Commando Archive
Thread: Assignment #6: What would you like to read in the Combat Revamp Docs?
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Cpl_Fisher
Thu Nov 18, 2004 3:33 am
#66
ApolloCentuari wrote:
Two words: Assault Rifle. Replacing the HAR with a much better and bad ass gun would be very cool.
Change Skill Requirements- Speaks for itself, why the **edit** do we need brawler anyway, commando is all about the guns baby![]()
Message Edited by ApolloCentuari on 11-16-2004 11:48 PM
Please let me use My rifle specials with it! and let it have specails that target helath so I can stack it on top of Burns!
Kinot33
Thu Nov 18, 2004 9:04 am
#67
At the very end of the docs:
"You break it, you buy it."
seriously?
Just the facts on how the new system actually works without all the important bits cut out. Important bits like numbers and how things are randomly chosen.
A full write-up on each profession as if it was new without all the distracting old data. People will do more than enough compare/contrast on the forums. If you have points to explain, use footnotes to relate that info. Same space, different format, but all the now-important indformation will be together instead of strung out and disjointed.
A baseline table for the various combat accoutrements. Weapons, Armor, etc. Not a full table, but a baseline such as you could expect to get from crafting them with average resources and no experimentation. Make it an HTML Excel spreadsheet if you don't want to directly include it in the docs. An appendix if you will...
VBDotNetRulz
Sun Dec 05, 2004 3:08 pm
#68
Latenighter wrote:
In the revamp, players who have paid and played for six consecutive months are permitted 2 character toons on one server without additional fees.
PLEASE!!!! That would sooo rock! I better not get my hopes up though...
WolfBloodrunner
Tue Dec 07, 2004 11:28 am
#69
I'd like to see the launcher pistol moved to master commando and have a damage type applied to it other than blast. I find it hard to believe composit armor with high blast resistance. (Also if no pistoleer/bh pistol skills in your template, have the skill controlled bygeneral ranged aiming and give the bonuses in the combat xp line of commando. )Lets face it, if I strapped c-4 to your composit breastplate and walked half a mile away and pressed the button, I doubt you'd be getting up again. Same applies to blast damage. Commandos used to dominate combat, not so much anymore.
-flame graphics on burning players would be cool.
-I'd also like to see two DOT's applied to the acid stream launcher, the first would be a skill that applies a heath DOT much like the flamethrower, and the second would actually be on the weapon itself, adding a mind dot, why? Because your target starts to go relatively insane due to the fact his flesh is melting off before his eyes and lacks the ability to focus on combat.
-Proton grenades should damage everyone around regardless of whether they are overt, covert, imp, rebel, neutral. IF a granade detonates, it doesn't pick its target conditionally. This would let us commandos run into a cantina and throw a proton grenade at all those annoying dancers.
-Defenses are a must
-I also think Commandos should get a bonus much like the Teras Kasi power boost. Shipwrights build ships, Architects build buildings and beautiful interiors, Commandos are the hardened veterans of combat and should be much harder to kill. Next time I get owned by a pistoleer at 64m I'm going to flip out. Having an "added layer" of protection due to better and higher awareness in combat situations should be reflected in PvP.
-Lastly, the delay on specials should be reduced to 3/4 the current delay, like reloading fuel for the flamer. If I hold the trigger of a flamethrower down until I'm out of fuel, it should be reflectected.
-one last thing, I was a master commando for a while and quit for a reason. I hope this fix enables me to come back.
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