Commando Archive

Thread: 3rd Letter to SOE.

Riddler
Fri Aug 08, 2003 12:46 am
#53

Well Bobby share the information wealth and tell us where you get these loot grenades?
boycejason
Fri Aug 08, 2003 12:50 am
#54

I believe that the launcher pistol should not be our main weapon. We should rely on pistols/carbines/rifles/unarmed. We have level 4 in those skills for a reason. It ain't too bad.


Then throw in grenades/heavy weapons/flamethrower/acid rifle to greatly weaken stuff.



Oh and I agree with NOT having defensive bonuses. The commando should equals RUTHLESS DAMAGE. Big damage and little or no defensive bonuses. Make sense balance wise.


Maabus1999
Fri Aug 08, 2003 12:51 am
#55

I agree that Field Tactics should have more depth to it then it has now. If any of you guys are interested, I posted a possible modifer that could be added to our class, definetly in Field Tactics if need be, on making Commando's more efficent in armor wear. Check it out and post your thoughts.


-Maabus-


Bloodfin Artilleryman




Life is Tough. Life is tougher if you are stupid.
Warlock_The_Darkone
Fri Aug 08, 2003 12:54 am
#56

!st thing is that Combat defence mods are broke anyway... second... Here is a fix for Heavey weapons that a one time shots or 5 or what ever... have it be reloaded (like a power up).... Weaponsmiths can make the reload componet this would help theeveryone...Heavy weapons from what I ahve seen are not realisic as RL... I am in the Army, have been for 9+ years... I have 4 differnt MOS (jobs skills) Form heavy weapons, to demo, to supply, to transportation... Heavy weapons are the 1st target of an assult force... they are supose to be the most leathal of all! If I fire a weapon and don't kill or blow somthing up wiht a heavy weapon... **edit** really that is the whole reason or the term heavy weapon dmg! We should be the go to guys for assults... buildings need distruction... were your men/woman... Large creature in your way... jsut a sec I will light that baby on fire! Mine feild in the way NP I will blow the feild and well run through.... that bunker giving us problems? NPI will lob a few grenades to clear out the sob's...That is what were are supoise to be.... When we fihgt Comando NPC's they are quite nasty... and given a an elight one... well I am sure you ge the point... I have to use other classes to augment comando jsut to be able to fight...



When I wen to WAR... RL stuff... I was a heavy weapons guy... I used that as a main gun... I was a feared part of the battle field... here i am almost laughed at in the amout of dmg that we do... our weapons are jsut plain weak... resources are more that scare or rare... ultra rare...not to menchion if they are rare and it isn't a good quality forget about having a great weapon you get desent at best.... This class needs to be fixed... We are Combat... I think that we should have to be experts are all forms of combat all melee, all weapons, then be a comando.... the master of the BF....


If a BH can own everything in solo combat... and is jsut as hard to get as comando.... why is there this profeshion? we get no nice perks here... I get weapons that cost an ass load of FP or credits to buy... get one shot... ones that a pistol for god sake can do more damage than in a 60 sec's...



Humm as beeing a Comando on Scylla... have to say that I would like to stay a comando....but fixes need to come...


Garibaldi please fight for us... fight hard and true! We deserve great respest on the BF and we are far from it!



Malock Razorblade
Deputy Director of The Hounds Hunting Branch
Pax Imperius
Scylla






Tewls or Malock Razorblade(ALT)
Master Merchant, Master Commando, Master Bio-Engineer, Master TKA, Master Artisan, Fencer
Master Treasure and Rare Loot Gathers
Senior Member of Dark City Corperation
Pround Member of PAX Imperius
Scylla
Decoy7
Fri Aug 08, 2003 1:08 am
#57

I would like them to look into the armor ratings on our weapons. I believe they are ment to be the highest level 3 i think. Which would make us do more damage to lesser armored mobs. Which if that was changed our damage would go up. So then the crap 54-155 heavy acid rifle wouldn't be so bad if it has a 50% increase in the damage b/c of armor rating.

Pet peeve would be the fact that the launcher pistol is ment to be one of our main weapons along with the HAR but it doesn't have a skill line for it yet the flame thrower does. Also the fact the the flame thrower and acid rifle both have the same specials. Change them up add some veriety.



Rebel Master Sergeant
Trinaty Skepiva
Master Commando
Decoy7
Fri Aug 08, 2003 1:10 am
#58

Oh yeah i forgot something i would really like to see weapons with charges have ammo in the munitions tree that could recharge the weapons instead of having to buy a new one.



