Commando Archive

Thread: Thoughts on TC 20% item decay when incap/death

maddogs
Tue Oct 28, 2003 9:10 pm
#53

i agree with nightwolf 100%


i have to master musician and the healing xp is the slowest becous no one ever needs it


and the docs love commandos becous they actuly get xp lol


i say take away the cloning and give wounds/bf as a punish ment the entertaners would love it and so would the docs




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Daniel' Judson-Leonheart

StarNick
Wed Oct 29, 2003 2:40 pm
#54

heh yea the docs do love commandos...all the time in anchorhead i see novice docs using a commando to apply DoT to a pet to heal wounds to get xp =)


getting on topic, i dont totally agree with doing away with cloning and insureing (well maybe the latter) - but seriously drop the 1%, but apply restrictions on cloning for pvp only


Hey, they were able to apply a seperate 75% decrease in dmg in pvp that didnt effect pve didnt they? why can't they do the same thing for PvP? Or for those friendly duels...have it where, when you clone after dieing in PvP - you are automaticly kicked from your group (no group TEFs) and furthermore, can NOT attack nor really do anything (like being rezzed..but i think you should be able to talk and stuff) for a set time limit (for a few mins)


Think of this maybe as hibernation sickness...obviously being rezzed has an impact, how about cloning?? THAT alone would make dieing a bit of a pain....




--Stern Synex-- --Master Commando-- --IDI Forces--
--Proud Commando of 42 Months-- --Last Commando Correspondent--

We fear no enemy...we are the few, the proud, and the brave. We are, Commando!

Pyro Games

ObsidianDawn
Fri Oct 31, 2003 6:28 am
#55

Mastersynn, tel them that if they make dying worse in this game... especialy somehting like nuking my items condition, I won't just stop playing the game. In my spare time I will go work at McDonalds and pretend I'm a stormtrooper. At least then I'll be paid a pittance to have abuse heaped upon my head as well as being prey to cockamamie management ideas that come from no real experience in life or the businessplace.


The key difference is they'll be paying me.


"Hey, lets add chocolate to all the French Fries! People like chocolate!"


I'll nod at that for ten more bucks.

ObsidianDawn
Fri Oct 31, 2003 6:40 am
#56

Or even better...


Tell them they can make death worse just so long as they justify the risks of dying. To die for 15 FP and 1k creds is insipid. To die for a broken sandstat and a CDEF pistol is an insult. To die taking out a stormtrooper commander when looting him produces a tan warm hat is insulting.


Make my 150k cred suit of armor work and give my bloody 50k flamethrower more speed on special moves and better accuracy along with the better loot and -maybe-.... -maybe- I'll see it his way.


Until then, Austin is only 60 minutes away from where I currently am. If the person who suggested this lives there inform them that I will be there to egg their car within that time

Knight1138
Sat Nov 01, 2003 10:17 pm
#57

Well i replied to the 5 posts.....this utter CRAP! I tell you one thing if they implement this i am done. I been working towards commando since release and even in beta. Christ ! its not like crafters arent rich already ! What are they doing over there SOE passing the peace pipe or something !




Vossk Ssovi
Member of FORCE
Master commando/TKA
StarNick
Sat Nov 01, 2003 11:27 pm
#58

yes, many crafters..primarily armor and weaponsmiths are extremely rich..yet they put all the money sinks on the fighters who pay the bills...


SWG is starting to divide into classes...extremely rich, extremely poor..some in betweens...and everyone remembers the French Revolution? hehe


anyways, almost always, rare items are bought by crafters..because they're able to bid into the millions...and almost none of that money was grinded from mission and had no risk involve


yes, sitting and crafting a gun 20,000 times is a bore, but at least you don't need to continue running back and forth, clone, waste money on shuttles, acquiring weapons/cosumables, and actually fighting - of course you need to get materials...however most of the time a great deal of crafters have their mainstray harvs nearby and buy resources from bazaar or hire players




--Stern Synex-- --Master Commando-- --IDI Forces--
--Proud Commando of 42 Months-- --Last Commando Correspondent--

We fear no enemy...we are the few, the proud, and the brave. We are, Commando!

Pyro Games

StarNick
Sun Nov 02, 2003 1:38 am
#59

Sadly, it looks as if they wont take out the 1% decay insured...even though the devs have said this is NOT a resolution for item decay, it sure seems like it..


..ppl will need to keep buying clothing, and even more weapons and such now - more a drain on the economy, and ppl will stop wearing rare stat-enhancing items


Which, in my opinion is utterly moronic. Having 1% insured will undermine even insuring...we LOOSE either way...




--Stern Synex-- --Master Commando-- --IDI Forces--
--Proud Commando of 42 Months-- --Last Commando Correspondent--

We fear no enemy...we are the few, the proud, and the brave. We are, Commando!

Pyro Games

Steve_Steele
Sun Nov 02, 2003 1:36 pm
#60

if they do this i quit simple as that




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Tupac Shakur

"Like Short Sleeves I Bare Arms"

Jay-z

And Why You F***in with me is that necessary

Jay-z

"Innocent Bystanders get hit tryin to be heros"


Some Moron Rapper said this i will not give him publicity

You can love me or hate me either or

Jay hov changed his name dto jay peso but in the meantime call me william h though
StarNick
Tue Nov 04, 2003 7:19 pm
#61

Could there be hope?


From wepps, and also from what ive seen in the release notes from TC as of 11/03...there is NO mention whatsoever of the decay system...


Maybe its gone? Maybe its held back? I dont know..but im sure we'll find out in this friday's update, also ive posted a question on TC asking about this.


Stay tuned..this could be good news!




--Stern Synex-- --Master Commando-- --IDI Forces--
--Proud Commando of 42 Months-- --Last Commando Correspondent--

We fear no enemy...we are the few, the proud, and the brave. We are, Commando!

Pyro Games

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