Commando Archive

Thread: New Weaponsmith schematics *Updated*

Ivoni
Fri Aug 22, 2003 3:34 pm
#53

Guess Holocron had the acid rifle and the acid stream launcher confused.



Ivoni the Bunny Slayer
1st Master Commando on Intrepid (retired for jedi hunt)
1st Holocron - Master Ranger (done)
2nd Holocron - Master Squad Leader (done)
3rd Holocron - SILENT (100k wasted)
ucav
Fri Aug 22, 2003 3:39 pm
#54

Devs: We are supposed to fight the big armored stuff....why don't we have high AP rating on our "primary" weapons? It's been said a lot in previous posts, but come on! The guys with the T21 have heavy AP and we don't have ANYTHING with heavy AP? Makes no sense at all. The launcher pistol should at least have light AP, for god's sake the DX2 has light AP and it's a standard pistol (and according to the Devs our main weapon).


Have you ever seen a flamethrower work?!? Take a look at some WW2 video footage and then ask yourself what good a suit of armor would do against that (I'll save you some time...even the best SWG armor would become a portable oven and roast you).


As for the rocket launcher...Simple test: I'll let you sit in a nice armored personnel carrier and you can choose what I shoot at you with. I'll either use a rifle, or a rocket launcher. Yes you "50cal" guys out there can gripe, but modern anti-tank weapons make those look like a joke. When you can penetrate 12+" of armor, we can talk.


Take a look here for some more information. The author did a decent job of assembling basic facts about many of the Commando's weapons.


http://www.stardestroyer.net/Empire/Tech/Ground/Misc.html


See any mention there of a rifle being used against tanks? Didn't think so....


Notice the effects on the grenades? I hope so....


And these are all available *today*. As the power of pistol/rifles increases in the SW Universe, so would the power of these "heavy" weapons, widening further the advantage they hold.





DuffMonkey
Fri Aug 22, 2003 3:48 pm
#55

Beefed up, yes, but the Range Mods, the Accuracy, the Charges, the costs. Spend 8 K for 124 shots, spend another 8K and another 8K etc. etc. Sure they are for situational uses. But let's see, Moenia on my server gets raided about every night when no one is on. Some people handle it but when there's an AT-ST, there's no Rocket Launcher to take it out, or even if it CAN take it out. The AP? Well, why don't we get that since our priority is supposed to be Infiltration and Vehicle Disabling. With an AT-ST with Armor Heavy, 100% Stun and about 60% all other resists including Kinetic at almost 20K HAM's.... We are gonna need something that packs a huge punch withAP 3 to knock down an AT-ST in a few shots. Make them worried a Commando will be defending a Rebel Town destroying there Thousands of Faction Points.


AT-ST's aside, the DPS on most of the weapons (Specifically the Flamethrower, HAR and Launcher Pistol) should be significantly increased. The Speed more specifically. The other "Expendable" weapons I understand having EXTREMELY slow rates of fire but are compensated by huge bursts of Damage. By having our Situational High DPS weapons and our Situational High Burst Damage weapons, Commando's would be much more balanced.


Now I won't even get started on the Melee Defenses.

LLJK_Griz
Fri Aug 22, 2003 3:49 pm
#56

The rocket launcher will still be useless until they change itto have more than 5 charges and/or be reloadable. Seven factory runs to make one five-shot weapon is a waste of both time and resources, unless it does like 5000 damage a shot.



POKEY THE PENGUIN SIG REMOVED BY GARVA BECAUSE "Just because you are crafty enough to get around the technicality of it being a .jpg or .gif does not mean it is not an image, it is not ascii art, it is an image" SO HERE IS MY NEW SIG.
HUGE UGLY SIG
nwargasm
Fri Aug 22, 2003 3:59 pm
#57

hehe. That was my favorite post ever.



