Commando Archive

Thread: The Launcher Pistol *What 3-5 Special Attacks would you like to see?*

garvin
Tue Dec 09, 2003 10:53 am
#53

Well if you analyze our weakness when fighting ranged opponents we need a ranged weapon that cuts the distance and helps get them into the 16m radius of our FT's....so my 3 choices would be as follows:


1) Ranged KD...not a dizzy / kd...just a kd...which means typically the opponent can get right back up. to compensate, have a high ham cost.


2) A Stopping Shot....to slow down a kiter and stop a charging opponent...


3) Posture Change Shot of some sort...to make the opponet kneel...again, to slow down a kiter...


If all goes well and we get some of the changes we are pushing for, blast radius type shot will be taken care of by fixing the grenades....Dizzy and posture change could be taken care of the same way...so in essence, a Ranged KD is the key shot we need...or at least some sort of Stopping Shot!


When coming up with LP specials, don't put all our eggs in one basket...remember, we have other tree's that SHOULD compliment each other...if we make the LP do most of the work, what's the point of ever throwing a grenade...and this in turn will lead to the "dreaded dabbler" (joking...I like dabblers) just getting what ever tree has the LP specials and being just as good as us with the LP...but being able to use a grenade to cause a dizzy effect, then hitting a ranged KD would keep the opponent down longer then just a KD shot...and theyby give us a reason to use different weapons together in a fight.




Garvin Lansdowne
Retired Commando Correspondent - Current Blue Glowie

Master Commando / TKM || Architect / Shipwright / Master Droidsmith

ShadowStyrkeGuild.com: A WoW Guild Website

Jazuhl
Tue Dec 09, 2003 12:13 pm
#54

I got it!

/frag - ranged deathblow (like SniperShot)
MrValentine
Tue Dec 09, 2003 12:27 pm
#55

I like most of the people here would like to see a single shot that BLINDS & STUNS, not unreasonable when you think about what the LP is shooting. Another attack that can dizzy would be nice also, as surpression fire could be a follow up attack.



On a side note. What i'm about to suggest is more of a fun factor than anything else. An attack that is used to blast a target away from you. It could be skill based like feign death is. So that at the first box it only blasts the target 5m backward, and could progress up to a maximum of the oponent being blasted back 25m. The use for this could be HUGE when combined with a working HAR. Anyway i'm just offering that idea as I would crack up laughing the first time I saw someone get blasted off the hill in Anchorhead. The only problem would be spamming this shot. So a cool down timmer would be needed, such that you could only use this attack once every 60 seconds.

Vericona
Tue Dec 09, 2003 1:12 pm
#56

I like your ideas you posted at the start of the thread, Lord. Someone mentioned changing the graphic effects of the gun in use. I don't want to see that. The large explosions add to combat more than the lag hinders it. Even more so that most weapons show only those boring red lasers.



.
.
Vericona Par'Tuuk - Master Image Designer / Commando
Oomba De'Glob - founder and president of OOMBA CORP
garvin
Tue Dec 09, 2003 5:17 pm
#57

I disagree with most of you on the state effects.


For all the dmg we can deal that our weapons provides..... I think it would overpower commando to have state effects.


I would instead like to see specials that allowed the launcher pistol to be more destructive. Cone area attacks. (optional) armor piercing attacks


A more destructive LP would be nice, especially with ranged attacks...but if we had a more destructive weapon with ranged attacks, wouldn't that too be "over-powering"...


That's why what I posted is based on one of our main weaknesses post patch...fighting ranged opponents that stay outside 16m...How do we catch them to do a special? We need something that can help us catch up to kiters...close some of that distance to have a better chance of getting one of our FT specials off...That's why I think the specials for the LP should be geared towards that end...it's faster generally then our other weapons and would be good in this capacity with the right specials (KD, Posture Change, Blow Back, etc...)...I don't see it adding other effects like dizzy, blind, stun, etc. as that's what we will hopefully get with our grenades...if we get different types of effects for different weapons (grenades = effects, ft = damage & dot, lp = posture change or kd) then we will have a reason to develop a strategy regarding using what weapon and when...right now we don't have any reason to switch off of the FT most of the time.




