Commando Archive
Thread: Update: Our Flame Damage Has Been Increased.
Message Edited by Daker-Naritus on 02-12-2004 11:45 AM
"I am not so sure this is going to be an issue... 99% of nerf cries come from pvp, and it is almost impossible for us to do 11,000 damage in pvp."
oh they will cry. you just wait.
when before a nonarmored target would be hit for like 600 to 800 damage, it will now be hit for 1k from the initial hit. that they will most definetely see.
armored targets will see their ham bars drop even MORE than before in the initial hit. so instead of the 300 to 500 hit they saw before, they will get slapped with 400 to 700 damage. that they will definetely see.
but the dot will not dozilch, that they will ignore, because theywill not see thatanymore.
and now, all commandos will likely be switching from the fast flamer to the highest damage possible flamer, since the 1 hit is all we'll get. enter the 1200 max damage flamers which will hit the above numbers by about 100 more damage. 1 hit incap if armorless ,near dead if armored, half life if armored and unbuffed, 75% life if armored and buffed.
andof course, random hamhitting if weget off a miracle 2nd shot.