Commando Archive
Thread: Best commando combo classes
TKA bonuses only are effective when you are not using a weapon (or VKs)
How sure are u of that?
I'm gonna go
Master Commando (this was my plan the whole time, and I'm hopping that master's in general get some love)
Pistoleer 0,0,4,0 This is for the specials and the def bonuses
TKA 4,0,0,0 meditation
Scout 3,0,0,0
Novice medic
I figure the devs have another month or so before I reach this template. If the devs have not given the master commandos any reason for being master I'll drop it and re-evaluate then.
I play mostly PvE, so I went:
Master Commando (Flamecone2 is great)
CH: 1-1-0-0 (enough for a GSP to tank)
Pistoleer: 0-0-4-0 (if I run into a mob with heat and acid resists, I can use LP specials with blast damage)
I gave up Medic but I don't miss it very much, since the pet tanks and I keep wellstocked on pet stims.
Trisso Dessh - Chilastra
*points to his sig*
Where I'm at right now totally owns. The launcher pistol is ridiculously fast and powerful with the combination of pistoleer. I rarely use my FWG anymore.. only when I duel someone with padded armor
With smuggler I make money and slice my own weapons until my hearts content, then I got the pistoleer and also the rifle tree in marksman (don't dis it it owns.. mind bleed and headshot 2 are VERY useful).
If I decide to give up novice medic, I would go master pistoleer and flame 3... then I'd have zero points left. But right now I'm staying where I am as I just LOVE the launcher pistol to death. When I can hit for 3000-4000dmg in pve every 2 seconds, what's not to love? Ooops shouldn't have said that... look out for nerf lurkers!
Carbiner 0/4/0/4 or Master Carbiner (not sure)
Nov Medic (1/0/0/0)
Scout (4/0/0/0)