Garvin Lansdowne
Retired Commando Correspondent - Current Blue Glowie

Master Commando / TKM || Architect / Shipwright / Master Droidsmith

ShadowStyrkeGuild.com: A WoW Guild Website

KnightHawk420
Tue Dec 09, 2003 5:27 pm
#58

I don't think it would be overpowering. In my view the LP is currently underpowered. I'm not talking about scaling it up to a flamethrower in terms of dmg potential, but perhaps up to the "stopping shot" range of dmg potential. Except it would be blast dmg.....



Then again I guess I could just as soon be told to get some pistoleer too... lol...




Cheylin Mena - R.I.P.
Menon Mena - R.I.P.
Hunglo Bavmador - R.I.P.
CimTaurus
Wed Dec 10, 2003 6:11 am
#59

Anything with some AOE damage, blast damage should have a small radius, say 6m - 9m or so.


Some type of stun effect from the blast on one shot. Dizzy, warcry, or intimidate style effect maybe.


A ranged knockdown would be nice, but it would have to sacrifice damage to be even close to balanced for our profession...would put this last on the list.




I would just like to say thank you for allowing me to participate in Bets 4 by the way.




Cim Taurus




Cim Taurus
Master Pilot
Master Smuggler
Part-Time Bounty Hunter
Huwipa Alliance
Elysian Fields, Corellia
Chilastra Galaxy
Imspaced
Sat Nov 06, 2004 8:48 pm
#60



Kevin "Q-3PO" O'Hara
SOE Associate Producer
SWG Community Relations Manager

Logitition
Sun Nov 07, 2004 9:09 am
#61

I would like to see:


Artillery pieces. Forced to kneel and aim, but accurate to about +250 or so at that position without weapon acc mods counted in. Keep the rockets AP3 about 1300-4000 a hit at like a cap of 5 seconds. Slow to load out, slow to load in.. but when used effectively, can make a mess of large groups with a 20m radius bombardment at 65m.


A secondary piece for supplemental could be a stun/intimidate ammo that is slower and the same radius.. low damage of around 200-800, but an accuracy of at least 300.



A calvalry piece. Maybe up the accuracy on the FT, take and allow it to be used and specialed with on a CH mount. Limited to the one gallop still so it would be tricky to implement these pieces but when used with correct tactical, could be deadly.


Get rid of the Launcher pistol.


Create an assault rifle. Add to it a bayonet or power chain saw for close combat and give it about 5 specials ap2 about 200-400 top end without KT 2 powershot specials (1kd/dmg, 1Dmg hit), 3 melee specials (1 stun, 1 dmg hit -health?, 1 blind).. U could use it in conjuction with warcry and intimi1. make rifle mods count for it and TKA..


give em about 50 ranged, 50 melee def., +30 to KD, +30 to stun, +55 to Blind and intimidate.









g!g (()beh )(aum'jmi)\~
][][][][][][][][][][][][][]Imperial Servant of the People][][][][][][][[][][][][[][]
WolfGuy
Sun Nov 07, 2004 10:21 am
#62

Holy necro post.




"zOMGz w3-3r g0nn@ pwn teh n00bz!! board the roflcopter troops!"- Fly
Taggart
WolfGuy <I> Gaun Hung-Lo <RIFT>
DARK JEDI KNOOB COMMANDO
v Offcial noob-schoolbus driveR v
Vendor at [ 1840, -5160 ] Athens, Rori
Jedi are total noobs
Azagthoth23
Mon Nov 08, 2004 6:18 am
#63


1st off - i would like the "old" graphics back - now looks like square lines beeing shot instead o lil rockethingies

------------

more over i agree to


1. ranged knockdown.


2. dizzy/stun/blind.


3. weak burn.



cheers

Message Edited by Azagthoth23 on 11-08-2004 05:19 AM



-----------------
I want more ROCKETS, more NAPALM and more BEER !
deedabug
Mon Nov 08, 2004 10:04 am
#64

everyone you had lord are my favs too - start praying lol



Malikye
Master Commando/TKM
Commando for Life
Gorath Server
"Discipline is what you are in the dark, when no one else is looking"
WolfGuy
Mon Nov 08, 2004 12:55 pm
#65

This thread was dead for 8 months before Imspaced bumped it.

Just to let you kids know.




"zOMGz w3-3r g0nn@ pwn teh n00bz!! board the roflcopter troops!"- Fly
Taggart
WolfGuy <I> Gaun Hung-Lo <RIFT>
DARK JEDI KNOOB COMMANDO
v Offcial noob-schoolbus driveR v
Vendor at [ 1840, -5160 ] Athens, Rori
Jedi are total noobs
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