nothing to be shocked at, nothing to be offended by, nothing to cry about. Certainly nothing to cause drama by, and not good reason to be out here feeding the trolls.


Think outside your box...He is a Commando Corrispondant...He is pushing for the fixes that were supposed to have been made well before all these new in development docs for ranger and smuggler came out...That is his priority...It is his community (who have asked several times that he continue to represent them) and his profession to focus on.


We have gotten no use seince the CU, no touches that have worked, no content, no changes (save the early proton rifle, and our crappy grenades being fixed and broken a few times).


What in the world makes you think you should have more attention? You call his statement selfish by coming accross selfish yourself.



There comes a time in every mans life when 86 years is just too damn long...
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