Commando Archive
Thread: PETITION: for Q to apologise and give us the REAL response on the state of fixing the commandos.
Straight from Merriam Webster:
Cannon: a : a large heavy gun usually mounted on a carriage b : a heavy-caliber automatic aircraft gun firing explosive shells
Launcher: a : a device for firing grenades b : a device for launching a missile.
Unarmed: 1 : not armed or armored
2 : having no hard and sharp projections (as spines, spurs, or claws)
WHOA. They must use different dictionaries over there in SOE Land. I need to brush up on my military code books but last I heard heavy caliber automatic aircraft explosive shells were being used at range. Also, 'firing grenades' sounds alot different than 'dropping grenades at your feet' to me. Not to mention the Unarmed bit -- last I checked Vibro Knucklers might fall under 'hard and sharp projections such as spines spurs and claws'.
Logic. I mean really now. All I can think of when I read Dev posts lately is Owen Wilson with the dumbstruck look saying 'The files are IN the computer' from Zoolander...
/sign
Ichose BH out of luck I guess, but have been keeping an eye here for the last three weeks. Commando's seemedvery fun when I read threw their skill tree and started seeing some grendades in loot. Sadly, what looked good on paper was horrid in practice, and that is not the case.The designteams responsestoday seem to be a desperate act to save face in the light of Garibaldi quitting. They didn't answer anything. They directly contridicted the previous reply to Garibaldi. They made Garibaldi's actions completely justified. He quit because he didn't think SOE would be changing anything. Today's responses prove him right.
It's a shame, and I don't think I can play a game where an entire profession is treated like that.
I have a month and a half left on my account. That will more likely be the end of my SWG career unless this petition is acted upon.
-Vali
Btw: I am proud to see my correspondent Varvidos and other BH's, such as TheKidd join in support of your class.
One second fellow disappointed players while I relate an interesting historical fact.
Have you even viewed the Declaration of Independence that the fledgling United States of America submitted to England? Notice that Thomas Jefferson signed it in enormous script, so big that it actually looks rude and ridiculous. Historical lore qoutes Thomas Jefferson repling to a question as to why he signed his name so large as:
"Because I want old fat George (King George of England) to know **edit** well that I signed it!"
SIGNED
GHARTHA BHAAL
my first post as well.
Spent all these days to be commando. I should have became a pokemon handler like everyone else.
/SIGN
YES.
I want to know the full story, I want to know how Commando will eventually look and work, I would like to know when we can have these changes but that comes second to knowing what ALL the changes are.
I want to know what to expect as the finished product. Not just a little clue every 3 weeks.
Come on Devs we want to know everything that will happen with Commando NOW, and then how long it will take to get Commando there.
If needs be stop your work on other professions, they have enjoyed over a months play now, so surely we deserve to get some value for all that money we are paying!
I'm a DE, not a Commando, but i feel solidarity with you guys! This is really astonishing to see evident bugs ignored or denied by Devs themselves :-(.
/Sign
/signed
Allthough I dont care if he appologizes or not. I only care if this stuff gets fixed. I'm not even a commando and I care enough to sign every petition to get this class fixed!
Also it seems every First Person Shooter, Tatical Stradegy Game, has had it wrong all the time. It seems to be that to the Developers that Rocket launchers and other heavy weapons should be used at CLOSE range....Oh what an Idiot I've been buying into the fact that I must distance myself from these seemingly explosive and area effect weapons! What A FOOL I have been! All that time I would have saved dying and having to reload it again and again when all I had to do was fire off a rocket at 0.0 range and TA DA, I'm now an elite Uber killing machine! Man DONT I FEEL DUMB!
Psst Dev's are you listening.....incase you are here are some crystal clear terms on just one issue that the Commando is having....here I will put it in words that are more understandable....
BIG BOOM GUN HURT BAD WHEN FIRED IN FACE! MAKE COMMMANDO ANGRY! NOT HURT BAD MAN COMMANDO IS SHOOTING AT ONLY MAKE GAME DUMB!!!!!
There was that clear.....let me know.
Q-3PO wrote:
Big thanks to Garibaldi_di_Alia for compiling these issues. Here are the designers’ responses to the top 5 issues (option 6th is the Correspondent’s pet issue). We have 32 professions to get through so we apologize for the brevity of the answers.
1) Weapon Certifications – Heavy Acid Rifle and Beam Rifle say you are not qualified to use the weapon when you should be.
This should be fixed.
2) Heavy Weapon Stats – The stats for the heavy weapons is hampering the profession, with 0 ideal range, severely unbalanced range mods, and apparent lack of accuracy in these weapons.
These are meant to be extreme close range weapons.
3) Special Move Recovery – Special attacks take too long to recover from. In some cases 12 – 15 seconds.
These special moves are not designed to be primary default moves. They are meant to add to your default attack.
4) Resources for Weapon Crafting – The resources for the commando weapons are too rare. It’s too difficult to obtain these weapons because no one can make them.
The weapons are designed to use rare resources. These are extremely powerful weapons. The Launcher should be easier with upcoming changes.
5) Craftable Components – The grenade components are in the wrong skill line, and they lack experimentation bonuses.
Commandos were never meant to be able to craft in the final product. We’ve moved grenades into the Weaponsmith line now.
6) Flamethrower VS Pistol – Grenades and the Launcher Pistol are more effective than the Flamethrower. And the Launcher Pistol gives Pistol experience rather than Commando experience.
This will be fixed very soon.
Kevin "Q-3PO" O'Hara
SWG Community Relations Manager
1) Good it's about time.
2)The "Vibro Knucklers" have an ideal range of 1. The only way to get into the "Zreo" range is to stand inside of your target. This is obviously an error, but they overlooked it because... they are Smoking Crack
3)Combined with the problem above (being required to stand inside of your target for ideal chance to hit)the lag time is absurd, the melee weapons do not have this amount of recovery time, and since the "Heavy Weapo"n is ideally a "Melee Weapon" this is absurd.
4) Do to the 2 problems mentioned above (Ideal range "Zero" and extreme recovery times)Heavy weapons being "powerful" is, once again, a joke.
5) Ok, we don't craft weapon componets any more, heh heh, they "Nerfed" us.
6) I get the feeling this will, ineffect, amount to nothing.
Consider me /signed
Akk
Signed
I saw a post in one of the many commando threads that said something to the effect of,
"I bet Blizzard is eating this up."
Not even Bliz could manage to produce a class so useless and wanting as this steaming mess of an "elite profession."
Sony to Commandos: "Better put some ice on that" ![]()
/signed
I'm not a commando but this gives me little faith in Sony ever fixing anyone's problems.