-----------------------------------------------------------------------------------
nwargasm WHAMbulance :: Corbantis :: Imperial :: Master Commando
Sinron
Fri Aug 22, 2003 4:03 pm
#58

"hehe. That was my favorite post ever"



Lol dude rates in my top 5.

eastmaster
Fri Aug 22, 2003 4:24 pm
#59

just to add to everything: heres our "significantly increased damage" but from the looks of the stats on the weapons they havent altered that yet, just made the weapons easier to make and find. anyways heres the dps on everything


flame thrower: 40.7 dps, 10 lower than my not uber scout blaster


HAR: 45.66 dps, again lower than my none uber none sliced scout


LLC: 39.53 lower than flame thrower


those are our main weapons, the ones that matter and are gonna be our "gauge" for whether or not we will still be stuck roasting gnorts etc.


for the limited used weps:


Acid Stream Launcher : 81.85 dps, i had a carbine better once


Heavy Particle Beam Cannon : 113.81 dps, if anyone has a carbine better let me know lol


Lightning Beam Cannon : 62.98dps my scatter pistol is about as good pre slice



so folks, on the short side of the stick, he we commandos lie again, devs i pray that you havent added the "heavy portion" of our damage yet otherwise i think alot of people(well prolly everyone) will be throwing in the towl

SteveFett
Fri Aug 22, 2003 4:26 pm
#60

Jennai:

Crafted rocket launchers have between 130-300 shots based on how you experimented.

Not 5.

I own one that started with 171 charges and regularly does 1000-3600 dmg to npc mobs.
SteveFett
Fri Aug 22, 2003 4:28 pm
#61

Realize also that the lightning and acid weapons are doing something other than energy, kinetic, or blast, eastmaster.

DPS isnt the full equation. Commandos should know by now that their class is 100% reliant on evaluating mob vulnerabilities and using their wide array of damage types to abuse said vulnerability.
Popojiju
Fri Aug 22, 2003 4:32 pm
#62






Nemesi wrote:

Popo,


What are the resources required to make the Launcher Pistol?


Struggling Commandos on Flurry still don't have the ability to buy the Launcher pistol due to that fact that the current schematic requires Dolovite Iron. Please tell me this is not required in your new schematic. I just cant justify buying a mob dropped launcher pistol with horrible stats for 70k.


Nemesis - Struggling Commando with a big pea shooter (HAR)






the schematic remains the exact same as it was, and still requires Dolovite Iron, 70 units i believe. I managed thousands of this because when TC came out of Beta, it was the only Iron on Corellia worth getting, little did i know id need it later, we waited over a month for a resource shift, and have gotten 2, 1 technically because they shifted 2ce in 12 hours, but anyhow, I still have about 4k left, not alot but enough to get me through.



_________________________________________________________________________
When you need a little pick me up from a long hard day at the office, there's only one thing you can reach for. PopoPuffs(tm) - Fortified with so much fiber in every bite, Soon you too will be saying: ' I went Poopoo for PopoPuffs!' Now enriched with Jedi Flavor!
Popojiju
Fri Aug 22, 2003 4:34 pm
#63






Drist wrote:

Thanks for the information Popojiju and all you other TC Commandos. You guys are really helping us with this information.


I guess we need to find out with a few boxes of skill in Commando are we the damage dealing class we all sighned up for when we started on the path to Novice Commando. Once you guys play with it some please offer your impressions if you think we are underpowered still for the most part or right where we should be.


Thanks!!






Theres about 5 or so of us commandos on TC, so we will do our best, as usuall. In reguards to grenades, ive been so dissapointed with them i made 100 in my factory and said screw it, their not worth the wasted resources. You say they were supposed to be changed, ill look into that soon.



_________________________________________________________________________
When you need a little pick me up from a long hard day at the office, there's only one thing you can reach for. PopoPuffs(tm) - Fortified with so much fiber in every bite, Soon you too will be saying: ' I went Poopoo for PopoPuffs!' Now enriched with Jedi Flavor!
Ivoni
Fri Aug 22, 2003 4:52 pm
#64

So anyone test if Flamesingle or Flamecone do more?



Ivoni the Bunny Slayer
1st Master Commando on Intrepid (retired for jedi hunt)
1st Holocron - Master Ranger (done)
2nd Holocron - Master Squad Leader (done)
3rd Holocron - SILENT (100k wasted)
ArchFirehaven
Fri Aug 22, 2003 5:20 pm
#65

Can my favorite wookie on TC enlighten us on whether or not the steel and other resources listed need to be a certain type...I have no problem using my power as owner and operator of Firehaven Industries to locate and procure those resources now.






8Firehaven7
Chilastra Born . Day One


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