Rebel Master Sergeant
Trinaty Skepiva
Master Commando
crusaderbard
Fri Aug 08, 2003 1:34 am
#59

Tell them to not make us a secondary class, where we have to rely on pistoleer or something else to get all of our special moves., We want commando to be our only professions., just like bounty hunter and others classes.

MisterSnuggles
Fri Aug 08, 2003 2:25 am
#60

Hello, I have been reading the commando fourms for a long time, i would like 3 simple request:


1. A "philosophy statement" from the devsregarding what theyenvision commando as to be. The Commandocommunity wouldbenefit with a "focus" instead of many different ideas.


2.The requiredpre-req class of "master unarmed" and "master marksmen" actually enhances thecommado tree (similar to howpistols skill inmarkmens directly helpspistoleer or at leastmake it similar tohowterrain neogotation indirectlyhelpsa bounty hunter in general). In many combatprofessions the pre-req. help enchance the elite profession'smain weapon(s).The only thing that seemsuseful is pistol, but even this is not effective because we have to go in the pistoleer tree to get more power moves.We never touch unarmed, rifle, carbine again.


Or give more specials moves/bonus in the commando tree to full this deficit.


3.Reduction of the"special effects fireworks" that lag the computer.


Hope this was helpful




__________________________________________
(Y)vanguard :: swgvanguard.com
(*.*)Mr' Snuggles :: Commando @ Flurry

(")(")"I was killed by Mr' Snuggles!"
Harvydood
Fri Aug 08, 2003 3:30 am
#61

I )Heavy Partical beam cannon's 6.0 aoe effect does not work, currently with mine atleast, I shoot into a group, it hits 1 target, I then shoot the rocket launcher into the same group, and hit everyone.


II ) Upgrading the launcher pistol to a AR2 weapon, it fires mini rockets, shakes the screen, has flashy effects, hits for 400 >.<


III) I have received .5spd grenades that take 3x-4x the speed it says it does to throw 2 in a row, (takes 5-6 seconds to throw 2 grenades.


IV) Imporve the AR of grenades, as they are not even worth using, considering that a Rocket Launcher, while complex in it's schematic is an AR4 weapon.




Harv. . .
GalacticSpastic
Fri Aug 08, 2003 5:49 am
#62

My biggest pet peeve is the fact that in order to maximize our effectiveness with our primary utility weapon, the launcher pistol, we also need to have Master Pistoleer.



JediQuic
Fri Aug 08, 2003 6:59 am
#63

Snuggles:


1. A "philosophy statement" from the devsregarding what theyenvision commando as to be. The Commandocommunity wouldbenefit with a "focus" instead of many different ideas.



Suggles has a good point here.... Can we get an Updated Vision ? the ones in themanuals, strat guide and in Game deisriptions no longer make ANY SENCE whatsoever....Tell us what we are supposed to be.

SizzleMyNizzle
Fri Aug 08, 2003 8:15 am
#64

Again thanks Garibaldi, this can't be easy.



I'll have to agree with a lot of the posts, my list...not necessarily in order


1. no developer vision on what a commando should be.


2. no post on the in development to say that they are working on commando, when they posts for multiple classes.


3. Our main weapons will only be situational.


4. Now that I've spent a lot of time in carbine, and building that up, now im gonna have to get rid of it and go with pistol because of the pistol launcher,


5. And of course I don't have a pistol launcher and can't get one because the resources are dried up, so I wont even be able to get my primary weapon.


all i can think of right now


Sizzle, Corbantis

pragmatous
Fri Aug 08, 2003 8:33 am
#65

my pet peeve is that all of our weapons are rare. according to the devs this is by design. So, by design the commnado profession is gated. There are no flame throwers on lowca on naboo. therefore i cannot advance my profession. There are no acid rifles, or beam cannons. Laucher pistol gives pistol experience. So i'm completely gated.

In a week i have gained 0 HW experience because there is not one weapon in naboo on lowca that i can buy.

Commando profession by design is gated and the commando profession NEEDS to be redesigned from scratch.

thats my pet peeve, either redeisgn so it is practicle or get rid of the profession as it is compeltely useless!



_______________________________
Ove Afeliti - MASTER Weaponsmith
Lowca Galaxy - Naboo - Theed
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