Commando Archive
Thread: I'm Proud Of All of You Commandos...
Latenighter wrote:
Aaarrrggghhh!!! YOu can be VERY frustrating Mr. Garvin sir! I'll take it that it's in there....somewhere, and maybe I got it right....or maybe someone else will see it.
Also, any word that would confirm or deny that the documents on the revamp will be officially released on Monday, putting an end to your merciless torturing of us poor almost completely unarmed commandos?
Notice that when people suspected the RL I told you it wasn't that...but in this case my response is "interesting"....
Regarding the docs, I honestly don't know...TH doesn't give us dates anymore...only rough estimates (they've missed to many targetted dates and been flamed for it)...So honestly it could be anytime next week...Folks are still asking questions and tweaking the docs a bit, but I think there are a couple that might be very close to being ready...
The key to all of this is to remember that this isn't going to be an overnight processes (like I have to tell any of you that...geesh)...We are probably still at least a couple of weeks out from the Sandbox going online (maybe more)...on the Sandbox we have to test the heck out of this thing and tweak our numbers up and down...After that it'll probably got to TC or TC2...then finally it will go live...Personally I'm hoping for a November launch to live but that's just a date I picked, not anything they've said...I really want to see the CR go live before the end of the year and got a strong feeling at the Summit that the Devs do also...
I can tell you that they had some radical ideas for new things they wanted to add that even their best folks said "how the heck can we get that to possibly work (server limitations)"...so the ideas are easy...implimenting them could take a bit longer...
The HARis in alot of garvins posts and he did say we would have a reason to lay down our Flamer.
Latenighter wrote:
Ok. You got me intrigued Garvin. So I did a little research. And I found a post you made from WAY back in the day before you were Commando Correspondent. And to be a good little flame boy, I'm even going to post it here for all to read.
garvin wrote:
2) HAR and the Whole Acid Tree...It's Broken and Completely Useless. It's a poor man's Flame Thrower minus the DOT and doesn't even do an AP damage...Either it needs some serious love and attention, or better yet, needs to me merged into the Flame Tree.
Thank you for reading this...
Message Edited by Nerj on 09-03-2004 06:38 PM
garvin wrote:From reading over the Top 5 Issues and looking at current events taking place I thought I would start a thread to get our new Correspondent busy...I know TH (or whomever) hasn't picked one yet, but once in place they are going to move fast...HOPEFULLY we will see a new correspondent soon since the BH one resigned around the same time and they already have a replacement. There is a new patch coming in December and we don't want to be out of luck a full month while we wait for the next one...So here are a some issues to get that new person started...Everyone feel free to add anything I miss.
1) 2.5x Melee Damage Bonus VS Mitigation...If Mitigation is going into effect with the December patch, please make sure the 2.5x Melee Damage Bonus is removed. If the Damage bonus stays in place then as a profession, when fighting Melee Opponents we have the potential of getting 2.5x damage done to us, but having up to 60% of our damage done mitigated (depending on how the Melee fighter spends their extra skill points)...we'd be better off just throwing our Grenades Straight Up!
2) HAR and the Whole Acid Tree...It's Broken and Completely Useless. It's a poor man's Flame Thrower minus the DOT and doesn't even do an AP damage...Either it needs some serious love and attention, or better yet, needs to me merged into the Flame Tree.
3) The Launcher Pistol...The Gun has made us dependent on other professions to get any use out of it...Imagine the bloody murder people would be screaming if we gave a potentially great weapon to Pistoleers, then told them they had to get some Commando skills to have any specials...They wouldn't stand for it and neither should we...We need our own specials...and since it is a blast weapon it should have some significant AP potential. Also, since we are forced to fight at 16m to use any of our other weapons, it would be nice to have a ranged knockdown to give us a chance to catch those who would kite use just outside the 16m range.
4) Grenades...or as I like to call them Little Balls of Suicide...Anyone who has used one against a charging foe knows we get hit by them as well, occasionally even incapp'ing ourselves...they need to work better and faster. They also need to have the maximum # increased from 5 to at least 25, or more preferably 50...make them similar in number to our Rocket Launcher or other Heavy Weapons...having 5 is just a plain waste...it slows our battle down as we have to keep re-equiping them.
5) 16m...since I brought it up earlier, let's revisit...OK...I can deal with the fact that we are a ranged class that is forced to use our weapon specials at melee range...but come one...a Master TKA with Master Brawler can hit farther then that rage with just their fists (as I saw reported in the TKA forum)...Give us weapon specials for at least 1 of our weapons that can be used at a ranged distance...OR...at least double our current range...if you want to be nitpicky, double it at the Master Level (like some other professions do)...We are Commandos...We should be able to do nice damage up close and at a distance.
6) Unarmed Tree...We need it for Hybrid status, that's cool and most of us understand...but make it worth the effort...give us something we can use because we got unarmed master...Like give us a VK cert at the Novice Commando level...that way we can switch to unarmed and use VK's without taking the 2.5x Melee Damage...the Unarmed tree already gives us specials we can combine with the VK's...If we need more specials, we'll look at TKA...I don't want to take away TKA's one weapon they only have the cert too, but they are not about weapons...so it shouldn't matter if we share the cert...we are weapon masters as Commandos and this shouldn't be limited to just ranged weapons (I've never seen a movie in which a Commando didn't carry one heck of a big knife...and they all seemed to know how to use it...maybe the VK's could be our SWG version of that).
I know there are plenty of other issues, but this is a good start...and if you feel I missed an important one, please post it...With all of the above suggested changes, we would really add more of a touch of strategy for our profession...instead of always relying on the Flame Thrower, rarely touching anything else, we would have a reason to use our LP, HAR, Grenades, etc...even our Unarmed skills when the right time called for it. And none of these changes would make more of an Uber class since it's really only fixing the issues that are holding this profession back.
Commando's are suppose to be Masters of Damage according to our book description, but I think we all mistakenly thought that meant we do that damage, not take it!!!!
Thank you for reading this...
Based on this 11-26-2003 posting, it sounds like the GARVIN COMMANDO KNIFE / VK cert may be the secret to which you hint. Or maybe it is the GARVIN ARMOR PIERCING LAUNCHER PISTOL w/ associated specials. Or perhaps the GARVINATOR 64m range heavy weapon special(s).
At LEAST tell us that your idea is in this post SOMEWHERE Garvin! So I'll know if I have to keep looking.
RIEN
Master Commando - Corbantis
Hmmmm....very interesting...
Latenighter wrote:
At LEAST tell us that your idea is in this post SOMEWHERE Garvin! So I'll know if I have to keep looking.
Sir Winston Churchill
Another quote, that can fit to our presente situation:
Sir Winston Churchill