Commando Archive
Thread: Commando Assignment #5: Current Commando Top5 (8/24/04) for Review
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SuperchargedDai
Thu Dec 16, 2004 3:02 pm
#66
Im not a commando atm but ive had many characters and have been with this game for quite a long time, I think that one good thing they should add would be an unarmed Tree. BH get Pistols CArbines and LLC
Commando Get FT Acid rifle and other useless reloadable weapons. Maybe Acid rifle should just go and make that an assault rifle tree or something. and then throw in an unarmed tree. then they still have room for all the reloadable stuff in one tree(i.e. Grenades, Missile Launcher etc.)
People say that Mastering BH isnt worth the points you sacrifice compared to what you get. Ive been BH and always will be, but i see a similar class in the same hole.
But its not like were heard on every little comment we make about the professions, so i guess all i can say is...may the Combat Revamp do us justice...
Randy4u
Wed Mar 30, 2005 1:09 am
#67
i think the acid rifle should be given a dot that uses a disease in stead of rie maybe man. how about making the grenades get like 25 m radious and a throwing distance mod that is 64m at master commando. also a new rifle needs to be added such as cert for beam rifles or something an energy weapon that has heavy armor pierce here is the idea man. Imagine a energy weapon that when you use special it does a straight laser beam and burns hole through amror making it heavy armor pierce and making it very dangerous. also we need to speed up the flamethrower how about making the specials as fast as normal attacks
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